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res_http_websocket: Increase the buffer size for non-LOW_MEMORY systems
Not surprisingly, using Respoke (and possibly other systems) it is possible to blow past the 16k limit for a WebSocket packet size. This patch bumps it up to 32k, which, at least for Respoke, is sufficient. For now. Because 32k is laughable on a LOW_MEMORY system (as is 16k, for that matter), this patch adds a LOW_MEMORY directive that sets the buffer to 8k for systems who have asked for their reduced memory availability to be considered. Change-Id: Id235902537091b58608196844dc4b045e383cd2e
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@@ -50,16 +50,29 @@
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/*! \brief Number of buckets for registered protocols */
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#define MAX_PROTOCOL_BUCKETS 7
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#ifdef LOW_MEMORY
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/*! \brief Size of the pre-determined buffer for WebSocket frames */
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#define MAXIMUM_FRAME_SIZE 16384
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#define MAXIMUM_FRAME_SIZE 8192
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/*! \brief Default reconstruction size for multi-frame payload reconstruction. If exceeded the next frame will start a
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* payload.
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*/
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#define DEFAULT_RECONSTRUCTION_CEILING 16384
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#define DEFAULT_RECONSTRUCTION_CEILING 8192
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/*! \brief Maximum reconstruction size for multi-frame payload reconstruction. */
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#define MAXIMUM_RECONSTRUCTION_CEILING 16384
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#define MAXIMUM_RECONSTRUCTION_CEILING 8192
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#else
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/*! \brief Size of the pre-determined buffer for WebSocket frames */
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#define MAXIMUM_FRAME_SIZE 32768
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/*! \brief Default reconstruction size for multi-frame payload reconstruction. If exceeded the next frame will start a
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* payload.
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*/
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#define DEFAULT_RECONSTRUCTION_CEILING 32768
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/*! \brief Maximum reconstruction size for multi-frame payload reconstruction. */
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#define MAXIMUM_RECONSTRUCTION_CEILING 32768
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#endif
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/*! \brief Maximum size of a websocket frame header
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* 1 byte flags and opcode
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