# Dependencies - [Electron](#electron) - [Dev dependencies](#dev) - [Functionality](#functionality) ## Electron [Electron](https://www.electronjs.org) is a cross-platform (Linux, Windows, macOS) way for creating desktop apps using TypeScript. Electron embeds Chromium and Node.js in the generated app's binary. The generated app thus consists of two separate processes - the _main_ process, and a _renderer_ process. - The _main_ process runs the embedded node. This process can deal with the host OS - it is conceptually like a `node` repl running on your machine. In our case, the TypeScript code (in the `src/` directory) gets transpiled by `tsc` into JavaScript in the `build/app/` directory, which gets bundled in the generated app's binary and is loaded by the node (main) process when the app starts. - The _renderer_ process is a regular web app that gets loaded into the embedded Chromium. When the main process starts, it creates a new "window" that shows this embedded Chromium. In our case, we build and bundle a static export of the [Photos web app](../../web/README.md) in the generated desktop app. This gets loaded by the embedded Chromium at runtime, acting as the desktop app's UI. There is also a third environment that gets temporarily created: - The [preload script](../src/preload.ts) acts as a gateway between the _main_ and the _renderer_ process. It runs in its own isolated environment. ### Packaging [Electron Builder](https://www.electron.build) is used for packaging the app for distribution. During the build it uses [electron-builder-notarize](https://github.com/karaggeorge/electron-builder-notarize) to notarize the macOS binary. ### Updates [electron-updater](https://www.electron.build/auto-update#debugging), while a separate package, is also a part of Electron Builder. It provides an alternative to Electron's built in auto updater, with a more flexible API. It supports auto updates for the DMG, AppImage, DEB, RPM and NSIS packages. [compare-versions](https://github.com/omichelsen/compare-versions) is used for semver comparisons when we decide when to trigger updates. ### Logging [electron-log](https://github.com/megahertz/electron-log) is used for logging. Specifically, it allows us to log to a file (in addition to the console of the Node.js process), and also handles log rotation and limiting the size of the log files. ### next-electron-server This spins up a server for serving files using a protocol handler inside our Electron process. This allows us to directly use the output produced by `next build` for loading into our renderer process. ### Others - [any-shell-escape](https://github.com/boazy/any-shell-escape) is for escaping shell commands before we execute them (e.g. say when invoking the embedded ffmpeg CLI). - [auto-launch](https://github.com/Teamwork/node-auto-launch) is for automatically starting our app on login, if the user so wishes. - [electron-store](https://github.com/sindresorhus/electron-store) is used for persisting user preferences and other arbitrary data. ## Dev See [web/docs/dependencies#dev](../../web/docs/dependencies.md#dev) for the general development experience related dependencies like TypeScript etc, which are similar to that in the web code. Some extra ones specific to the code here are: - [@tsconfig/recommended](https://github.com/tsconfig/bases) gives us a base tsconfig for the Node.js version that our current Electron version uses. - [shx](https://github.com/shelljs/shx) provides us a portable way to use Unix commands in our `package.json` scripts. This allows us to use the same commands (like `ln`) across both POSIX platforms (Linux, macOS) and Windows. - [cross-env](https://github.com/kentcdodds/cross-env) is similar to shx, but for allowing us to set environment variables in a way that also works on Windows. - We don't need `ajv`, but it is a transitive dependency which breaks the build if we let its version be resolved via the yarn resolution mechanism. Taking a direct dependency on it is the easiest workaround for now. ## Functionality ### Format conversion For video conversions and metadata extraction, we use ffmpeg. To bundle a (platform specific) static binary of ffmpeg with our app, we use [ffmpeg-static](https://github.com/eugeneware/ffmpeg-static). > There is a significant (~20x) speed difference between using the compiled > FFmpeg binary and using the Wasm one (that our renderer process already has). > Which is why we bundle it to speed up operations on the desktop app. On Linux and Windows, we use `vips` for thumbnail generation and JPEG conversion of unpreviewable images. A static OS/architecture specific binary of this is bundled in our extra resources (`build`) folder by `scripts/vips.sh` and/or `scripts/beforeBuild.js`. See "[Note: vips]" for more details. On macOS, we use the `sips` CLI tool for these tasks, but that is already available on the host machine, and is not bundled with our app. ### ML [onnxruntime-node](https://github.com/Microsoft/onnxruntime) is used as the ML runtime. It powers both natural language searches (using CLIP) and face detection (using YOLO). [clip-bpe-js](https://github.com/simonwarchol/clip-bpe-js) is used for tokening the user's search phrase before computing its CLIP (text) embedding. ### ZIP [node-stream-zip](https://github.com/antelle/node-stream-zip) is used for reading of large ZIP files (e.g. during imports of Google Takeout ZIPs). [lru-cache](https://github.com/isaacs/node-lru-cache) is used to cache file ZIP handles to avoid reopening them for every operation. ### Watch folders [chokidar](https://github.com/paulmillr/chokidar) is used as a file system watcher for the watch folders functionality.