sorcery.c: Speed up ast_sorcery_retrieve_by_id()

Return early if ast_sorcery_retrieve_by_id() is not passed an id to find.
Also eliminated the RAII_VAR() usage in the function.

Change-Id: I871dbe162a301b5ced8b4393cec27180c7c6b218
This commit is contained in:
Richard Mudgett
2017-04-06 18:30:11 -05:00
parent 5b4e2ec267
commit 8d323c74fa

View File

@@ -1877,12 +1877,17 @@ static int sorcery_cache_create(void *obj, void *arg, int flags)
void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_type *object_type;
void *object = NULL;
int i;
unsigned int cached = 0;
if (!object_type || ast_strlen_zero(id)) {
if (ast_strlen_zero(id)) {
return NULL;
}
object_type = ao2_find(sorcery->types, type, OBJ_SEARCH_KEY);
if (!object_type) {
return NULL;
}
@@ -1910,6 +1915,7 @@ void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *
}
AST_VECTOR_RW_UNLOCK(&object_type->wizards);
ao2_ref(object_type, -1);
return object;
}