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	Add a comment to note near some code that performs a very expensive operation
that occurs for every incoming media frame. git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@48099 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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		| @@ -1195,6 +1195,20 @@ static int make_trunk(unsigned short callno, int locked) | ||||
| 	return res; | ||||
| } | ||||
|  | ||||
| /*! | ||||
|  * \todo XXX Note that this function contains a very expensive operation that | ||||
|  * happens for *every* incoming media frame.  It iterates through every | ||||
|  * possible call number, locking and unlocking each one, to try to match the | ||||
|  * incoming frame to an active call.  Call numbers can be up to 2^15, 32768. | ||||
|  * So, for an call with a local call number of 20000, every incoming audio | ||||
|  * frame would require 20000 mutex lock and unlock operations.  Ouch. | ||||
|  * | ||||
|  * It's a shame that IAX2 media frames carry the source call number instead of | ||||
|  * the destination call number.  If they did, this lookup wouldn't be needed. | ||||
|  * However, it's too late to change that now.  Instead, we need to come up with | ||||
|  * a better way of indexing active calls so that these frequent lookups are not | ||||
|  * so expensive. | ||||
|  */ | ||||
| static int find_callno(unsigned short callno, unsigned short dcallno, struct sockaddr_in *sin, int new, int lockpeer, int sockfd) | ||||
| { | ||||
| 	int res = 0; | ||||
|   | ||||
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