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res_pjsip_config_wizard.c: Refactor load process
The way we have been initializing the config wizard prevented it
from registering its objects if res_pjsip happened to load
before it.
* We now use the object_type_registered sorcery observer to kick
things off instead of the wizard_mapped observer.
* The load_module function now checks if res_pjsip has been loaded
already and if it was it fires the proper observers so the objects
load correctly.
Resolves: #816
UserNote: The res_pjsip_config_wizard.so module can now be reloaded.
(cherry picked from commit 7b99462959
)
This commit is contained in:
committed by
Asterisk Development Team
parent
aaddd4a906
commit
43ca5c0bf9
@@ -1030,9 +1030,6 @@ static void instance_created_observer(const char *name, struct ast_sorcery *sorc
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static void instance_destroying_observer(const char *name, struct ast_sorcery *sorcery);
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static void object_type_loaded_observer(const char *name,
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const struct ast_sorcery *sorcery, const char *object_type, int reloaded);
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static void wizard_mapped_observer(const char *name, struct ast_sorcery *sorcery,
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const char *object_type, struct ast_sorcery_wizard *wizard,
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const char *wizard_args, void *wizard_data);
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static void object_type_registered_observer(const char *name,
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struct ast_sorcery *sorcery, const char *object_type);
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@@ -1042,7 +1039,6 @@ const static struct ast_sorcery_global_observer global_observer = {
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};
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struct ast_sorcery_instance_observer observer = {
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.wizard_mapped = wizard_mapped_observer,
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.object_type_registered = object_type_registered_observer,
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.object_type_loaded = object_type_loaded_observer,
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};
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@@ -1146,20 +1142,22 @@ static void object_type_loaded_observer(const char *name,
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otw->last_config = cfg;
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}
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/*! \brief When each wizard is mapped, save it off to the vector. */
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static void wizard_mapped_observer(const char *name, struct ast_sorcery *sorcery,
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const char *object_type, struct ast_sorcery_wizard *wizard,
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const char *wizard_args, void *wizard_data)
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/*! \brief When each object type is registered, map a memory wizard to it. */
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static void object_type_registered_observer(const char *name,
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struct ast_sorcery *sorcery, const char *object_type)
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{
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struct ast_sorcery_wizard *wizard;
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void *wizard_data;
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struct object_type_wizard *otw;
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if (!is_one_of(object_type, object_types)) {
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/* Not interested. */
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return;
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}
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if (is_one_of(object_type, object_types)) {
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if (ast_sorcery_object_type_apply_wizard(sorcery, object_type,
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"memory", "pjsip_wizard", AST_SORCERY_WIZARD_APPLY_READONLY | AST_SORCERY_WIZARD_APPLY_ALLOW_DUPLICATE,
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&wizard, &wizard_data) != AST_SORCERY_APPLY_SUCCESS) {
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ast_log(LOG_ERROR, "Unable to apply sangoma wizard to object type '%s'\n", object_type);
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return;
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}
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/* We're only interested in memory wizards with the pjsip_wizard tag. */
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if (wizard_args && !strcmp(wizard_args, "pjsip_wizard")) {
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otw = ast_malloc(sizeof(*otw) + strlen(object_type) + 1);
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if (!otw) {
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return;
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@@ -1177,15 +1175,7 @@ static void wizard_mapped_observer(const char *name, struct ast_sorcery *sorcery
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ast_debug(1, "Wizard mapped for object_type '%s'\n", object_type);
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}
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AST_VECTOR_RW_UNLOCK(&object_type_wizards);
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}
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}
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/*! \brief When each object type is registered, map a memory wizard to it. */
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static void object_type_registered_observer(const char *name,
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struct ast_sorcery *sorcery, const char *object_type)
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{
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if (is_one_of(object_type, object_types)) {
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ast_sorcery_apply_wizard_mapping(sorcery, object_type, "memory", "pjsip_wizard", 0);
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}
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}
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@@ -1312,12 +1302,46 @@ static struct ast_cli_entry config_wizard_cli[] = {
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AST_CLI_DEFINE(handle_export_primitives, "Export config wizard primitives"),
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};
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static int reload_module(void)
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{
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ast_sorcery_reload(ast_sip_get_sorcery());
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return 0;
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}
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static int load_module(void)
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{
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AST_VECTOR_RW_INIT(&object_type_wizards, 12);
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ast_sorcery_global_observer_add(&global_observer);
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ast_cli_register_multiple(config_wizard_cli, ARRAY_LEN(config_wizard_cli));
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/* If the PJSIP sorcery instance exists it means that we have been explicitly
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* loaded and things are potentially already set up. Since we won't receive any
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* observer callbacks informing us of this we add ourselves to the instance
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* as an observer in case it goes away, and determine which object types have
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* been registered and synthesize the observer callbacks for them. Once done
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* we force a reload so we are aware of the state of things.
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*/
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if (ast_sip_get_sorcery()) {
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int i;
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ast_module_ref(ast_module_info->self);
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ast_sorcery_instance_observer_add(ast_sip_get_sorcery(), &observer);
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/* See which object types already exist */
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for (i = 0; i < ARRAY_LEN(object_types); ++i) {
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if (!object_types[i]) {
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break;
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} else if (!ast_sorcery_get_object_type(ast_sip_get_sorcery(), object_types[i])) {
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continue;
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}
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object_type_registered_observer("res_pjsip", ast_sip_get_sorcery(),
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object_types[i]);
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}
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ast_sorcery_reload(ast_sip_get_sorcery());
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}
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return AST_MODULE_LOAD_SUCCESS;
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}
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@@ -1334,6 +1358,7 @@ static int unload_module(void)
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AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "PJSIP Config Wizard",
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.support_level = AST_MODULE_SUPPORT_CORE,
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.load = load_module,
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.reload = reload_module,
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.unload = unload_module,
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.load_pri = AST_MODPRI_REALTIME_DRIVER,
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);
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