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The previous behavior was to simply set the accountcode of an outgoing channel to the accountcode of the channel initiating the call. It was done this way a long time ago to allow the accountcode set on the SIP/100 channel to be propagated to a local channel so the dialplan execution on the Local;2 channel would have the SIP/100 accountcode available. SIP/100 -> Local;1/Local;2 -> SIP/200 Propagating the SIP/100 accountcode to the local channels is very useful. Without any dialplan manipulation, all channels in this call would have the same accountcode. Using dialplan, you can set a different accountcode on the SIP/200 channel either by setting the accountcode on the Local;2 channel or by the Dial application's b(pre-dial), M(macro) or U(gosub) options, or by the FollowMe application's b(pre-dial) option, or by the Queue application's macro or gosub options. Before Asterisk v12, the altered accountcode on SIP/200 will remain until the local channels optimize out and the accountcode would change to the SIP/100 accountcode. Asterisk v1.8 attempted to add peeraccount support but ultimately had to punt on the support. The peeraccount support was rendered useless because of how the CDR code needed to unconditionally force the caller's accountcode onto the peer channel's accountcode. The CEL events were thus intentionally made to always use the channel's accountcode as the peeraccount value. With the arrival of Asterisk v12, the situation has improved somewhat so peeraccount support can be made to work. Using the indicated example, the the accountcode values become as follows when the peeraccount is set on SIP/100 before calling SIP/200: SIP/100 ---> Local;1 ---- Local;2 ---> SIP/200 acct: 100 \/ acct: 200 \/ acct: 100 \/ acct: 200 peer: 200 /\ peer: 100 /\ peer: 200 /\ peer: 100 If a channel already has an accountcode it can only change by the following explicit user actions: 1) A channel originate method that can specify an accountcode to use. 2) The calling channel propagating its non-empty peeraccount or its non-empty accountcode if the peeraccount was empty to the outgoing channel's accountcode before initiating the dial. e.g., Dial and FollowMe. The exception to this propagation method is Queue. Queue will only propagate peeraccounts this way only if the outgoing channel does not have an accountcode. 3) Dialplan using CHANNEL(accountcode). 4) Dialplan using CHANNEL(peeraccount) on the other end of a local channel pair. If a channel does not have an accountcode it can get one from the following places: 1) The channel driver's configuration at channel creation. 2) Explicit user action as already indicated. 3) Entering a basic or stasis-mixing bridge from a peer channel's peeraccount value. You can specify the accountcode for an outgoing channel by setting the CHANNEL(peeraccount) before using the Dial, FollowMe, and Queue applications. Queue adds the wrinkle that it will not overwrite an existing accountcode on the outgoing channel with the calling channels values. Accountcode and peeraccount values propagate to an outgoing channel before dialing. Accountcodes also propagate when channels enter or leave a basic or stasis-mixing bridge. The peeraccount value only makes sense for mixing bridges with two channels; it is meaningless otherwise. * Made peeraccount functional by changing accountcode propagation as described above. * Fixed CEL extracting the wrong ie value for the peeraccount. This was done intentionally in Asterisk v1.8 when that version had to punt on peeraccount. * Fixed a few places dealing with accountcodes that were reading from channels without the lock held. AFS-65 #close Review: https://reviewboard.asterisk.org/r/3601/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@419520 65c4cc65-6c06-0410-ace0-fbb531ad65f3
1035 lines
26 KiB
C
1035 lines
26 KiB
C
/*
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* Asterisk -- An open source telephony toolkit.
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*
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* Copyright (C) 2013 Digium, Inc.
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*
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* Richard Mudgett <rmudgett@digium.com>
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*
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* See http://www.asterisk.org for more information about
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* the Asterisk project. Please do not directly contact
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* any of the maintainers of this project for assistance;
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* the project provides a web site, mailing lists and IRC
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* channels for your use.
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*
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* This program is free software, distributed under the terms of
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* the GNU General Public License Version 2. See the LICENSE file
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* at the top of the source tree.
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*/
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/*!
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* \file
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* \brief Unreal channel derivatives framework for channel drivers like local channels.
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*
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* \author Richard Mudgett <rmudgett@digium.com>
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*
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* See Also:
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* \arg \ref AstCREDITS
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*/
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/*** MODULEINFO
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<support_level>core</support_level>
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***/
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#include "asterisk.h"
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ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
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#include "asterisk/causes.h"
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#include "asterisk/channel.h"
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#include "asterisk/stasis_channels.h"
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#include "asterisk/pbx.h"
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#include "asterisk/musiconhold.h"
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#include "asterisk/astobj2.h"
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#include "asterisk/bridge.h"
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#include "asterisk/core_unreal.h"
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static unsigned int name_sequence = 0;
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void ast_unreal_lock_all(struct ast_unreal_pvt *p, struct ast_channel **outchan, struct ast_channel **outowner)
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{
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struct ast_channel *chan = NULL;
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struct ast_channel *owner = NULL;
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ao2_lock(p);
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for (;;) {
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if (p->chan) {
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chan = p->chan;
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ast_channel_ref(chan);
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}
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if (p->owner) {
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owner = p->owner;
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ast_channel_ref(owner);
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}
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ao2_unlock(p);
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/* if we don't have both channels, then this is very easy */
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if (!owner || !chan) {
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if (owner) {
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ast_channel_lock(owner);
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} else if(chan) {
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ast_channel_lock(chan);
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}
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} else {
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/* lock both channels first, then get the pvt lock */
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ast_channel_lock_both(chan, owner);
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}
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ao2_lock(p);
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/* Now that we have all the locks, validate that nothing changed */
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if (p->owner != owner || p->chan != chan) {
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if (owner) {
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ast_channel_unlock(owner);
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owner = ast_channel_unref(owner);
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}
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if (chan) {
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ast_channel_unlock(chan);
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chan = ast_channel_unref(chan);
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}
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continue;
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}
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break;
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}
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*outowner = p->owner;
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*outchan = p->chan;
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}
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/* Called with ast locked */
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int ast_unreal_setoption(struct ast_channel *ast, int option, void *data, int datalen)
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{
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int res = 0;
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struct ast_unreal_pvt *p;
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struct ast_channel *otherchan = NULL;
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ast_chan_write_info_t *write_info;
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char *info_data;
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if (option != AST_OPTION_CHANNEL_WRITE) {
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return -1;
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}
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write_info = data;
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if (write_info->version != AST_CHAN_WRITE_INFO_T_VERSION) {
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ast_log(LOG_ERROR, "The chan_write_info_t type has changed, and this channel hasn't been updated!\n");
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return -1;
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}
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info_data = write_info->data;
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if (!strcmp(write_info->function, "CHANNEL")) {
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if (!strncasecmp(info_data, "hangup_handler_", 15)) {
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/* Block CHANNEL(hangup_handler_xxx) writes to the other unreal channel. */
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return 0;
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}
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/* Crossover the accountcode and peeraccount to cross the unreal bridge. */
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if (!strcasecmp(info_data, "accountcode")) {
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info_data = "peeraccount";
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} else if (!strcasecmp(info_data, "peeraccount")) {
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info_data = "accountcode";
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}
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}
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/* get the tech pvt */
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if (!(p = ast_channel_tech_pvt(ast))) {
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return -1;
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}
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ao2_ref(p, 1);
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ast_channel_unlock(ast); /* Held when called, unlock before locking another channel */
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/* get the channel we are supposed to write to */
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ao2_lock(p);
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otherchan = (write_info->chan == p->owner) ? p->chan : p->owner;
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if (!otherchan || otherchan == write_info->chan) {
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res = -1;
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otherchan = NULL;
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ao2_unlock(p);
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goto setoption_cleanup;
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}
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ast_channel_ref(otherchan);
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/* clear the pvt lock before grabbing the channel */
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ao2_unlock(p);
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ast_channel_lock(otherchan);
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res = write_info->write_fn(otherchan, write_info->function, info_data, write_info->value);
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ast_channel_unlock(otherchan);
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setoption_cleanup:
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ao2_ref(p, -1);
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if (otherchan) {
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ast_channel_unref(otherchan);
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}
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ast_channel_lock(ast); /* Lock back before we leave */
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return res;
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}
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/* Called with ast locked */
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int ast_unreal_queryoption(struct ast_channel *ast, int option, void *data, int *datalen)
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{
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struct ast_unreal_pvt *p;
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struct ast_channel *peer;
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struct ast_channel *other;
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int res = 0;
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if (option != AST_OPTION_T38_STATE) {
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/* AST_OPTION_T38_STATE is the only supported option at this time */
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return -1;
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}
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/* for some reason the channel is not locked in channel.c when this function is called */
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if (!(p = ast_channel_tech_pvt(ast))) {
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return -1;
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}
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ao2_lock(p);
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other = AST_UNREAL_IS_OUTBOUND(ast, p) ? p->owner : p->chan;
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if (!other) {
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ao2_unlock(p);
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return -1;
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}
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ast_channel_ref(other);
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ao2_unlock(p);
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ast_channel_unlock(ast); /* Held when called, unlock before locking another channel */
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peer = ast_channel_bridge_peer(other);
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if (peer) {
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res = ast_channel_queryoption(peer, option, data, datalen, 0);
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ast_channel_unref(peer);
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}
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ast_channel_unref(other);
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ast_channel_lock(ast); /* Lock back before we leave */
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return res;
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}
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/*!
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* \brief queue a frame onto either the p->owner or p->chan
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*
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* \note the ast_unreal_pvt MUST have it's ref count bumped before entering this function and
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* decremented after this function is called. This is a side effect of the deadlock
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* avoidance that is necessary to lock 2 channels and a tech_pvt. Without a ref counted
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* ast_unreal_pvt, it is impossible to guarantee it will not be destroyed by another thread
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* during deadlock avoidance.
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*/
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static int unreal_queue_frame(struct ast_unreal_pvt *p, int isoutbound, struct ast_frame *f,
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struct ast_channel *us, int us_locked)
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{
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struct ast_channel *other;
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/* Recalculate outbound channel */
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other = isoutbound ? p->owner : p->chan;
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if (!other) {
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return 0;
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}
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/* do not queue media frames if a generator is on both unreal channels */
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if (us
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&& (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_VIDEO)
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&& ast_channel_generator(us)
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&& ast_channel_generator(other)) {
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return 0;
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}
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/* grab a ref on the channel before unlocking the pvt,
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* other can not go away from us now regardless of locking */
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ast_channel_ref(other);
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if (us && us_locked) {
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ast_channel_unlock(us);
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}
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ao2_unlock(p);
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if (f->frametype == AST_FRAME_CONTROL && f->subclass.integer == AST_CONTROL_RINGING) {
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ast_setstate(other, AST_STATE_RINGING);
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}
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ast_queue_frame(other, f);
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other = ast_channel_unref(other);
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if (us && us_locked) {
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ast_channel_lock(us);
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}
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ao2_lock(p);
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return 0;
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}
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int ast_unreal_answer(struct ast_channel *ast)
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{
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struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
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int isoutbound;
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int res = -1;
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if (!p) {
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return -1;
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}
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ao2_ref(p, 1);
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ao2_lock(p);
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isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
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if (isoutbound) {
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/* Pass along answer since somebody answered us */
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struct ast_frame answer = { AST_FRAME_CONTROL, { AST_CONTROL_ANSWER } };
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res = unreal_queue_frame(p, isoutbound, &answer, ast, 1);
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} else {
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ast_log(LOG_WARNING, "Huh? %s is being asked to answer?\n",
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ast_channel_name(ast));
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}
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ao2_unlock(p);
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ao2_ref(p, -1);
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return res;
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}
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/*!
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* \internal
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* \brief Check and optimize out the unreal channels between bridges.
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* \since 12.0.0
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*
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* \param ast Channel writing a frame into the unreal channels.
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* \param p Unreal channel private.
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*
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* \note It is assumed that ast is locked.
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* \note It is assumed that p is locked.
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*
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* \retval 0 if unreal channels were not optimized out.
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* \retval non-zero if unreal channels were optimized out.
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*/
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static int got_optimized_out(struct ast_channel *ast, struct ast_unreal_pvt *p)
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{
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int res = 0;
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/* Do a few conditional checks early on just to see if this optimization is possible */
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if (ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION) || !p->chan || !p->owner) {
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return res;
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}
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if (ast == p->owner) {
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res = ast_bridge_unreal_optimize_out(p->owner, p->chan, p);
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} else if (ast == p->chan) {
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res = ast_bridge_unreal_optimize_out(p->chan, p->owner, p);
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}
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return res;
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}
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struct ast_frame *ast_unreal_read(struct ast_channel *ast)
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{
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return &ast_null_frame;
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}
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int ast_unreal_write(struct ast_channel *ast, struct ast_frame *f)
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{
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struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
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int res = -1;
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if (!p) {
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return -1;
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}
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/* Just queue for delivery to the other side */
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ao2_ref(p, 1);
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ao2_lock(p);
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switch (f->frametype) {
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case AST_FRAME_VOICE:
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case AST_FRAME_VIDEO:
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if (got_optimized_out(ast, p)) {
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break;
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}
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/* fall through */
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default:
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res = unreal_queue_frame(p, AST_UNREAL_IS_OUTBOUND(ast, p), f, ast, 1);
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break;
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}
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ao2_unlock(p);
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ao2_ref(p, -1);
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return res;
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}
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int ast_unreal_fixup(struct ast_channel *oldchan, struct ast_channel *newchan)
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{
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struct ast_unreal_pvt *p = ast_channel_tech_pvt(newchan);
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struct ast_bridge *bridge_owner;
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struct ast_bridge *bridge_chan;
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if (!p) {
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return -1;
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}
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ao2_lock(p);
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if ((p->owner != oldchan) && (p->chan != oldchan)) {
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ast_log(LOG_WARNING, "Old channel %p wasn't %p or %p\n", oldchan, p->owner, p->chan);
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ao2_unlock(p);
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return -1;
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}
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if (p->owner == oldchan) {
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p->owner = newchan;
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} else {
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p->chan = newchan;
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}
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if (ast_check_hangup(newchan) || !p->owner || !p->chan) {
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ao2_unlock(p);
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return 0;
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}
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/* Do not let a masquerade cause an unreal channel to be bridged to itself! */
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bridge_owner = ast_channel_internal_bridge(p->owner);
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bridge_chan = ast_channel_internal_bridge(p->chan);
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if (bridge_owner && bridge_owner == bridge_chan) {
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ast_log(LOG_WARNING, "You can not bridge an unreal channel (%s) to itself!\n",
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ast_channel_name(newchan));
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ao2_unlock(p);
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ast_queue_hangup(newchan);
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return -1;
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}
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ao2_unlock(p);
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return 0;
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}
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/*!
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* \internal
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* \brief Queue up a frame representing the indication as a control frame.
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* \since 12.0.0
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*
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* \param p Unreal private structure.
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* \param ast Channel indicating the condition.
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* \param condition What is being indicated.
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* \param data Extra data.
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* \param datalen Length of extra data.
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*
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* \retval 0 on success.
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* \retval AST_T38_REQUEST_PARMS if successful and condition is AST_CONTROL_T38_PARAMETERS.
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* \retval -1 on error.
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*/
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static int unreal_queue_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition, const void *data, size_t datalen)
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{
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int res = 0;
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int isoutbound;
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ao2_lock(p);
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/*
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* Block -1 stop tones events if we are to be optimized out. We
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* don't need a flurry of these events on an unreal channel chain
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* when initially connected to slow the optimization process.
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*/
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if (0 <= condition || ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) {
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struct ast_frame f = {
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.frametype = AST_FRAME_CONTROL,
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.subclass.integer = condition,
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.data.ptr = (void *) data,
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.datalen = datalen,
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};
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isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
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res = unreal_queue_frame(p, isoutbound, &f, ast, 1);
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if (!res
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&& condition == AST_CONTROL_T38_PARAMETERS
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&& datalen == sizeof(struct ast_control_t38_parameters)) {
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const struct ast_control_t38_parameters *parameters = data;
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if (parameters->request_response == AST_T38_REQUEST_PARMS) {
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res = AST_T38_REQUEST_PARMS;
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}
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}
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} else {
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ast_debug(4, "Blocked indication %d\n", condition);
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}
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ao2_unlock(p);
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return res;
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}
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/*!
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* \internal
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* \brief Handle COLP and redirecting conditions.
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* \since 12.0.0
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*
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* \param p Unreal private structure.
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* \param ast Channel indicating the condition.
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* \param condition What is being indicated.
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*
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* \retval 0 on success.
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* \retval -1 on error.
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*/
|
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static int unreal_colp_redirect_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition)
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{
|
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struct ast_channel *my_chan;
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struct ast_channel *my_owner;
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struct ast_channel *this_channel;
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struct ast_channel *the_other_channel;
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int isoutbound;
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int res = 0;
|
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unsigned char frame_data[1024];
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struct ast_frame f = {
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.frametype = AST_FRAME_CONTROL,
|
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.subclass.integer = condition,
|
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.data.ptr = frame_data,
|
|
};
|
|
|
|
/*
|
|
* A connected line update frame may only contain a partial
|
|
* amount of data, such as just a source, or just a ton, and not
|
|
* the full amount of information. However, the collected
|
|
* information is all stored in the outgoing channel's
|
|
* connectedline structure, so when receiving a connected line
|
|
* update on an outgoing unreal channel, we need to transmit the
|
|
* collected connected line information instead of whatever
|
|
* happens to be in this control frame. The same applies for
|
|
* redirecting information, which is why it is handled here as
|
|
* well.
|
|
*/
|
|
ast_channel_unlock(ast);
|
|
ast_unreal_lock_all(p, &my_chan, &my_owner);
|
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
|
if (isoutbound) {
|
|
this_channel = p->chan;
|
|
the_other_channel = p->owner;
|
|
} else {
|
|
this_channel = p->owner;
|
|
the_other_channel = p->chan;
|
|
}
|
|
if (the_other_channel) {
|
|
if (condition == AST_CONTROL_CONNECTED_LINE) {
|
|
ast_connected_line_copy_to_caller(ast_channel_caller(the_other_channel),
|
|
ast_channel_connected(this_channel));
|
|
f.datalen = ast_connected_line_build_data(frame_data, sizeof(frame_data),
|
|
ast_channel_connected(this_channel), NULL);
|
|
} else {
|
|
f.datalen = ast_redirecting_build_data(frame_data, sizeof(frame_data),
|
|
ast_channel_redirecting(this_channel), NULL);
|
|
}
|
|
}
|
|
if (my_chan) {
|
|
ast_channel_unlock(my_chan);
|
|
ast_channel_unref(my_chan);
|
|
}
|
|
if (my_owner) {
|
|
ast_channel_unlock(my_owner);
|
|
ast_channel_unref(my_owner);
|
|
}
|
|
if (the_other_channel) {
|
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
|
}
|
|
ao2_unlock(p);
|
|
ast_channel_lock(ast);
|
|
|
|
return res;
|
|
}
|
|
|
|
int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen)
|
|
{
|
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
|
int res = 0;
|
|
|
|
if (!p) {
|
|
return -1;
|
|
}
|
|
|
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
|
|
|
switch (condition) {
|
|
case AST_CONTROL_CONNECTED_LINE:
|
|
case AST_CONTROL_REDIRECTING:
|
|
res = unreal_colp_redirect_indicate(p, ast, condition);
|
|
break;
|
|
case AST_CONTROL_HOLD:
|
|
if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
|
|
ast_moh_start(ast, data, NULL);
|
|
break;
|
|
}
|
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
|
break;
|
|
case AST_CONTROL_UNHOLD:
|
|
if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
|
|
ast_moh_stop(ast);
|
|
break;
|
|
}
|
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
|
break;
|
|
default:
|
|
res = unreal_queue_indicate(p, ast, condition, data, datalen);
|
|
break;
|
|
}
|
|
|
|
ao2_ref(p, -1);
|
|
return res;
|
|
}
|
|
|
|
int ast_unreal_digit_begin(struct ast_channel *ast, char digit)
|
|
{
|
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
|
int res = -1;
|
|
struct ast_frame f = { AST_FRAME_DTMF_BEGIN, };
|
|
int isoutbound;
|
|
|
|
if (!p) {
|
|
return -1;
|
|
}
|
|
|
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
|
ao2_lock(p);
|
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
|
f.subclass.integer = digit;
|
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
|
ao2_unlock(p);
|
|
ao2_ref(p, -1);
|
|
|
|
return res;
|
|
}
|
|
|
|
int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration)
|
|
{
|
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
|
int res = -1;
|
|
struct ast_frame f = { AST_FRAME_DTMF_END, };
|
|
int isoutbound;
|
|
|
|
if (!p) {
|
|
return -1;
|
|
}
|
|
|
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
|
ao2_lock(p);
|
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
|
f.subclass.integer = digit;
|
|
f.len = duration;
|
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
|
ao2_unlock(p);
|
|
ao2_ref(p, -1);
|
|
|
|
return res;
|
|
}
|
|
|
|
int ast_unreal_sendtext(struct ast_channel *ast, const char *text)
|
|
{
|
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
|
int res = -1;
|
|
struct ast_frame f = { AST_FRAME_TEXT, };
|
|
int isoutbound;
|
|
|
|
if (!p) {
|
|
return -1;
|
|
}
|
|
|
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
|
ao2_lock(p);
|
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
|
f.data.ptr = (char *) text;
|
|
f.datalen = strlen(text) + 1;
|
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
|
ao2_unlock(p);
|
|
ao2_ref(p, -1);
|
|
return res;
|
|
}
|
|
|
|
int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen)
|
|
{
|
|
struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
|
|
int res = -1;
|
|
struct ast_frame f = { AST_FRAME_HTML, };
|
|
int isoutbound;
|
|
|
|
if (!p) {
|
|
return -1;
|
|
}
|
|
|
|
ao2_ref(p, 1); /* ref for unreal_queue_frame */
|
|
ao2_lock(p);
|
|
isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
|
|
f.subclass.integer = subclass;
|
|
f.data.ptr = (char *)data;
|
|
f.datalen = datalen;
|
|
res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
|
|
ao2_unlock(p);
|
|
ao2_ref(p, -1);
|
|
|
|
return res;
|
|
}
|
|
|
|
void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
|
|
{
|
|
struct ast_var_t *varptr;
|
|
struct ast_var_t *clone_var;
|
|
|
|
ast_channel_stage_snapshot(semi2);
|
|
|
|
/*
|
|
* Note that cid_num and cid_name aren't passed in the
|
|
* ast_channel_alloc calls in ast_unreal_new_channels(). It's
|
|
* done here instead.
|
|
*/
|
|
ast_party_redirecting_copy(ast_channel_redirecting(semi2), ast_channel_redirecting(semi1));
|
|
|
|
ast_party_dialed_copy(ast_channel_dialed(semi2), ast_channel_dialed(semi1));
|
|
|
|
/* Crossover the CallerID and conected-line to cross the unreal bridge. */
|
|
ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1));
|
|
ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1));
|
|
|
|
ast_channel_language_set(semi2, ast_channel_language(semi1));
|
|
|
|
/* Crossover the accountcode and peeraccount to cross the unreal bridge. */
|
|
ast_channel_accountcode_set(semi2, ast_channel_peeraccount(semi1));
|
|
ast_channel_peeraccount_set(semi2, ast_channel_accountcode(semi1));
|
|
|
|
ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1));
|
|
|
|
ast_channel_cc_params_init(semi2, ast_channel_get_cc_config_params(semi1));
|
|
|
|
/*
|
|
* Make sure we inherit the AST_CAUSE_ANSWERED_ELSEWHERE if it's
|
|
* set on the queue/dial call request in the dialplan.
|
|
*/
|
|
if (ast_channel_hangupcause(semi1) == AST_CAUSE_ANSWERED_ELSEWHERE) {
|
|
ast_channel_hangupcause_set(semi2, AST_CAUSE_ANSWERED_ELSEWHERE);
|
|
}
|
|
|
|
/*
|
|
* Copy the channel variables from the semi1 channel to the
|
|
* outgoing channel.
|
|
*
|
|
* Note that due to certain assumptions, they MUST be in the
|
|
* same order.
|
|
*/
|
|
AST_LIST_TRAVERSE(ast_channel_varshead(semi1), varptr, entries) {
|
|
clone_var = ast_var_assign(varptr->name, varptr->value);
|
|
if (clone_var) {
|
|
AST_LIST_INSERT_TAIL(ast_channel_varshead(semi2), clone_var, entries);
|
|
}
|
|
}
|
|
ast_channel_datastore_inherit(semi1, semi2);
|
|
|
|
ast_channel_stage_snapshot_done(semi2);
|
|
}
|
|
|
|
int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags)
|
|
{
|
|
struct ast_bridge_features *features;
|
|
struct ast_channel *chan;
|
|
struct ast_channel *owner;
|
|
RAII_VAR(struct ast_unreal_pvt *, p, NULL, ao2_cleanup);
|
|
|
|
RAII_VAR(struct ast_callid *, bridge_callid, NULL, ast_callid_cleanup);
|
|
|
|
ast_bridge_lock(bridge);
|
|
bridge_callid = bridge->callid ? ast_callid_ref(bridge->callid) : NULL;
|
|
ast_bridge_unlock(bridge);
|
|
|
|
{
|
|
SCOPED_CHANNELLOCK(lock, ast);
|
|
p = ast_channel_tech_pvt(ast);
|
|
if (!p) {
|
|
return -1;
|
|
}
|
|
ao2_ref(p, +1);
|
|
}
|
|
|
|
{
|
|
SCOPED_AO2LOCK(lock, p);
|
|
chan = p->chan;
|
|
if (!chan) {
|
|
return -1;
|
|
}
|
|
|
|
owner = p->owner;
|
|
if (!owner) {
|
|
return -1;
|
|
}
|
|
|
|
ast_channel_ref(chan);
|
|
ast_channel_ref(owner);
|
|
}
|
|
|
|
if (bridge_callid) {
|
|
struct ast_callid *chan_callid;
|
|
struct ast_callid *owner_callid;
|
|
|
|
/* chan side call ID setting */
|
|
ast_channel_lock(chan);
|
|
|
|
chan_callid = ast_channel_callid(chan);
|
|
if (!chan_callid) {
|
|
ast_channel_callid_set(chan, bridge_callid);
|
|
}
|
|
ast_channel_unlock(chan);
|
|
ast_callid_cleanup(chan_callid);
|
|
|
|
/* owner side call ID setting */
|
|
ast_channel_lock(owner);
|
|
|
|
owner_callid = ast_channel_callid(owner);
|
|
if (!owner_callid) {
|
|
ast_channel_callid_set(owner, bridge_callid);
|
|
}
|
|
|
|
ast_channel_unlock(owner);
|
|
ast_callid_cleanup(owner_callid);
|
|
}
|
|
|
|
/* We are done with the owner now that its call ID matches the bridge */
|
|
ast_channel_unref(owner);
|
|
owner = NULL;
|
|
|
|
features = ast_bridge_features_new();
|
|
if (!features) {
|
|
ast_channel_unref(chan);
|
|
return -1;
|
|
}
|
|
|
|
ast_set_flag(&features->feature_flags, flags);
|
|
|
|
/* Impart the semi2 channel into the bridge */
|
|
if (ast_bridge_impart(bridge, chan, NULL, features,
|
|
AST_BRIDGE_IMPART_CHAN_INDEPENDENT)) {
|
|
ast_bridge_features_destroy(features);
|
|
ast_channel_unref(chan);
|
|
return -1;
|
|
}
|
|
|
|
ao2_lock(p);
|
|
ast_set_flag(p, AST_UNREAL_CARETAKER_THREAD);
|
|
ao2_unlock(p);
|
|
ast_channel_unref(chan);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ast_unreal_hangup(struct ast_unreal_pvt *p, struct ast_channel *ast)
|
|
{
|
|
int hangup_chan = 0;
|
|
int res = 0;
|
|
int cause;
|
|
struct ast_channel *owner = NULL;
|
|
struct ast_channel *chan = NULL;
|
|
|
|
/* the pvt isn't going anywhere, it has a ref */
|
|
ast_channel_unlock(ast);
|
|
|
|
/* lock everything */
|
|
ast_unreal_lock_all(p, &chan, &owner);
|
|
|
|
if (ast != chan && ast != owner) {
|
|
res = -1;
|
|
goto unreal_hangup_cleanup;
|
|
}
|
|
|
|
cause = ast_channel_hangupcause(ast);
|
|
|
|
if (ast == p->chan) {
|
|
/* Outgoing side is hanging up. */
|
|
ast_clear_flag(p, AST_UNREAL_CARETAKER_THREAD);
|
|
p->chan = NULL;
|
|
if (p->owner) {
|
|
const char *status = pbx_builtin_getvar_helper(p->chan, "DIALSTATUS");
|
|
|
|
if (status) {
|
|
ast_channel_hangupcause_set(p->owner, cause);
|
|
pbx_builtin_setvar_helper(p->owner, "CHANLOCALSTATUS", status);
|
|
}
|
|
ast_queue_hangup_with_cause(p->owner, cause);
|
|
}
|
|
} else {
|
|
/* Owner side is hanging up. */
|
|
p->owner = NULL;
|
|
if (p->chan) {
|
|
if (cause == AST_CAUSE_ANSWERED_ELSEWHERE) {
|
|
ast_channel_hangupcause_set(p->chan, AST_CAUSE_ANSWERED_ELSEWHERE);
|
|
ast_debug(2, "%s has AST_CAUSE_ANSWERED_ELSEWHERE set.\n",
|
|
ast_channel_name(p->chan));
|
|
}
|
|
if (!ast_test_flag(p, AST_UNREAL_CARETAKER_THREAD)) {
|
|
/*
|
|
* Need to actually hangup p->chan since nothing else is taking
|
|
* care of it.
|
|
*/
|
|
hangup_chan = 1;
|
|
} else {
|
|
ast_queue_hangup_with_cause(p->chan, cause);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* this is one of our locked channels, doesn't matter which */
|
|
ast_channel_tech_pvt_set(ast, NULL);
|
|
ao2_ref(p, -1);
|
|
|
|
unreal_hangup_cleanup:
|
|
ao2_unlock(p);
|
|
if (owner) {
|
|
ast_channel_unlock(owner);
|
|
ast_channel_unref(owner);
|
|
}
|
|
if (chan) {
|
|
ast_channel_unlock(chan);
|
|
if (hangup_chan) {
|
|
ast_hangup(chan);
|
|
}
|
|
ast_channel_unref(chan);
|
|
}
|
|
|
|
/* leave with the channel locked that came in */
|
|
ast_channel_lock(ast);
|
|
|
|
return res;
|
|
}
|
|
|
|
void ast_unreal_destructor(void *vdoomed)
|
|
{
|
|
struct ast_unreal_pvt *doomed = vdoomed;
|
|
|
|
ao2_cleanup(doomed->reqcap);
|
|
doomed->reqcap = NULL;
|
|
}
|
|
|
|
struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructor, struct ast_format_cap *cap)
|
|
{
|
|
struct ast_unreal_pvt *unreal;
|
|
|
|
static const struct ast_jb_conf jb_conf = {
|
|
.flags = 0,
|
|
.max_size = -1,
|
|
.resync_threshold = -1,
|
|
.impl = "",
|
|
.target_extra = -1,
|
|
};
|
|
|
|
unreal = ao2_alloc(size, destructor);
|
|
if (!unreal) {
|
|
return NULL;
|
|
}
|
|
|
|
unreal->reqcap = ast_format_cap_alloc(AST_FORMAT_CAP_FLAG_DEFAULT);
|
|
if (!unreal->reqcap) {
|
|
ao2_ref(unreal, -1);
|
|
return NULL;
|
|
}
|
|
ast_format_cap_append_from_cap(unreal->reqcap, cap, AST_MEDIA_TYPE_UNKNOWN);
|
|
|
|
memcpy(&unreal->jb_conf, &jb_conf, sizeof(unreal->jb_conf));
|
|
|
|
return unreal;
|
|
}
|
|
|
|
struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
|
|
const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
|
|
const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
|
|
const struct ast_channel *requestor, struct ast_callid *callid)
|
|
{
|
|
struct ast_channel *owner;
|
|
struct ast_channel *chan;
|
|
RAII_VAR(struct ast_format *, fmt, NULL, ao2_cleanup);
|
|
struct ast_assigned_ids id1 = {NULL, NULL};
|
|
struct ast_assigned_ids id2 = {NULL, NULL};
|
|
int generated_seqno = ast_atomic_fetchadd_int((int *) &name_sequence, +1);
|
|
|
|
/* set unique ids for the two channels */
|
|
if (assignedids && !ast_strlen_zero(assignedids->uniqueid)) {
|
|
id1.uniqueid = assignedids->uniqueid;
|
|
id2.uniqueid = assignedids->uniqueid2;
|
|
}
|
|
|
|
/* if id1 given but not id2, use default of id1;2 */
|
|
if (id1.uniqueid && ast_strlen_zero(id2.uniqueid)) {
|
|
char *uniqueid2;
|
|
|
|
uniqueid2 = ast_alloca(strlen(id1.uniqueid) + 3);
|
|
strcpy(uniqueid2, id1.uniqueid);/* Safe */
|
|
strcat(uniqueid2, ";2");/* Safe */
|
|
id2.uniqueid = uniqueid2;
|
|
}
|
|
|
|
/*
|
|
* Allocate two new Asterisk channels
|
|
*
|
|
* Make sure that the ;2 channel gets the same linkedid as ;1.
|
|
* You can't pass linkedid to both allocations since if linkedid
|
|
* isn't set, then each channel will generate its own linkedid.
|
|
*/
|
|
owner = ast_channel_alloc(1, semi1_state, NULL, NULL, NULL,
|
|
exten, context, &id1, requestor, 0,
|
|
"%s/%s-%08x;1", tech->type, p->name, (unsigned)generated_seqno);
|
|
if (!owner) {
|
|
ast_log(LOG_WARNING, "Unable to allocate owner channel structure\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (callid) {
|
|
ast_channel_callid_set(owner, callid);
|
|
}
|
|
|
|
ast_channel_tech_set(owner, tech);
|
|
ao2_ref(p, +1);
|
|
ast_channel_tech_pvt_set(owner, p);
|
|
|
|
ast_channel_nativeformats_set(owner, p->reqcap);
|
|
|
|
/* Determine our read/write format and set it on each channel */
|
|
fmt = ast_format_cap_get_format(p->reqcap, 0);
|
|
if (!fmt) {
|
|
ast_channel_tech_pvt_set(owner, NULL);
|
|
ao2_ref(p, -1);
|
|
ast_channel_unlock(owner);
|
|
ast_channel_release(owner);
|
|
return NULL;
|
|
}
|
|
|
|
ast_channel_set_writeformat(owner, fmt);
|
|
ast_channel_set_rawwriteformat(owner, fmt);
|
|
ast_channel_set_readformat(owner, fmt);
|
|
ast_channel_set_rawreadformat(owner, fmt);
|
|
|
|
ast_set_flag(ast_channel_flags(owner), AST_FLAG_DISABLE_DEVSTATE_CACHE);
|
|
|
|
ast_jb_configure(owner, &p->jb_conf);
|
|
|
|
if (ast_channel_cc_params_init(owner, requestor
|
|
? ast_channel_get_cc_config_params((struct ast_channel *) requestor) : NULL)) {
|
|
ast_channel_tech_pvt_set(owner, NULL);
|
|
ao2_ref(p, -1);
|
|
ast_channel_tech_pvt_set(owner, NULL);
|
|
ast_channel_unlock(owner);
|
|
ast_channel_release(owner);
|
|
return NULL;
|
|
}
|
|
|
|
p->owner = owner;
|
|
ast_channel_unlock(owner);
|
|
|
|
chan = ast_channel_alloc(1, semi2_state, NULL, NULL, NULL,
|
|
exten, context, &id2, owner, 0,
|
|
"%s/%s-%08x;2", tech->type, p->name, (unsigned)generated_seqno);
|
|
if (!chan) {
|
|
ast_log(LOG_WARNING, "Unable to allocate chan channel structure\n");
|
|
ast_channel_tech_pvt_set(owner, NULL);
|
|
ao2_ref(p, -1);
|
|
ast_channel_tech_pvt_set(owner, NULL);
|
|
ast_channel_release(owner);
|
|
return NULL;
|
|
}
|
|
|
|
if (callid) {
|
|
ast_channel_callid_set(chan, callid);
|
|
}
|
|
|
|
ast_channel_tech_set(chan, tech);
|
|
ao2_ref(p, +1);
|
|
ast_channel_tech_pvt_set(chan, p);
|
|
|
|
ast_channel_nativeformats_set(chan, p->reqcap);
|
|
|
|
/* Format was already determined when setting up owner */
|
|
ast_channel_set_writeformat(chan, fmt);
|
|
ast_channel_set_rawwriteformat(chan, fmt);
|
|
ast_channel_set_readformat(chan, fmt);
|
|
ast_channel_set_rawreadformat(chan, fmt);
|
|
|
|
ast_set_flag(ast_channel_flags(chan), AST_FLAG_DISABLE_DEVSTATE_CACHE);
|
|
|
|
p->chan = chan;
|
|
ast_channel_unlock(chan);
|
|
|
|
return owner;
|
|
}
|