astobj2: Remove OBJ_CONTINUE support.

OBJ_CONTINUE was a strange feature that came into the world under
suspicious circumstances to support an abuse of the ao2_container by
chan_iax2.  Since chan_iax2 no longer uses OBJ_CONTINUE, it is safe to
remove it.

The simplified code should help performance slightly and make
understanding the code easier.

Review: https://reviewboard.asterisk.org/r/2887/
........

Merged revisions 399937 from http://svn.asterisk.org/svn/asterisk/branches/12


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@399938 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Richard Mudgett
2013-09-27 17:11:22 +00:00
parent 212b6f668b
commit 7c796593d3
3 changed files with 6 additions and 366 deletions

View File

@@ -2249,8 +2249,6 @@ static enum ao2_container_insert hash_ao2_insert_node(struct ao2_container_hash
struct hash_traversal_state {
/*! Active sort function in the traversal if not NULL. */
ao2_sort_fn *sort_fn;
/*! Node returned in the sorted starting hash bucket if OBJ_CONTINUE flag set. (Reffed) */
struct hash_bucket_node *first_node;
/*! Saved comparison callback arg pointer. */
void *arg;
/*! Starting hash bucket */
@@ -2261,8 +2259,6 @@ struct hash_traversal_state {
enum search_flags flags;
/*! TRUE if it is a descending search */
unsigned int descending:1;
/*! TRUE if the starting bucket needs to be rechecked because of sorting skips. */
unsigned int recheck_starting_bucket:1;
};
struct hash_traversal_state_check {
@@ -2344,12 +2340,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
} else {
state->bucket_last = bucket_cur;
}
if (flags & OBJ_CONTINUE) {
state->bucket_last = 0;
if (state->sort_fn) {
state->recheck_starting_bucket = 1;
}
}
state->bucket_start = bucket_cur;
/* For each bucket */
@@ -2369,14 +2359,7 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
if (cmp > 0) {
continue;
}
if (flags & OBJ_CONTINUE) {
/* Remember first node when we wrap around. */
__ao2_ref(node, +1);
state->first_node = node;
/* From now on all nodes are matching */
state->sort_fn = NULL;
} else if (cmp < 0) {
if (cmp < 0) {
/* No more nodes in this bucket are possible to match. */
break;
}
@@ -2386,31 +2369,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
__ao2_ref(node, +1);
return node;
}
/* Was this the starting bucket? */
if (bucket_cur == state->bucket_start
&& (flags & OBJ_CONTINUE)
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
/* In case the bucket was empty or none of the nodes matched. */
state->sort_fn = NULL;
}
/* Was this the first container bucket? */
if (bucket_cur == 0
&& (flags & OBJ_CONTINUE)
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
/* Move to the end to ensure we check every bucket */
bucket_cur = self->n_buckets;
state->bucket_last = state->bucket_start + 1;
if (state->recheck_starting_bucket) {
/*
* We have to recheck the first part of the starting bucket
* because of sorting skips.
*/
state->recheck_starting_bucket = 0;
--state->bucket_last;
}
}
}
} else {
/*
@@ -2424,12 +2382,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
} else {
state->bucket_last = bucket_cur + 1;
}
if (flags & OBJ_CONTINUE) {
state->bucket_last = self->n_buckets;
if (state->sort_fn) {
state->recheck_starting_bucket = 1;
}
}
state->bucket_start = bucket_cur;
/* For each bucket */
@@ -2449,14 +2401,7 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
if (cmp < 0) {
continue;
}
if (flags & OBJ_CONTINUE) {
/* Remember first node when we wrap around. */
__ao2_ref(node, +1);
state->first_node = node;
/* From now on all nodes are matching */
state->sort_fn = NULL;
} else if (cmp > 0) {
if (cmp > 0) {
/* No more nodes in this bucket are possible to match. */
break;
}
@@ -2466,31 +2411,6 @@ static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *s
__ao2_ref(node, +1);
return node;
}
/* Was this the starting bucket? */
if (bucket_cur == state->bucket_start
&& (flags & OBJ_CONTINUE)
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
/* In case the bucket was empty or none of the nodes matched. */
state->sort_fn = NULL;
}
/* Was this the last container bucket? */
if (bucket_cur == self->n_buckets - 1
&& (flags & OBJ_CONTINUE)
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
/* Move to the beginning to ensure we check every bucket */
bucket_cur = -1;
state->bucket_last = state->bucket_start;
if (state->recheck_starting_bucket) {
/*
* We have to recheck the first part of the starting bucket
* because of sorting skips.
*/
state->recheck_starting_bucket = 0;
++state->bucket_last;
}
}
}
}
@@ -2539,11 +2459,6 @@ static struct hash_bucket_node *hash_ao2_find_next(struct ao2_container_hash *se
for (node = AST_DLLIST_LAST(&self->buckets[bucket_cur].list);
node;
node = AST_DLLIST_PREV(node, links)) {
if (node == state->first_node) {
/* We have wrapped back to the starting point. */
__ao2_ref(prev, -1);
return NULL;
}
if (!node->common.obj) {
/* Node is empty */
continue;
@@ -2578,23 +2493,6 @@ static struct hash_bucket_node *hash_ao2_find_next(struct ao2_container_hash *se
hash_descending_resume:;
}
/* Was this the first container bucket? */
if (bucket_cur == 0
&& (flags & OBJ_CONTINUE)
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
/* Move to the end to ensure we check every bucket */
bucket_cur = self->n_buckets;
state->bucket_last = state->bucket_start + 1;
if (state->recheck_starting_bucket) {
/*
* We have to recheck the first part of the starting bucket
* because of sorting skips.
*/
state->recheck_starting_bucket = 0;
--state->bucket_last;
}
}
}
} else {
goto hash_ascending_resume;
@@ -2605,11 +2503,6 @@ hash_descending_resume:;
for (node = AST_DLLIST_FIRST(&self->buckets[bucket_cur].list);
node;
node = AST_DLLIST_NEXT(node, links)) {
if (node == state->first_node) {
/* We have wrapped back to the starting point. */
__ao2_ref(prev, -1);
return NULL;
}
if (!node->common.obj) {
/* Node is empty */
continue;
@@ -2644,23 +2537,6 @@ hash_descending_resume:;
hash_ascending_resume:;
}
/* Was this the last container bucket? */
if (bucket_cur == self->n_buckets - 1
&& (flags & OBJ_CONTINUE)
&& (flags & OBJ_SEARCH_MASK) != OBJ_SEARCH_NONE) {
/* Move to the beginning to ensure we check every bucket */
bucket_cur = -1;
state->bucket_last = state->bucket_start;
if (state->recheck_starting_bucket) {
/*
* We have to recheck the first part of the starting bucket
* because of sorting skips.
*/
state->recheck_starting_bucket = 0;
++state->bucket_last;
}
}
}
}
@@ -2669,22 +2545,6 @@ hash_ascending_resume:;
return NULL;
}
/*!
* \internal
* \brief Cleanup the hash container traversal state.
* \since 12.0.0
*
* \param state Traversal state to cleanup.
*
* \return Nothing
*/
static void hash_ao2_find_cleanup(struct hash_traversal_state *state)
{
if (state->first_node) {
__ao2_ref(state->first_node, -1);
}
}
/*!
* \internal
* \brief Find the next non-empty iteration node in the container.
@@ -3110,7 +2970,6 @@ static const struct ao2_container_methods v_table_hash = {
.insert = (ao2_container_insert_fn) hash_ao2_insert_node,
.traverse_first = (ao2_container_find_first_fn) hash_ao2_find_first,
.traverse_next = (ao2_container_find_next_fn) hash_ao2_find_next,
.traverse_cleanup = (ao2_container_find_cleanup_fn) hash_ao2_find_cleanup,
.iterator_next = (ao2_iterator_next_fn) hash_ao2_iterator_next,
.destroy = (ao2_container_destroy_fn) hash_ao2_destroy,
#if defined(AST_DEVMODE)
@@ -4461,8 +4320,6 @@ static enum ao2_container_insert rb_ao2_insert_node(struct ao2_container_rbtree
struct rbtree_traversal_state {
/*! Active sort function in the traversal if not NULL. */
ao2_sort_fn *sort_fn;
/*! First node returned if OBJ_CONTINUE flag set. (Reffed) */
struct rbtree_node *first_node;
/*! Saved comparison callback arg pointer. */
void *arg;
/*! Saved search flags to control traversing the container. */
@@ -4507,31 +4364,9 @@ static struct rbtree_node *rb_ao2_find_next(struct ao2_container_rbtree *self, s
default:
case OBJ_ORDER_ASCENDING:
node = rb_node_next(node);
if (!node) {
if (!state->first_node) {
break;
}
/* Wrap around to the beginning. */
node = rb_node_most_left(self->root);
}
if (node == state->first_node) {
/* We have wrapped back to the starting point. */
node = NULL;
}
break;
case OBJ_ORDER_DESCENDING:
node = rb_node_prev(node);
if (!node) {
if (!state->first_node) {
break;
}
/* Wrap around to the end. */
node = rb_node_most_right(self->root);
}
if (node == state->first_node) {
/* We have wrapped back to the starting point. */
node = NULL;
}
break;
case OBJ_ORDER_PRE:
node = rb_node_pre(node);
@@ -4590,7 +4425,6 @@ static struct rbtree_node *rb_ao2_find_next(struct ao2_container_rbtree *self, s
* OBJ_SEARCH_OBJECT - if set, 'obj_right', is an object.
* OBJ_SEARCH_KEY - if set, 'obj_right', is a search key item that is not an object.
* OBJ_SEARCH_PARTIAL_KEY - if set, 'obj_right', is a partial search key item that is not an object.
* OBJ_CONTINUE - if set, return node right before or right after search key if not a match.
* \param bias How to bias search direction for duplicates
*
* \retval node on success.
@@ -4644,12 +4478,6 @@ static struct rbtree_node *rb_find_initial(struct ao2_container_rbtree *self, vo
}
/* No match found. */
if (flags & OBJ_CONTINUE) {
next = rb_node_next_full(node);
if (!next) {
next = rb_node_prev_full(node);
}
}
return next;
}
} else {
@@ -4700,9 +4528,6 @@ static struct rbtree_node *rb_find_initial(struct ao2_container_rbtree *self, vo
}
/* No match found. */
if (flags & OBJ_CONTINUE) {
return node;
}
return NULL;
}
}
@@ -4867,36 +4692,11 @@ static struct rbtree_node *rb_ao2_find_first(struct ao2_container_rbtree *self,
break;
}
if (state->sort_fn && (flags & OBJ_CONTINUE)) {
/* Remember first node when we wrap around. */
__ao2_ref(node, +1);
state->first_node = node;
/* From now on all nodes are matching */
state->sort_fn = NULL;
}
/* We have the first traversal node */
__ao2_ref(node, +1);
return node;
}
/*!
* \internal
* \brief Cleanup the rbtree container traversal state.
* \since 12.0.0
*
* \param state Traversal state to cleanup.
*
* \return Nothing
*/
static void rb_ao2_find_cleanup(struct rbtree_traversal_state *state)
{
if (state->first_node) {
__ao2_ref(state->first_node, -1);
}
}
/*!
* \internal
* \brief Find the next non-empty iteration node in the container.
@@ -5282,7 +5082,6 @@ static const struct ao2_container_methods v_table_rbtree = {
.insert = (ao2_container_insert_fn) rb_ao2_insert_node,
.traverse_first = (ao2_container_find_first_fn) rb_ao2_find_first,
.traverse_next = (ao2_container_find_next_fn) rb_ao2_find_next,
.traverse_cleanup = (ao2_container_find_cleanup_fn) rb_ao2_find_cleanup,
.iterator_next = (ao2_iterator_next_fn) rb_ao2_iterator_next,
.destroy = (ao2_container_destroy_fn) rb_ao2_destroy,
#if defined(AST_DEVMODE)