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	This change does the following: 1. Adds the sorcery realtime module 2. Adds unit tests for the sorcery realtime module 3. Changes the realtime core to use an ast_variable list instead of variadic arguments 4. Changes all realtime drivers to accept an ast_variable list Review: https://reviewboard.asterisk.org/r/2424/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@386731 65c4cc65-6c06-0410-ace0-fbb531ad65f3
		
			
				
	
	
		
			253 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			253 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Asterisk -- An open source telephony toolkit.
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 *
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 * Copyright (C) 2013, Digium, Inc.
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 *
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 * Joshua Colp <jcolp@digium.com>
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 *
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 * See http://www.asterisk.org for more information about
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 * the Asterisk project. Please do not directly contact
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 * any of the maintainers of this project for assistance;
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 * the project provides a web site, mailing lists and IRC
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 * channels for your use.
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 *
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 * This program is free software, distributed under the terms of
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 * the GNU General Public License Version 2. See the LICENSE file
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 * at the top of the source tree.
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 */
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/*!
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 * \file
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 *
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 * \brief Sorcery Realtime Object Wizard
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 *
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 * \author Joshua Colp <jcolp@digium.com>
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 */
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/*** MODULEINFO
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	<support_level>core</support_level>
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 ***/
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#include "asterisk.h"
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ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
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#include <regex.h>
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#include "asterisk/module.h"
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#include "asterisk/sorcery.h"
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/*! \brief They key field used to store the unique identifier for the object */
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#define UUID_FIELD "id"
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static void *sorcery_realtime_open(const char *data);
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static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object);
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static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
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static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
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static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects,
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					     const struct ast_variable *fields);
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static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex);
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static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object);
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static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object);
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static void sorcery_realtime_close(void *data);
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static struct ast_sorcery_wizard realtime_object_wizard = {
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	.name = "realtime",
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	.open = sorcery_realtime_open,
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	.create = sorcery_realtime_create,
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	.retrieve_id = sorcery_realtime_retrieve_id,
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	.retrieve_fields = sorcery_realtime_retrieve_fields,
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	.retrieve_multiple = sorcery_realtime_retrieve_multiple,
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	.retrieve_regex = sorcery_realtime_retrieve_regex,
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	.update = sorcery_realtime_update,
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	.delete = sorcery_realtime_delete,
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	.close = sorcery_realtime_close,
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};
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static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object)
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{
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	const char *family = data;
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	RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
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	struct ast_variable *id = ast_variable_new(UUID_FIELD, ast_sorcery_object_get_id(object), "");
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	if (!fields || !id) {
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		ast_variables_destroy(id);
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		return -1;
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	}
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	/* Place the identifier at the front for sanity sake */
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	id->next = fields;
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	fields = id;
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	return ast_store_realtime_fields(family, fields) ? -1 : 0;
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}
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/*! \brief Internal helper function which returns a filtered objectset, basically removes the id field */
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static struct ast_variable *sorcery_realtime_filter_objectset(struct ast_variable *objectset, struct ast_variable **id)
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{
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	struct ast_variable *previous = NULL, *field;
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	for (field = objectset; field; field = field->next) {
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		if (!strcmp(field->name, UUID_FIELD)) {
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			*id = field;
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			if (previous) {
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				previous->next = field->next;
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			} else {
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				objectset = field->next;
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			}
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			field->next = NULL;
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			break;
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		}
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		previous = field;
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	}
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	return objectset;
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}
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static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields)
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{
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	const char *family = data;
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	RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
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	RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
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	void *object = NULL;
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	if (!(objectset = ast_load_realtime_fields(family, fields))) {
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		return NULL;
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	}
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	objectset = sorcery_realtime_filter_objectset(objectset, &id);
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	if (!id || !(object = ast_sorcery_alloc(sorcery, type, id->value)) || ast_sorcery_objectset_apply(sorcery, object, objectset)) {
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		return NULL;
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	}
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	return object;
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}
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static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id)
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{
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	RAII_VAR(struct ast_variable *, fields, ast_variable_new(UUID_FIELD, id, ""), ast_variables_destroy);
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	return sorcery_realtime_retrieve_fields(sorcery, data, type, fields);
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}
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static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields)
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{
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	const char *family = data;
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	RAII_VAR(struct ast_config *, rows, NULL, ast_config_destroy);
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	RAII_VAR(struct ast_variable *, all, NULL, ast_variables_destroy);
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	char *row = NULL;
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	if (!fields) {
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		char field[strlen(UUID_FIELD) + 6], value[2];
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		/* If no fields have been specified we want all rows, so trick realtime into doing it */
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		snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
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		snprintf(value, sizeof(value), "%%");
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		if (!(all = ast_variable_new(field, value, ""))) {
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			return;
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		}
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		fields = all;
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	}
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	if (!(rows = ast_load_realtime_multientry_fields(family, fields))) {
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		return;
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	}
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	while ((row = ast_category_browse(rows, row))) {
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		struct ast_variable *objectset = ast_category_root(rows, row);
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		RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
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		RAII_VAR(void *, object, NULL, ao2_cleanup);
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		objectset = sorcery_realtime_filter_objectset(objectset, &id);
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		if (id && (object = ast_sorcery_alloc(sorcery, type, id->value)) && !ast_sorcery_objectset_apply(sorcery, object, objectset)) {
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			ao2_link(objects, object);
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		}
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		/* If the id is the root of the row it will be destroyed during ast_config_destroy */
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		if (id == ast_category_root(rows, row)) {
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			id = NULL;
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		}
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	}
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}
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static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex)
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{
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	char field[strlen(UUID_FIELD) + 6], value[strlen(regex) + 2];
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	RAII_VAR(struct ast_variable *, fields, NULL, ast_variables_destroy);
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	/* The realtime API provides no direct ability to do regex so for now we support a limited subset using pattern matching */
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	if (regex[0] != '^') {
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		return;
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	}
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	snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
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	snprintf(value, sizeof(value), "%s%%", regex + 1);
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	if (!(fields = ast_variable_new(field, value, ""))) {
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		return;
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	}
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	sorcery_realtime_retrieve_multiple(sorcery, data, type, objects, fields);
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}
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static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object)
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{
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	const char *family = data;
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	RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
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	if (!fields) {
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		return -1;
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	}
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	return (ast_update_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), fields) <= 0) ? -1 : 0;
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}
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static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object)
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{
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	const char *family = data;
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	return (ast_destroy_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), NULL) <= 0) ? -1 : 0;
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}
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static void *sorcery_realtime_open(const char *data)
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{
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	/* We require a prefix for family string generation, or else stuff could mix together */
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	if (ast_strlen_zero(data) || !ast_realtime_is_mapping_defined(data)) {
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		return NULL;
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	}
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	return ast_strdup(data);
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}
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static void sorcery_realtime_close(void *data)
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{
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	ast_free(data);
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}
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static int load_module(void)
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{
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	if (ast_sorcery_wizard_register(&realtime_object_wizard)) {
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		return AST_MODULE_LOAD_DECLINE;
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	}
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	return AST_MODULE_LOAD_SUCCESS;
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}
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static int unload_module(void)
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{
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	ast_sorcery_wizard_unregister(&realtime_object_wizard);
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	return 0;
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}
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AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "Sorcery Realtime Object Wizard",
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	.load = load_module,
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	.unload = unload_module,
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	.load_pri = AST_MODPRI_REALTIME_DRIVER,
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);
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