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	ASTERISK_REGISTER_FILE no longer has any purpose so this commit removes all traces of it. Previously exported symbols removed: * __ast_register_file * __ast_unregister_file * ast_complete_source_filename This also removes the mtx_prof static variable that was declared when MTX_PROFILE was enabled. This variable was only used in lock.c so it is now initialized in that file only. ASTERISK-26480 #close Change-Id: I1074af07d71f9e159c48ef36631aa432c86f9966
		
			
				
	
	
		
			350 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Asterisk -- An open source telephony toolkit.
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 *
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 * Copyright 2007-2008, Marta Carbone, Luigi Rizzo
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 *
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 * See http://www.asterisk.org for more information about
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 * the Asterisk project. Please do not directly contact
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 * any of the maintainers of this project for assistance;
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 * the project provides a web site, mailing lists and IRC
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 * channels for your use.
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 *
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 * This program is free software, distributed under the terms of
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 * the GNU General Public License Version 2. See the LICENSE file
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 * at the top of the source tree.
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 *
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 * $Revision$
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 */
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/* 
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 * Message board implementation.
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 *
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 * A message board is a region of the SDL screen where
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 * messages can be printed, like on a terminal window.
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 *
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 * At the moment we support fix-size font.
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 *
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 * The text is stored in a buffer
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 * of fixed size (rows and cols). A portion of the buffer is
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 * visible on the screen, and the visible window can be moved up and
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 * down by dragging (not yet!)
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 * 
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 * TODO: font dynamic allocation
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 *
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 * The region where the text is displayed on the screen is defined
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 * as keypad element, (the name is defined in the `region' variable
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 * so the board geometry can be read from the skin or from the
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 * configuration file).
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 */
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/*** MODULEINFO
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	<support_level>extended</support_level>
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 ***/
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#include "asterisk.h"	/* ast_strdupa */
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#include "asterisk/utils.h"	/* ast_strdupa */
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#include "console_video.h"	/* ast_strdupa */
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#ifdef HAVE_SDL	/* we only use this code if SDL is available */
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#include <SDL/SDL.h>
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/* Fonts characterization. XXX should be read from the file */
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#define FONT_H 20			/* char height, pixels */
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#define FONT_W 9			/* char width, pixels */
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struct board {
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	int		kb_output;	/* identity of the board */
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	/* pointer to the destination surface (on the keypad window) */
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	SDL_Surface	*screen;	/* the main screen */
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	SDL_Rect	*p_rect;	/* where to write on the main screen */
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	SDL_Surface	*blank;		/* original content of the window */
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	int	v_h;	/* virtual text height, in lines */
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	int	v_w;	/* virtual text width, in lines (probably same as p_w) */
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	int	p_h;	/* physical (displayed) text height, in lines
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			 * XXX p_h * FONT_H = pixel_height */
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	int	p_w;	/* physical (displayed) text width, in characters
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			 * XXX p_w * FONT_W = pixel_width */
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	int	cur_col; /* print position (free character) on the last line */
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	int	cur_line;	/* first (or last ?) virtual line displayed,
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					 * 0 is the line at the bottom, 1 is the one above,...
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					 */
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	SDL_Surface     *font;		/* points to a surface in the gui structure */
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	SDL_Rect	*font_rects;	/* pointer to the font rects */
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	char		*text;
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				/* text buffer, v_h * v_w char.
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				 * We make sure the buffer is always full,
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				 * print on some position on the last line,
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				 * and scroll up when appending new text
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				 */
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};
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/*! \brief Initialize the board.
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 * return 0 on success, 1 on error
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 * TODO, if this is done at reload time,
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 * free resources before allocate new ones
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 * TODO: resource deallocation in case of error.
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 * TODO: move the font load at gui_initialization
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 * TODO: deallocation of the message history
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 */
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struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
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	SDL_Surface *font, SDL_Rect *font_rects);
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struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
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	SDL_Surface *font, SDL_Rect *font_rects)
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{
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	struct board *b = ast_calloc(1, sizeof (*b));
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	SDL_Rect br;
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	if (b == NULL)
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		return NULL;
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	/* font, points to the gui structure */
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	b->font = font;
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	b->font_rects = font_rects;
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	/* Destination rectangle on the screen - reference is the whole screen */
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	b->p_rect = dest;
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	b->screen = screen;
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	/* compute physical sizes */
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	b->p_h = b->p_rect->h/FONT_H;
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	b->p_w = b->p_rect->w/FONT_W;
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	/* virtual sizes */
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	b->v_h = b->p_h * 10; /* XXX 10 times larger */
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	b->v_w = b->p_w;	/* same width */
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	/* the rectangle we actually use */
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	br.h = b->p_h * FONT_H;	/* pixel sizes of the background */
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	br.w = b->p_w * FONT_W;
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	br.x = br.y = 0;
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	/* allocate a buffer for the text */
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	b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
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	if (b->text == NULL) {
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		ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
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		ast_free(b);
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		return NULL;
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	}
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	memset(b->text, ' ', b->v_w * b->v_h);	/* fill with spaces */
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	/* make a copy of the original rectangle, for cleaning up */
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	b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
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		screen->format->BitsPerPixel,
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		screen->format->Rmask, screen->format->Gmask,
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		screen->format->Bmask, screen->format->Amask);
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	if (b->blank == NULL) { 
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		ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
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				SDL_GetError());
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		ast_free(b->text);
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		ast_free(b);
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		return NULL;
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	}
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	SDL_BlitSurface(screen, b->p_rect, b->blank, &br);
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	/* Set color key, if not alpha channel present */
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	//colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
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	//SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);
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	b->cur_col = 0;		/* current print column */
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	b->cur_line = 0;	/* last line displayed */
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	if (0) ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
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		b->p_rect->w, b->p_rect->h,
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		b->p_rect->x, b->p_rect->y);
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	return b;
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}
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/* Render the text on the board surface.
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 * The first line to render is the one at v_h - p_h - cur_line,
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 * the size is p_h * p_w.
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 * XXX we assume here that p_w = v_w.
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 */
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static void render_board(struct board *b)
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{
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	int first_row = b->v_h - b->p_h - b->cur_line;
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	int first_char = b->v_w * first_row;
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	int last_char = first_char + b->p_h * b->v_w;
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	int i, col;
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	SDL_Rect dst;
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	/* top left char on the physical surface */
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	dst.w = FONT_W;
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	dst.h = FONT_H;
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	dst.x = b->p_rect->x;
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	dst.y = b->p_rect->y;
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	/* clean the surface board */
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	SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);
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	/* blit all characters */
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	for (i = first_char, col = 0; i <  last_char; i++) {
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		int c = b->text[i] - 32;	/* XXX first 32 chars are not printable */
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		if (c < 0) /* buffer terminator or anything else is a blank */
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			c = 0;
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		SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
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		/* point dst to next char position */
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		dst.x += dst.w;
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		col++;
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		if (col >= b->v_w) { /* next row */
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			dst.x = b->p_rect->x;
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			dst.y += dst.h;
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			col = 0;
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		}
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	}
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	SDL_UpdateRects(b->screen, 1, b->p_rect);	/* Update the screen */
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}
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void move_message_board(struct board *b, int dy)
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{
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	int cur = b->cur_line + dy;
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	if (cur < 0)
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		cur = 0;
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	else if (cur >= b->v_h - b->p_h)
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		cur = b->v_h - b->p_h - 1;
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	b->cur_line = cur;
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	render_board(b);
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}
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/* return the content of a board */
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const char *read_message(const struct board *b)
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{
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	return b->text;
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}
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int reset_board(struct board *b)
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{
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	memset(b->text, ' ', b->v_w * b->v_h);	/* fill with spaces */
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	b->cur_col = 0;
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	b->cur_line = 0;
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	render_board(b);
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	return 0;
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}
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/* Store the message on the history board
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 * and blit on screen if required.
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 * XXX now easy. only regular chars
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 */
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int print_message(struct board *b, const char *s)
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{
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	int i, l, row, col;
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	char *dst;
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	if (ast_strlen_zero(s))
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		return 0;
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	l = strlen(s);
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	row = 0;
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	col = b->cur_col;
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	/* First, only check how much space we need.
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	 * Starting from the current print position, we move
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	 * it forward and down (if necessary) according to input
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	 * characters (including newlines, tabs, backspaces...).
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	 * At the end, row tells us how many rows to scroll, and
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	 * col (ignored) is the final print position.
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	 */
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	for (i = 0; i < l; i++) {
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		switch (s[i]) {
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		case '\r':
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			col = 0;
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			break;
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		case '\n':
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			col = 0;
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			row++;
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			break;
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		case '\b':
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			if (col > 0)
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				col--;
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			break;
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		default:
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			if (s[i] < 32) /* signed, so take up to 127 */
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				break;
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			col++;
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			if (col >= b->v_w) {
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				col -= b->v_w;
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				row++;
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			}
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			break;
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		}
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	}
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	/* scroll the text window */
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	if (row > 0) { /* need to scroll by 'row' rows */
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		memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
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		/* clean the destination area */
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		dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
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		memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
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	}
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	/* now do the actual printing. The print position is 'row' lines up
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	 * from the bottom of the buffer, start at the same 'cur_col' as before.
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	 * dst points to the beginning of the current line.
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	 */
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	dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
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	col = b->cur_col;
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	for (i = 0; i < l; i++) {
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		switch (s[i]) {
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		case '\r':
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			col = 0;
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			break;
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		case '\n':	/* move to beginning of next line */
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			dst[col] = '\0'; /* mark the rest of the line as empty */
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			col = 0;
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			dst += b->v_w;
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			break;
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		case '\b':	/* one char back */
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			if (col > 0)
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				col--;
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			dst[col] = ' '; /* delete current char */
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			break;
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		default:
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			if (s[i] < 32) /* signed, so take up to 127 */
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				break;	/* non printable */
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			dst[col] = s[i];	/* store character */
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			col++;
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			if (col >= b->v_w) {
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				col -= b->v_w;
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				dst += b->v_w;
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			}
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			break;
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		}
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	}
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	dst[col] = '\0'; /* the current position is empty */
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	b->cur_col = col;
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	/* everything is printed now, must do the rendering */
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	render_board(b);
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	return 1;
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}
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/* deletes a board.
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 * we make the free operation on any fields of the board structure allocated
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 * in dynamic memory
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 */
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void delete_board(struct board *b)
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{
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	if (b) {
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		/* deletes the text */
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		if (b->text)
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			ast_free (b->text);
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		/* deallocates the blank surface */
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		SDL_FreeSurface(b->blank);
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		/* deallocates the board */
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		ast_free(b);
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	}
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}
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#if 0
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/*! \brief refresh the screen, and also grab a bunch of events.
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 */
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static int scroll_message(...)
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{
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if moving up, scroll text up;
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    if (gui->message_board.screen_cur > 0)
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	gui->message_board.screen_cur--;
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otherwise scroll text down.
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    if ((b->screen_cur + b->p_line) < b->board_next) {
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	gui->message_board.screen_cur++;
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#endif /* notyet */
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#endif /* HAVE_SDL */
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