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Merge "app_queue: Fix queues randomly disappearing on reload"
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@@ -9206,33 +9206,22 @@ static void reload_single_queue(struct ast_config *cfg, struct ast_flags *mask,
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queue_t_unref(q, "Expiring creation reference");
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}
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static int remove_members_and_mark_unfound(void *obj, void *arg, int flags)
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static int mark_unfound(void *obj, void *arg, int flags)
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{
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struct call_queue *q = obj;
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char *queuename = arg;
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if (!q->realtime && (ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name))) {
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q->found = 0;
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}
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return 0;
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}
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static int mark_dead_and_unfound(void *obj, void *arg, int flags)
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static int kill_if_unfound(void *obj, void *arg, int flags)
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{
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struct call_queue *q = obj;
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char *queuename = arg;
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if (!q->realtime && (ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name))) {
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if (!q->realtime && !q->found && (ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name))) {
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q->dead = 1;
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q->found = 0;
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}
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return 0;
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}
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static int kill_dead_queues(void *obj, void *arg, int flags)
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{
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struct call_queue *q = obj;
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char *queuename = arg;
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if ((ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name)) && q->dead) {
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return CMP_MATCH;
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} else {
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return 0;
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@@ -9257,7 +9246,6 @@ static int reload_queues(int reload, struct ast_flags *mask, const char *queuena
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char *cat;
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struct ast_flags config_flags = { reload ? CONFIG_FLAG_FILEUNCHANGED : 0 };
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const int queue_reload = ast_test_flag(mask, QUEUE_RELOAD_PARAMETERS);
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const int member_reload = ast_test_flag(mask, QUEUE_RELOAD_MEMBER);
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if (!(cfg = ast_config_load("queues.conf", config_flags))) {
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ast_log(LOG_NOTICE, "No call queueing config file (queues.conf), so no call queues\n");
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@@ -9272,18 +9260,10 @@ static int reload_queues(int reload, struct ast_flags *mask, const char *queuena
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/* We've made it here, so it looks like we're doing operations on all queues. */
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ao2_lock(queues);
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/* Mark all queues as dead for the moment if we're reloading queues.
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* For clarity, we could just be reloading members, in which case we don't want to mess
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* with the other queue parameters at all*/
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if (queue_reload) {
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ao2_callback(queues, OBJ_NODATA | OBJ_NOLOCK, mark_dead_and_unfound, (char *) queuename);
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}
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/* Mark non-realtime queues not found at the beginning. */
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ao2_callback(queues, OBJ_NODATA, mark_unfound, (char *) queuename);
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if (member_reload) {
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ao2_callback(queues, OBJ_NODATA, remove_members_and_mark_unfound, (char *) queuename);
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}
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/* Chug through config file */
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/* Chug through config file. */
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cat = NULL;
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while ((cat = ast_category_browse(cfg, cat)) ) {
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if (!strcasecmp(cat, "general") && queue_reload) {
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@@ -9295,9 +9275,9 @@ static int reload_queues(int reload, struct ast_flags *mask, const char *queuena
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}
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ast_config_destroy(cfg);
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/* Unref all the dead queues if we were reloading queues */
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if (queue_reload) {
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ao2_callback(queues, OBJ_NODATA | OBJ_MULTIPLE | OBJ_UNLINK | OBJ_NOLOCK, kill_dead_queues, (char *) queuename);
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/* Unlink and mark dead all non-realtime queues that were not found in the configuration file. */
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ao2_callback(queues, OBJ_NODATA | OBJ_MULTIPLE | OBJ_UNLINK | OBJ_NOLOCK, kill_if_unfound, (char *) queuename);
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}
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ao2_unlock(queues);
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return 0;
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