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Allow the native formats of a channel to influence the audio that is going to the engine. The best format will try to be chosen with an ultimate fallback to signed linear if possible.
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@74570 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -352,7 +352,7 @@ static int speech_create(struct ast_channel *chan, void *data)
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u = ast_module_user_add(chan);
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/* Request a speech object */
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speech = ast_speech_new(data, AST_FORMAT_SLINEAR);
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speech = ast_speech_new(data, chan->nativeformats);
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if (speech == NULL) {
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/* Not available */
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pbx_builtin_setvar_helper(chan, "ERROR", "1");
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@@ -572,7 +572,7 @@ static int speech_background(struct ast_channel *chan, void *data)
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oldreadformat = chan->readformat;
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/* Change read format to be signed linear */
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if (ast_set_read_format(chan, AST_FORMAT_SLINEAR)) {
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if (ast_set_read_format(chan, speech->format)) {
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ast_module_user_remove(u);
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return -1;
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}
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@@ -128,7 +128,7 @@ int ast_speech_results_free(struct ast_speech_result *result);
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/*! \brief Indicate to the speech engine that audio is now going to start being written */
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void ast_speech_start(struct ast_speech *speech);
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/*! \brief Create a new speech structure */
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struct ast_speech *ast_speech_new(char *engine_name, int format);
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struct ast_speech *ast_speech_new(char *engine_name, int formats);
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/*! \brief Destroy a speech structure */
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int ast_speech_destroy(struct ast_speech *speech);
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/*! \brief Write audio to the speech engine */
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@@ -159,17 +159,22 @@ int ast_speech_change(struct ast_speech *speech, char *name, const char *value)
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}
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/*! \brief Create a new speech structure using the engine specified */
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struct ast_speech *ast_speech_new(char *engine_name, int format)
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struct ast_speech *ast_speech_new(char *engine_name, int formats)
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{
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struct ast_speech_engine *engine = NULL;
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struct ast_speech *new_speech = NULL;
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int format = AST_FORMAT_SLINEAR;
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/* Try to find the speech recognition engine that was requested */
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if (!(engine = find_engine(engine_name)))
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return NULL;
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/* Make sure the requested format fits */
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if (!(engine->formats & format))
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/* Before even allocating the memory below do some codec negotiation, we choose the best codec possible and fall back to signed linear if possible */
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if ((format = (engine->formats & formats)))
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format = ast_best_codec(format);
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else if ((engine->formats & AST_FORMAT_SLINEAR))
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format = AST_FORMAT_SLINEAR;
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else
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return NULL;
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/* Allocate our own speech structure, and try to allocate a structure from the engine too */
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