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Merge "apps/app_amd.c: Fixed total time and silence calculations"
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@@ -277,6 +277,12 @@ static void isAnsweringMachine(struct ast_channel *chan, const char *data)
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/* Now we go into a loop waiting for frames from the channel */
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while ((res = ast_waitfor(chan, 2 * maxWaitTimeForFrame)) > -1) {
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int ms = 0;
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/* Figure out how long we waited */
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if (res > 0) {
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ms = 2 * maxWaitTimeForFrame - res;
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}
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/* If we fail to read in a frame, that means they hung up */
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if (!(f = ast_read(chan))) {
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@@ -287,15 +293,22 @@ static void isAnsweringMachine(struct ast_channel *chan, const char *data)
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break;
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}
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if (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_NULL || f->frametype == AST_FRAME_CNG) {
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/* If the total time exceeds the analysis time then give up as we are not too sure */
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if (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_CNG) {
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/* Figure out how long the frame is in milliseconds */
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if (f->frametype == AST_FRAME_VOICE) {
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framelength = (ast_codec_samples_count(f) / DEFAULT_SAMPLES_PER_MS);
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} else {
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framelength = 2 * maxWaitTimeForFrame;
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framelength = ms;
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}
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iTotalTime += framelength;
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ast_debug(1, "AMD: Channel [%s] frametype [%s] iTotalTime [%d] framelength [%d] totalAnalysisTime [%d]\n",
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ast_channel_name(chan),
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f->frametype == AST_FRAME_VOICE ? "AST_FRAME_VOICE" : "AST_FRAME_CNG",
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iTotalTime, framelength, totalAnalysisTime);
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/* If the total time exceeds the analysis time then give up as we are not too sure */
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if (iTotalTime >= totalAnalysisTime) {
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ast_verb(3, "AMD: Channel [%s]. Too long...\n", ast_channel_name(chan));
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ast_frfree(f);
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@@ -306,7 +319,7 @@ static void isAnsweringMachine(struct ast_channel *chan, const char *data)
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/* Feed the frame of audio into the silence detector and see if we get a result */
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if (f->frametype != AST_FRAME_VOICE)
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dspsilence += 2 * maxWaitTimeForFrame;
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dspsilence += framelength;
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else {
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dspsilence = 0;
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ast_dsp_silence(silenceDetector, f, &dspsilence);
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