app: Queue hangup if channel is hung up during sub or macro execution.

This issue was exposed when executing a connected line subroutine.
When connected or redirected subroutines or macros are executed it is
expected that the underlying applications and logic invoked are fast
and do not consume frames. In practice this constraint is not enforced
and if not adhered to will cause channels to continue when they shouldn't.
This is because each caller of the connected or redirected logic does not
check whether the channel has been hung up on return. As a result the
the hung up channel continues.

This change makes it so when the API to execute a subroutine or
macro is invoked the channel is checked to determine if it has hung up.
If it has then a hangup is queued again so the caller will see it
and stop.

ASTERISK-25690 #close

Change-Id: I1f9a8ceb1487df0389f0d346ce0f6dcbcaf476ea
This commit is contained in:
Joshua Colp
2016-01-12 13:14:29 -04:00
parent ef57080b27
commit 022423b98b

View File

@@ -357,6 +357,11 @@ int ast_app_exec_macro(struct ast_channel *autoservice_chan, struct ast_channel
if (autoservice_chan) {
ast_autoservice_stop(autoservice_chan);
}
if (ast_check_hangup_locked(macro_chan)) {
ast_queue_hangup(macro_chan);
}
return res;
}
@@ -433,6 +438,11 @@ int ast_app_exec_sub(struct ast_channel *autoservice_chan, struct ast_channel *s
if (autoservice_chan) {
ast_autoservice_stop(autoservice_chan);
}
if (!ignore_hangup && ast_check_hangup_locked(sub_chan)) {
ast_queue_hangup(sub_chan);
}
return res;
}