mirror of
https://github.com/asterisk/asterisk.git
synced 2025-09-03 03:20:57 +00:00
astobj2: Remove OBJ_CONTINUE support.
OBJ_CONTINUE was a strange feature that came into the world under suspicious circumstances to support an abuse of the ao2_container by chan_iax2. Since chan_iax2 no longer uses OBJ_CONTINUE, it is safe to remove it. The simplified code should help performance slightly and make understanding the code easier. Review: https://reviewboard.asterisk.org/r/2887/ ........ Merged revisions 399937 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@399938 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
205
main/astobj2.c
205
main/astobj2.c
@@ -2249,8 +2249,6 @@ static enum ao2_container_insert hash_ao2_insert_node(struct ao2_container_hash
|
||||
struct hash_traversal_state {
|
||||
/*! Active sort function in the traversal if not NULL. */
|
||||
ao2_sort_fn *sort_fn;
|
||||
/*! Node returned in the sorted starting hash bucket if OBJ_CONTINUE flag set. (Reffed) */
|
||||
struct hash_bucket_node *first_node;
|
||||
/*! Saved comparison callback arg pointer. */
|
||||
void *arg;
|
||||
/*! Starting hash bucket */
|
||||
@@ -2261,8 +2259,6 @@ struct hash_traversal_state {
|
||||
enum search_flags flags;
|
||||
/*! TRUE if it is a descending search */
|
||||
unsigned int descending:1;
|
||||
/*! TRUE if the starting bucket needs to be rechecked because of sorting skips. */
|
||||
unsigned int recheck_starting_bucket:1;
|
||||
};
|
||||
|
||||
struct hash_traversal_state_check {
|
||||
@@ -2344,12 +2340,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
|
||||
} else {
|
||||
state->bucket_last = bucket_cur;
|
||||
}
|
||||
if (flags & OBJ_CONTINUE) {
|
||||
state->bucket_last = 0;
|
||||
if (state->sort_fn) {
|
||||
state->recheck_starting_bucket = 1;
|
||||
}
|
||||
}
|
||||
state->bucket_start = bucket_cur;
|
||||
|
||||
/* For each bucket */
|
||||
@@ -2369,14 +2359,7 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
|
||||
if (cmp > 0) {
|
||||
continue;
|
||||
}
|
||||
if (flags & OBJ_CONTINUE) {
|
||||
/* Remember first node when we wrap around. */
|
||||
__ao2_ref(node, +1);
|
||||
state->first_node = node;
|
||||
|
||||
/* From now on all nodes are matching */
|
||||
state->sort_fn = NULL;
|
||||
} else if (cmp < 0) {
|
||||
if (cmp < 0) {
|
||||
/* No more nodes in this bucket are possible to match. */
|
||||
break;
|
||||
}
|
||||
@@ -2386,31 +2369,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
|
||||
__ao2_ref(node, +1);
|
||||
return node;
|
||||
}
|
||||
|
||||
/* Was this the starting bucket? */
|
||||
if (bucket_cur == state->bucket_start
|
||||
&& (flags & OBJ_CONTINUE)
|
||||
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
|
||||
/* In case the bucket was empty or none of the nodes matched. */
|
||||
state->sort_fn = NULL;
|
||||
}
|
||||
|
||||
/* Was this the first container bucket? */
|
||||
if (bucket_cur == 0
|
||||
&& (flags & OBJ_CONTINUE)
|
||||
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
|
||||
/* Move to the end to ensure we check every bucket */
|
||||
bucket_cur = self->n_buckets;
|
||||
state->bucket_last = state->bucket_start + 1;
|
||||
if (state->recheck_starting_bucket) {
|
||||
/*
|
||||
* We have to recheck the first part of the starting bucket
|
||||
* because of sorting skips.
|
||||
*/
|
||||
state->recheck_starting_bucket = 0;
|
||||
--state->bucket_last;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
@@ -2424,12 +2382,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
|
||||
} else {
|
||||
state->bucket_last = bucket_cur + 1;
|
||||
}
|
||||
if (flags & OBJ_CONTINUE) {
|
||||
state->bucket_last = self->n_buckets;
|
||||
if (state->sort_fn) {
|
||||
state->recheck_starting_bucket = 1;
|
||||
}
|
||||
}
|
||||
state->bucket_start = bucket_cur;
|
||||
|
||||
/* For each bucket */
|
||||
@@ -2449,14 +2401,7 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
|
||||
if (cmp < 0) {
|
||||
continue;
|
||||
}
|
||||
if (flags & OBJ_CONTINUE) {
|
||||
/* Remember first node when we wrap around. */
|
||||
__ao2_ref(node, +1);
|
||||
state->first_node = node;
|
||||
|
||||
/* From now on all nodes are matching */
|
||||
state->sort_fn = NULL;
|
||||
} else if (cmp > 0) {
|
||||
if (cmp > 0) {
|
||||
/* No more nodes in this bucket are possible to match. */
|
||||
break;
|
||||
}
|
||||
@@ -2466,31 +2411,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
|
||||
__ao2_ref(node, +1);
|
||||
return node;
|
||||
}
|
||||
|
||||
/* Was this the starting bucket? */
|
||||
if (bucket_cur == state->bucket_start
|
||||
&& (flags & OBJ_CONTINUE)
|
||||
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
|
||||
/* In case the bucket was empty or none of the nodes matched. */
|
||||
state->sort_fn = NULL;
|
||||
}
|
||||
|
||||
/* Was this the last container bucket? */
|
||||
if (bucket_cur == self->n_buckets - 1
|
||||
&& (flags & OBJ_CONTINUE)
|
||||
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
|
||||
/* Move to the beginning to ensure we check every bucket */
|
||||
bucket_cur = -1;
|
||||
state->bucket_last = state->bucket_start;
|
||||
if (state->recheck_starting_bucket) {
|
||||
/*
|
||||
* We have to recheck the first part of the starting bucket
|
||||
* because of sorting skips.
|
||||
*/
|
||||
state->recheck_starting_bucket = 0;
|
||||
++state->bucket_last;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2539,11 +2459,6 @@ static struct hash_bucket_node *hash_ao2_find_next(struct ao2_container_hash *se
|
||||
for (node = AST_DLLIST_LAST(&self->buckets[bucket_cur].list);
|
||||
node;
|
||||
node = AST_DLLIST_PREV(node, links)) {
|
||||
if (node == state->first_node) {
|
||||
/* We have wrapped back to the starting point. */
|
||||
__ao2_ref(prev, -1);
|
||||
return NULL;
|
||||
}
|
||||
if (!node->common.obj) {
|
||||
/* Node is empty */
|
||||
continue;
|
||||
@@ -2578,23 +2493,6 @@ static struct hash_bucket_node *hash_ao2_find_next(struct ao2_container_hash *se
|
||||
|
||||
hash_descending_resume:;
|
||||
}
|
||||
|
||||
/* Was this the first container bucket? */
|
||||
if (bucket_cur == 0
|
||||
&& (flags & OBJ_CONTINUE)
|
||||
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
|
||||
/* Move to the end to ensure we check every bucket */
|
||||
bucket_cur = self->n_buckets;
|
||||
state->bucket_last = state->bucket_start + 1;
|
||||
if (state->recheck_starting_bucket) {
|
||||
/*
|
||||
* We have to recheck the first part of the starting bucket
|
||||
* because of sorting skips.
|
||||
*/
|
||||
state->recheck_starting_bucket = 0;
|
||||
--state->bucket_last;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
goto hash_ascending_resume;
|
||||
@@ -2605,11 +2503,6 @@ hash_descending_resume:;
|
||||
for (node = AST_DLLIST_FIRST(&self->buckets[bucket_cur].list);
|
||||
node;
|
||||
node = AST_DLLIST_NEXT(node, links)) {
|
||||
if (node == state->first_node) {
|
||||
/* We have wrapped back to the starting point. */
|
||||
__ao2_ref(prev, -1);
|
||||
return NULL;
|
||||
}
|
||||
if (!node->common.obj) {
|
||||
/* Node is empty */
|
||||
continue;
|
||||
@@ -2644,23 +2537,6 @@ hash_descending_resume:;
|
||||
|
||||
hash_ascending_resume:;
|
||||
}
|
||||
|
||||
/* Was this the last container bucket? */
|
||||
if (bucket_cur == self->n_buckets - 1
|
||||
&& (flags & OBJ_CONTINUE)
|
||||
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
|
||||
/* Move to the beginning to ensure we check every bucket */
|
||||
bucket_cur = -1;
|
||||
state->bucket_last = state->bucket_start;
|
||||
if (state->recheck_starting_bucket) {
|
||||
/*
|
||||
* We have to recheck the first part of the starting bucket
|
||||
* because of sorting skips.
|
||||
*/
|
||||
state->recheck_starting_bucket = 0;
|
||||
++state->bucket_last;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2669,22 +2545,6 @@ hash_ascending_resume:;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \internal
|
||||
* \brief Cleanup the hash container traversal state.
|
||||
* \since 12.0.0
|
||||
*
|
||||
* \param state Traversal state to cleanup.
|
||||
*
|
||||
* \return Nothing
|
||||
*/
|
||||
static void hash_ao2_find_cleanup(struct hash_traversal_state *state)
|
||||
{
|
||||
if (state->first_node) {
|
||||
__ao2_ref(state->first_node, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \internal
|
||||
* \brief Find the next non-empty iteration node in the container.
|
||||
@@ -3110,7 +2970,6 @@ static const struct ao2_container_methods v_table_hash = {
|
||||
.insert = (ao2_container_insert_fn) hash_ao2_insert_node,
|
||||
.traverse_first = (ao2_container_find_first_fn) hash_ao2_find_first,
|
||||
.traverse_next = (ao2_container_find_next_fn) hash_ao2_find_next,
|
||||
.traverse_cleanup = (ao2_container_find_cleanup_fn) hash_ao2_find_cleanup,
|
||||
.iterator_next = (ao2_iterator_next_fn) hash_ao2_iterator_next,
|
||||
.destroy = (ao2_container_destroy_fn) hash_ao2_destroy,
|
||||
#if defined(AST_DEVMODE)
|
||||
@@ -4461,8 +4320,6 @@ static enum ao2_container_insert rb_ao2_insert_node(struct ao2_container_rbtree
|
||||
struct rbtree_traversal_state {
|
||||
/*! Active sort function in the traversal if not NULL. */
|
||||
ao2_sort_fn *sort_fn;
|
||||
/*! First node returned if OBJ_CONTINUE flag set. (Reffed) */
|
||||
struct rbtree_node *first_node;
|
||||
/*! Saved comparison callback arg pointer. */
|
||||
void *arg;
|
||||
/*! Saved search flags to control traversing the container. */
|
||||
@@ -4507,31 +4364,9 @@ static struct rbtree_node *rb_ao2_find_next(struct ao2_container_rbtree *self, s
|
||||
default:
|
||||
case OBJ_ORDER_ASCENDING:
|
||||
node = rb_node_next(node);
|
||||
if (!node) {
|
||||
if (!state->first_node) {
|
||||
break;
|
||||
}
|
||||
/* Wrap around to the beginning. */
|
||||
node = rb_node_most_left(self->root);
|
||||
}
|
||||
if (node == state->first_node) {
|
||||
/* We have wrapped back to the starting point. */
|
||||
node = NULL;
|
||||
}
|
||||
break;
|
||||
case OBJ_ORDER_DESCENDING:
|
||||
node = rb_node_prev(node);
|
||||
if (!node) {
|
||||
if (!state->first_node) {
|
||||
break;
|
||||
}
|
||||
/* Wrap around to the end. */
|
||||
node = rb_node_most_right(self->root);
|
||||
}
|
||||
if (node == state->first_node) {
|
||||
/* We have wrapped back to the starting point. */
|
||||
node = NULL;
|
||||
}
|
||||
break;
|
||||
case OBJ_ORDER_PRE:
|
||||
node = rb_node_pre(node);
|
||||
@@ -4590,7 +4425,6 @@ static struct rbtree_node *rb_ao2_find_next(struct ao2_container_rbtree *self, s
|
||||
* OBJ_SEARCH_OBJECT - if set, 'obj_right', is an object.
|
||||
* OBJ_SEARCH_KEY - if set, 'obj_right', is a search key item that is not an object.
|
||||
* OBJ_SEARCH_PARTIAL_KEY - if set, 'obj_right', is a partial search key item that is not an object.
|
||||
* OBJ_CONTINUE - if set, return node right before or right after search key if not a match.
|
||||
* \param bias How to bias search direction for duplicates
|
||||
*
|
||||
* \retval node on success.
|
||||
@@ -4644,12 +4478,6 @@ static struct rbtree_node *rb_find_initial(struct ao2_container_rbtree *self, vo
|
||||
}
|
||||
|
||||
/* No match found. */
|
||||
if (flags & OBJ_CONTINUE) {
|
||||
next = rb_node_next_full(node);
|
||||
if (!next) {
|
||||
next = rb_node_prev_full(node);
|
||||
}
|
||||
}
|
||||
return next;
|
||||
}
|
||||
} else {
|
||||
@@ -4700,9 +4528,6 @@ static struct rbtree_node *rb_find_initial(struct ao2_container_rbtree *self, vo
|
||||
}
|
||||
|
||||
/* No match found. */
|
||||
if (flags & OBJ_CONTINUE) {
|
||||
return node;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
@@ -4867,36 +4692,11 @@ static struct rbtree_node *rb_ao2_find_first(struct ao2_container_rbtree *self,
|
||||
break;
|
||||
}
|
||||
|
||||
if (state->sort_fn && (flags & OBJ_CONTINUE)) {
|
||||
/* Remember first node when we wrap around. */
|
||||
__ao2_ref(node, +1);
|
||||
state->first_node = node;
|
||||
|
||||
/* From now on all nodes are matching */
|
||||
state->sort_fn = NULL;
|
||||
}
|
||||
|
||||
/* We have the first traversal node */
|
||||
__ao2_ref(node, +1);
|
||||
return node;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \internal
|
||||
* \brief Cleanup the rbtree container traversal state.
|
||||
* \since 12.0.0
|
||||
*
|
||||
* \param state Traversal state to cleanup.
|
||||
*
|
||||
* \return Nothing
|
||||
*/
|
||||
static void rb_ao2_find_cleanup(struct rbtree_traversal_state *state)
|
||||
{
|
||||
if (state->first_node) {
|
||||
__ao2_ref(state->first_node, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \internal
|
||||
* \brief Find the next non-empty iteration node in the container.
|
||||
@@ -5282,7 +5082,6 @@ static const struct ao2_container_methods v_table_rbtree = {
|
||||
.insert = (ao2_container_insert_fn) rb_ao2_insert_node,
|
||||
.traverse_first = (ao2_container_find_first_fn) rb_ao2_find_first,
|
||||
.traverse_next = (ao2_container_find_next_fn) rb_ao2_find_next,
|
||||
.traverse_cleanup = (ao2_container_find_cleanup_fn) rb_ao2_find_cleanup,
|
||||
.iterator_next = (ao2_iterator_next_fn) rb_ao2_iterator_next,
|
||||
.destroy = (ao2_container_destroy_fn) rb_ao2_destroy,
|
||||
#if defined(AST_DEVMODE)
|
||||
|
Reference in New Issue
Block a user