Files
asterisk/main/sorcery.c
Joshua Colp 27882b8599 Add additional functionality to the Sorcery API.
This commit adds native implementation support for copying and diffing objects,
as well as the ability to load or reload on a per-object type level.

Review: https://reviewboard.asterisk.org/r/2320/


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@381134 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2013-02-10 14:58:37 +00:00

1048 lines
29 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2012 - 2013, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Sorcery Data Access Layer API
*
* \author Joshua Colp <jcolp@digium.com>
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include "asterisk/logger.h"
#include "asterisk/sorcery.h"
#include "asterisk/astobj2.h"
#include "asterisk/strings.h"
#include "asterisk/config_options.h"
#include "asterisk/netsock2.h"
#include "asterisk/module.h"
/* To prevent DEBUG_FD_LEAKS from interfering with things we undef open and close */
#undef open
#undef close
/*! \brief Number of buckets for wizards (should be prime for performance reasons) */
#define WIZARD_BUCKETS 7
/*! \brief Number of buckets for types (should be prime for performance reasons) */
#define TYPE_BUCKETS 53
/*! \brief Maximum length of an object field name */
#define MAX_OBJECT_FIELD 128
/*! \brief Structure for registered object type */
struct ast_sorcery_object_type {
/*! \brief Unique name of the object type */
char name[MAX_OBJECT_TYPE];
/*! \brief Optional transformation callback */
sorcery_transform_handler transform;
/*! \brief Optional object set apply callback */
sorcery_apply_handler apply;
/*! \brief Optional object copy callback */
sorcery_copy_handler copy;
/*! \brief Optional object diff callback */
sorcery_diff_handler diff;
/*! \brief Wizard instances */
struct ao2_container *wizards;
/*! \brief Object fields */
struct ao2_container *fields;
/*! \brief Configuration framework general information */
struct aco_info *info;
/*! \brief Configuration framework file information */
struct aco_file *file;
/*! \brief Type details */
struct aco_type type;
};
/*! \brief Structure for registered object field */
struct ast_sorcery_object_field {
/*! \brief Name of the field */
char name[MAX_OBJECT_FIELD];
/*! \brief Callback function for translation */
sorcery_field_handler handler;
/*! \brief Position of the field */
intptr_t args[];
};
/*! \brief Structure for a wizard instance which operates on objects */
struct ast_sorcery_object_wizard {
/*! \brief Wizard interface itself */
struct ast_sorcery_wizard *wizard;
/*! \brief Unique data for the wizard */
void *data;
/*! \brief Wizard is acting as an object cache */
unsigned int caching:1;
};
/*! \brief Full structure for sorcery */
struct ast_sorcery {
/*! \brief Container for known object types */
struct ao2_container *types;
};
/*! \brief Structure for passing load/reload details */
struct sorcery_load_details {
/*! \brief Sorcery structure in use */
const struct ast_sorcery *sorcery;
/*! \brief Type of object being loaded */
const char *type;
/*! \brief Whether this is a reload or not */
unsigned int reload:1;
};
/*! \brief Registered sorcery wizards */
struct ao2_container *wizards;
static int int_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
int *field = (int *)(obj + args[0]);
return (ast_asprintf(buf, "%d", *field) < 0) ? -1 : 0;
}
static int uint_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
unsigned int *field = (unsigned int *)(obj + args[0]);
return (ast_asprintf(buf, "%u", *field) < 0) ? -1 : 0;
}
static int double_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
double *field = (double *)(obj + args[0]);
return (ast_asprintf(buf, "%f", *field) < 0) ? -1 : 0;
}
static int stringfield_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
ast_string_field *field = (const char **)(obj + args[0]);
return !(*buf = ast_strdup(*field)) ? -1 : 0;
}
static int bool_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
unsigned int *field = (unsigned int *)(obj + args[0]);
return !(*buf = ast_strdup(*field ? "true" : "false")) ? -1 : 0;
}
static int sockaddr_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
struct ast_sockaddr *field = (struct ast_sockaddr *)(obj + args[0]);
return !(*buf = ast_strdup(ast_sockaddr_stringify(field))) ? -1 : 0;
}
static int noop_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
return 0;
}
static int chararray_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
char *field = (char *)(obj + args[0]);
return !(*buf = ast_strdup(field)) ? -1 : 0;
}
static sorcery_field_handler sorcery_field_default_handler(enum aco_option_type type)
{
switch(type) {
case OPT_BOOL_T: return bool_handler_fn;
case OPT_CHAR_ARRAY_T: return chararray_handler_fn;
case OPT_DOUBLE_T: return double_handler_fn;
case OPT_INT_T: return int_handler_fn;
case OPT_NOOP_T: return noop_handler_fn;
case OPT_SOCKADDR_T: return sockaddr_handler_fn;
case OPT_STRINGFIELD_T: return stringfield_handler_fn;
case OPT_UINT_T: return uint_handler_fn;
default:
case OPT_CUSTOM_T: return NULL;
}
return NULL;
}
/*! \brief Hashing function for sorcery wizards */
static int sorcery_wizard_hash(const void *obj, const int flags)
{
const struct ast_sorcery_wizard *wizard = obj;
const char *name = obj;
return ast_str_hash(flags & OBJ_KEY ? name : wizard->name);
}
/*! \brief Comparator function for sorcery wizards */
static int sorcery_wizard_cmp(void *obj, void *arg, int flags)
{
struct ast_sorcery_wizard *wizard1 = obj, *wizard2 = arg;
const char *name = arg;
return !strcmp(wizard1->name, flags & OBJ_KEY ? name : wizard2->name) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_init(void)
{
ast_assert(wizards == NULL);
if (!(wizards = ao2_container_alloc(WIZARD_BUCKETS, sorcery_wizard_hash, sorcery_wizard_cmp))) {
return -1;
}
return 0;
}
int __ast_sorcery_wizard_register(const struct ast_sorcery_wizard *interface, struct ast_module *module)
{
struct ast_sorcery_wizard *wizard;
int res = -1;
ast_assert(!ast_strlen_zero(interface->name));
ao2_lock(wizards);
if ((wizard = ao2_find(wizards, interface->name, OBJ_KEY | OBJ_NOLOCK))) {
ast_log(LOG_WARNING, "Attempted to register sorcery wizard '%s' twice\n",
interface->name);
goto done;
}
if (!(wizard = ao2_alloc(sizeof(*wizard), NULL))) {
goto done;
}
*wizard = *interface;
wizard->module = module;
ao2_link_flags(wizards, wizard, OBJ_NOLOCK);
res = 0;
ast_verb(2, "Sorcery registered wizard '%s'\n", interface->name);
done:
ao2_cleanup(wizard);
ao2_unlock(wizards);
return res;
}
int ast_sorcery_wizard_unregister(const struct ast_sorcery_wizard *interface)
{
RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, interface->name, OBJ_KEY | OBJ_UNLINK), ao2_cleanup);
if (wizard) {
ast_verb(2, "Sorcery unregistered wizard '%s'\n", interface->name);
return 0;
} else {
return -1;
}
}
/*! \brief Destructor called when sorcery structure is destroyed */
static void sorcery_destructor(void *obj)
{
struct ast_sorcery *sorcery = obj;
ao2_cleanup(sorcery->types);
}
/*! \brief Hashing function for sorcery types */
static int sorcery_type_hash(const void *obj, const int flags)
{
const struct ast_sorcery_object_type *type = obj;
const char *name = obj;
return ast_str_hash(flags & OBJ_KEY ? name : type->name);
}
/*! \brief Comparator function for sorcery types */
static int sorcery_type_cmp(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_type *type1 = obj, *type2 = arg;
const char *name = arg;
return !strcmp(type1->name, flags & OBJ_KEY ? name : type2->name) ? CMP_MATCH | CMP_STOP : 0;
}
struct ast_sorcery *ast_sorcery_open(void)
{
struct ast_sorcery *sorcery;
if (!(sorcery = ao2_alloc(sizeof(*sorcery), sorcery_destructor))) {
return NULL;
}
if (!(sorcery->types = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_RWLOCK, TYPE_BUCKETS, sorcery_type_hash, sorcery_type_cmp))) {
ao2_ref(sorcery, -1);
sorcery = NULL;
}
return sorcery;
}
/*! \brief Destructor function for object types */
static void sorcery_object_type_destructor(void *obj)
{
struct ast_sorcery_object_type *object_type = obj;
ao2_cleanup(object_type->wizards);
ao2_cleanup(object_type->fields);
if (object_type->info) {
aco_info_destroy(object_type->info);
ast_free(object_type->info);
}
ast_free(object_type->file);
}
/*! \brief Internal function which allocates an object type structure */
static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *type)
{
struct ast_sorcery_object_type *object_type;
if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
return NULL;
}
/* Order matters for object wizards */
if (!(object_type->wizards = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->fields = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->info = ast_calloc(1, sizeof(*object_type->info) + 2 * sizeof(object_type->info->files[0])))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->file = ast_calloc(1, sizeof(*object_type->file) + 2 * sizeof(object_type->file->types[0])))) {
ao2_ref(object_type, -1);
return NULL;
}
object_type->info->files[0] = object_type->file;
object_type->info->files[1] = NULL;
ast_copy_string(object_type->name, type, sizeof(object_type->name));
return object_type;
}
/*! \brief Object wizard destructor */
static void sorcery_object_wizard_destructor(void *obj)
{
struct ast_sorcery_object_wizard *object_wizard = obj;
if (object_wizard->data) {
object_wizard->wizard->close(object_wizard->data);
}
if (object_wizard->wizard) {
ast_module_unref(object_wizard->wizard->module);
}
}
/*! \brief Internal function which creates an object type and adds a wizard mapping */
static int sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery, const char *type, const char *name, const char *data, unsigned int caching)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, name, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, ao2_alloc(sizeof(*object_wizard), sorcery_object_wizard_destructor), ao2_cleanup);
int created = 0;
if (!wizard || !object_wizard) {
return -1;
}
if (!object_type) {
if (!(object_type = sorcery_object_type_alloc(type))) {
return -1;
}
created = 1;
}
if (wizard->open && !(object_wizard->data = wizard->open(data))) {
return -1;
}
ast_module_ref(wizard->module);
object_wizard->wizard = wizard;
object_wizard->caching = caching;
ao2_link(object_type->wizards, object_wizard);
if (created) {
ao2_link(sorcery->types, object_type);
}
return 0;
}
int ast_sorcery_apply_config(struct ast_sorcery *sorcery, const char *name)
{
struct ast_flags flags = { 0 };
struct ast_config *config = ast_config_load2("sorcery.conf", "sorcery", flags);
struct ast_variable *mapping;
int res = 0;
if (!config || (config == CONFIG_STATUS_FILEMISSING) || (config == CONFIG_STATUS_FILEINVALID)) {
return -1;
}
for (mapping = ast_variable_browse(config, name); mapping; mapping = mapping->next) {
RAII_VAR(char *, mapping_name, ast_strdup(mapping->name), ast_free);
RAII_VAR(char *, mapping_value, ast_strdup(mapping->value), ast_free);
char *options = mapping_name, *name = strsep(&options, "/");
char *data = mapping_value, *wizard = strsep(&data, ",");
unsigned int caching = 0;
/* If no wizard exists just skip, nothing we can do */
if (ast_strlen_zero(wizard)) {
continue;
}
/* If the wizard is configured as a cache treat it as such */
if (!ast_strlen_zero(options) && strstr(options, "cache")) {
caching = 1;
}
/* Any error immediately causes us to stop */
if ((res = sorcery_apply_wizard_mapping(sorcery, name, wizard, data, caching))) {
break;
}
}
ast_config_destroy(config);
return res;
}
int ast_sorcery_apply_default(struct ast_sorcery *sorcery, const char *type, const char *name, const char *data)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
/* Defaults can not be added if any existing mapping exists */
if (object_type) {
return -1;
}
return sorcery_apply_wizard_mapping(sorcery, type, name, data, 0);
}
int ast_sorcery_object_register(struct ast_sorcery *sorcery, const char *type, aco_type_item_alloc alloc, sorcery_transform_handler transform, sorcery_apply_handler apply)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type || object_type->type.item_alloc) {
return -1;
}
object_type->type.type = ACO_ITEM;
object_type->type.category = "";
object_type->type.item_alloc = alloc;
object_type->transform = transform;
object_type->apply = apply;
object_type->file->types[0] = &object_type->type;
object_type->file->types[1] = NULL;
if (aco_info_init(object_type->info)) {
return -1;
}
return 0;
}
void ast_sorcery_object_set_copy_handler(struct ast_sorcery *sorcery, const char *type, sorcery_copy_handler copy)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type) {
return;
}
object_type->copy = copy;
}
void ast_sorcery_object_set_diff_handler(struct ast_sorcery *sorcery, const char *type, sorcery_diff_handler diff)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type) {
return;
}
object_type->diff = diff;
}
int __ast_sorcery_object_field_register(struct ast_sorcery *sorcery, const char *type, const char *name, const char *default_val, enum aco_option_type opt_type,
aco_option_handler config_handler, sorcery_field_handler sorcery_handler, unsigned int flags, size_t argc, ...)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_field *, object_field, NULL, ao2_cleanup);
int pos;
va_list args;
if (!object_type || !object_type->type.item_alloc) {
return -1;
}
if (!sorcery_handler) {
sorcery_handler = sorcery_field_default_handler(opt_type);
}
if (!(object_field = ao2_alloc(sizeof(*object_field) + argc * sizeof(object_field->args[0]), NULL))) {
return -1;
}
ast_copy_string(object_field->name, name, sizeof(object_field->name));
object_field->handler = sorcery_handler;
va_start(args, argc);
for (pos = 0; pos < argc; pos++) {
object_field->args[pos] = va_arg(args, size_t);
}
va_end(args);
ao2_link(object_type->fields, object_field);
/* TODO: Improve this hack */
if (!argc) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc);
} else if (argc == 1) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
object_field->args[0]);
} else if (argc == 2) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
object_field->args[0], object_field->args[1]);
} else if (argc == 3) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
object_field->args[0], object_field->args[1], object_field->args[2]);
} else {
ast_assert(0); /* The hack... she does us no good for this */
}
return 0;
}
static int sorcery_wizard_load(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_wizard *wizard = obj;
struct sorcery_load_details *details = arg;
void (*load)(void *data, const struct ast_sorcery *sorcery, const char *type);
load = !details->reload ? wizard->wizard->load : wizard->wizard->reload;
if (load) {
load(wizard->data, details->sorcery, details->type);
}
return 0;
}
static int sorcery_object_load(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_type *type = obj;
struct sorcery_load_details *details = arg;
details->type = type->name;
ao2_callback(type->wizards, OBJ_NODATA, sorcery_wizard_load, details);
return 0;
}
void ast_sorcery_load(const struct ast_sorcery *sorcery)
{
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 0,
};
ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
}
void ast_sorcery_load_object(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 0,
};
if (!object_type) {
return;
}
sorcery_object_load(object_type, &details, 0);
}
void ast_sorcery_reload(const struct ast_sorcery *sorcery)
{
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 1,
};
ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
}
void ast_sorcery_reload_object(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 1,
};
if (!object_type) {
return;
}
sorcery_object_load(object_type, &details, 0);
}
void ast_sorcery_ref(struct ast_sorcery *sorcery)
{
ao2_ref(sorcery, +1);
}
struct ast_variable *ast_sorcery_objectset_create(const struct ast_sorcery *sorcery, const void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
struct ao2_iterator i;
struct ast_sorcery_object_field *object_field;
struct ast_variable *fields = NULL;
int res = 0;
if (!object_type) {
return NULL;
}
i = ao2_iterator_init(object_type->fields, 0);
for (; (object_field = ao2_iterator_next(&i)); ao2_ref(object_field, -1)) {
RAII_VAR(char *, buf, NULL, ast_free);
struct ast_variable *tmp;
/* Any fields with no handler just get skipped */
if (!object_field->handler) {
continue;
}
if ((res = object_field->handler(object, object_field->args, &buf)) ||
!(tmp = ast_variable_new(object_field->name, S_OR(buf, ""), ""))) {
res = -1;
ao2_ref(object_field, -1);
break;
}
tmp->next = fields;
fields = tmp;
}
ao2_iterator_destroy(&i);
/* If any error occurs we destroy all fields handled before so a partial objectset is not returned */
if (res) {
ast_variables_destroy(fields);
fields = NULL;
}
return fields;
}
int ast_sorcery_objectset_apply(const struct ast_sorcery *sorcery, void *object, struct ast_variable *objectset)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_variable *, transformed, NULL, ast_variables_destroy);
struct ast_variable *field;
int res = 0;
if (!object_type) {
return -1;
}
if (object_type->transform && (transformed = object_type->transform(objectset))) {
field = transformed;
} else {
field = objectset;
}
for (; field; field = field->next) {
if ((res = aco_process_var(&object_type->type, details->id, field, object))) {
break;
}
}
if (!res && object_type->apply) {
object_type->apply(sorcery, object);
}
return res;
}
static const struct ast_variable *sorcery_find_field(const struct ast_variable *fields, const char *name)
{
const struct ast_variable *field;
/* Search the linked list of fields to find the correct one */
for (field = fields; field; field = field->next) {
if (!strcmp(field->name, name)) {
return field;
}
}
return NULL;
}
int ast_sorcery_changeset_create(const struct ast_variable *original, const struct ast_variable *modified, struct ast_variable **changes)
{
const struct ast_variable *field;
int res = 0;
*changes = NULL;
/* Unless the ast_variable list changes when examined... it can't differ from itself */
if (original == modified) {
return 0;
}
for (field = modified; field; field = field->next) {
const struct ast_variable *old = sorcery_find_field(original, field->name);
if (!old || strcmp(old->value, field->value)) {
struct ast_variable *tmp;
if (!(tmp = ast_variable_new(field->name, field->value, ""))) {
res = -1;
break;
}
tmp->next = *changes;
*changes = tmp;
}
}
/* If an error occurred do not return a partial changeset */
if (res) {
ast_variables_destroy(*changes);
*changes = NULL;
}
return res;
}
void *ast_sorcery_alloc(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_details *details;
if (!object_type || !object_type->type.item_alloc ||
!(details = object_type->type.item_alloc(""))) {
return NULL;
}
if (ast_strlen_zero(id)) {
struct ast_uuid *uuid = ast_uuid_generate();
if (!uuid) {
ao2_ref(details, -1);
return NULL;
}
ast_uuid_to_str(uuid, details->id, AST_UUID_STR_LEN);
ast_free(uuid);
} else {
ast_copy_string(details->id, id, sizeof(details->id));
}
ast_copy_string(details->type, type, sizeof(details->type));
if (aco_set_defaults(&object_type->type, id, details)) {
ao2_ref(details, -1);
return NULL;
}
return details;
}
void *ast_sorcery_copy(const struct ast_sorcery *sorcery, const void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_details *copy = ast_sorcery_alloc(sorcery, details->type, details->id);
RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
int res = 0;
if (!copy) {
return NULL;
} else if (object_type->copy) {
res = object_type->copy(object, copy);
} else if ((objectset = ast_sorcery_objectset_create(sorcery, object))) {
res = ast_sorcery_objectset_apply(sorcery, copy, objectset);
} else {
/* No native copy available and could not create an objectset, this copy has failed */
res = -1;
}
if (res) {
ao2_cleanup(copy);
copy = NULL;
}
return copy;
}
int ast_sorcery_diff(const struct ast_sorcery *sorcery, const void *original, const void *modified, struct ast_variable **changes)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, ast_sorcery_object_get_type(original), OBJ_KEY), ao2_cleanup);
*changes = NULL;
if (strcmp(ast_sorcery_object_get_type(original), ast_sorcery_object_get_type(modified))) {
return -1;
}
if (original == modified) {
return 0;
} else if (!object_type->diff) {
RAII_VAR(struct ast_variable *, objectset1, NULL, ast_variables_destroy);
RAII_VAR(struct ast_variable *, objectset2, NULL, ast_variables_destroy);
objectset1 = ast_sorcery_objectset_create(sorcery, original);
objectset2 = ast_sorcery_objectset_create(sorcery, modified);
return ast_sorcery_changeset_create(objectset1, objectset2, changes);
} else {
return object_type->diff(original, modified, changes);
}
}
/*! \brief Internal function used to create an object in caching wizards */
static int sorcery_cache_create(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_wizard *object_wizard = obj;
if (!object_wizard->caching || !object_wizard->wizard->create) {
return 0;
}
object_wizard->wizard->create(object_wizard->data, arg);
return 0;
}
void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
void *object = NULL;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
unsigned int cached = 0;
if (!object_type || ast_strlen_zero(id)) {
return NULL;
}
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if (wizard->wizard->retrieve_id &&
!(object = wizard->wizard->retrieve_id(sorcery, wizard->data, object_type->name, id))) {
continue;
}
cached = wizard->caching;
ao2_ref(wizard, -1);
break;
}
ao2_iterator_destroy(&i);
if (!cached && object) {
ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
}
return object;
}
void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const char *type, unsigned int flags, struct ast_variable *fields)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
void *object = NULL;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
unsigned int cached = 0;
if (!object_type) {
return NULL;
}
/* If returning multiple objects create a container to store them in */
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
if (!(object = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
return NULL;
}
}
/* Inquire with the available wizards for retrieval */
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
if (wizard->wizard->retrieve_multiple) {
wizard->wizard->retrieve_multiple(sorcery, wizard->data, object_type->name, object, fields);
}
} else if (fields && wizard->wizard->retrieve_fields) {
if (wizard->wizard->retrieve_fields) {
object = wizard->wizard->retrieve_fields(sorcery, wizard->data, object_type->name, fields);
}
}
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE) || !object) {
continue;
}
cached = wizard->caching;
ao2_ref(wizard, -1);
break;
}
ao2_iterator_destroy(&i);
/* If we are returning a single object and it came from a non-cache source create it in any caches */
if (!(flags & AST_RETRIEVE_FLAG_MULTIPLE) && !cached && object) {
ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
}
return object;
}
/*! \brief Internal function which returns if the wizard has created the object */
static int sorcery_wizard_create(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
return (!object_wizard->caching && !object_wizard->wizard->create(object_wizard->data, arg)) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
if (!object_type) {
return -1;
}
object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, object);
return object_wizard ? 0 : -1;
}
/*! \brief Internal function which returns if a wizard has updated the object */
static int sorcery_wizard_update(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
return (object_wizard->wizard->update && !object_wizard->wizard->update(object_wizard->data, arg) &&
!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
if (!object_type) {
return -1;
}
object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, object);
return object_wizard ? 0 : -1;
}
/*! \brief Internal function which returns if a wizard has deleted the object */
static int sorcery_wizard_delete(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
return (object_wizard->wizard->delete && !object_wizard->wizard->delete(object_wizard->data, arg) &&
!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
if (!object_type) {
return -1;
}
object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, object);
return object_wizard ? 0 : -1;
}
void ast_sorcery_unref(struct ast_sorcery *sorcery)
{
ao2_cleanup(sorcery);
}
const char *ast_sorcery_object_get_id(const void *object)
{
const struct ast_sorcery_object_details *details = object;
return details->id;
}
const char *ast_sorcery_object_get_type(const void *object)
{
const struct ast_sorcery_object_details *details = object;
return details->type;
}