You cannot reference the passed in features struct after calling
ast_bridge_impart(). Even if the call fails.
Change-Id: I902b88ba0d5d39520e670fb635078a367268ea21
Blind transfers to a recognized parking extension need to use the parker's
channel variable values to create the dynamic parking lot. This is
because there is always only one parker while the parkee may actually be a
multi-party bridge. A multi-party bridge can never supply the needed
channel variables to create the dynamic parking lot. In the multi-party
bridge blind transfer scenario, the parker's CHANNEL(parkinglot) value and
channel variables are inherited by the local channel used to park the
bridge.
* In park_common_setup(), make use the parker instead of the parkee to
supply the dynamic parking lot channel variable values. In all but one
case, the parkee is the same as the parker. However, in the recognized
parking extension blind transfer scenario for a two party bridge they are
different channels. For consistency, we need to use the parker channel.
* In park_local_transfer(), pass the CHANNEL(parkinglot) value to the
local channel when blind transferring a multi-party bridge to a recognized
parking extension.
* When a local channel starts a call, the Local;2 side needs to inherit
the CHANNEL(parkinglot) value from Local;1.
The DTMF one-touch parking case wasn't even trying to create dynamic
parking lots before it aborted the attempt.
* In parking_park_call(), add missing code to create a dynamic parking
lot.
A DTMF bridge hook is documented as returning -1 to remove the hook.
Though the hook caller is really coded to accept non-zero. See the
ast_bridge_hook_callback typedef.
* In feature_park_call(), don't remove the DTMF one-touch parking hook
because of an error.
ASTERISK-24605 #close
Reported by: Philip Correia
Patches:
call_park.patch (license #6672) patch uploaded by Philip Correia
Change-Id: I221d3a8fcc181877a1158d17004474d35d8016c9
Commit 54b25c80c8 solved an issue where a
specific scenario involving local channels and a native local RTP bridge
could result in ringback still being heard on a calling channel even
after the call is bridged.
That commit caused many tests in the testsuite to fail with alarming
consequences, such as not sending DialBegin and DialEnd events, and
giving incorrect hangup causes during calls.
This commit reverts the previous commit and implements and alternate
solution. This new solution involves only passing AST_CONTROL_RINGING
frames across local channels if the local channel is in AST_STATE_RING.
Otherwise, the frame does not traverse the local channels. By doing
this, we can ensure that a playtones generator does not get started on
the calling channel but rather is started on the local channel on which
the ringing frame was initially indicated.
ASTERISK-25250 #close
Reported by Etienne Lessard
Change-Id: I3bc87a18a38eb2b68064f732d098edceb5c19f39
Control frames with a -1 payload are used as a special signal to stop
playtones generators on channels. This indication is sent both by
app_dial as well as by ast_answer() when a call is answered in case any
tones were being generated on a calling channel.
This control frame type was made to stop traversing local channel pairs
as an optimization, because it was thought that it was unnecessary to
send these indications, and allowing such unnecessary control frames to
traverse the local channels would cause the local channels to optimize
away less quickly.
As it turns out, through some special magic dialplan code, it is
possible to have a tones being played on a non-local channel, and it is
important for the local channel to convey that the tones should be
stopped. The result of having tones continue to be played on the
non-local channel is that the tones play even once the channel has been
bridged. By not blocking the -1 control frame type, we can ensure that
this situation does not happen.
ASTERISK-25250 #close
Reported by Etienne Lessard
Change-Id: I0bcaac3d70b619afdbd0ca8a8dd708f33fd2f815
Performing a directed call pickup resulted in a deadlock when PJSIP
channels were involved.
A masquerade needs to hold onto the channel locks while it swaps channel
information between the two channels involved in the masquerade. With
PJSIP channels, the fixup routine needed to push a fixup task onto the
PJSIP channel's serializer. Unfortunately, if the serializer was also
processing a task that needed to lock the channel, you get deadlock.
* Added a new control frame that is used to notify the channels that a
masquerade is about to start and when it has completed.
* Added the ability to query taskprocessors if the current thread is the
taskprocessor thread.
* Added the ability to suspend/unsuspend the PJSIP serializer thread so a
masquerade could fixup the PJSIP channel without using the serializer.
ASTERISK-24356 #close
Reported by: rmudgett
Review: https://reviewboard.asterisk.org/r/4034/
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git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/13@424472 65c4cc65-6c06-0410-ace0-fbb531ad65f3
The previous behavior was to simply set the accountcode of an outgoing
channel to the accountcode of the channel initiating the call. It was
done this way a long time ago to allow the accountcode set on the SIP/100
channel to be propagated to a local channel so the dialplan execution on
the Local;2 channel would have the SIP/100 accountcode available.
SIP/100 -> Local;1/Local;2 -> SIP/200
Propagating the SIP/100 accountcode to the local channels is very useful.
Without any dialplan manipulation, all channels in this call would have
the same accountcode.
Using dialplan, you can set a different accountcode on the SIP/200 channel
either by setting the accountcode on the Local;2 channel or by the Dial
application's b(pre-dial), M(macro) or U(gosub) options, or by the
FollowMe application's b(pre-dial) option, or by the Queue application's
macro or gosub options. Before Asterisk v12, the altered accountcode on
SIP/200 will remain until the local channels optimize out and the
accountcode would change to the SIP/100 accountcode.
Asterisk v1.8 attempted to add peeraccount support but ultimately had to
punt on the support. The peeraccount support was rendered useless because
of how the CDR code needed to unconditionally force the caller's
accountcode onto the peer channel's accountcode. The CEL events were thus
intentionally made to always use the channel's accountcode as the
peeraccount value.
With the arrival of Asterisk v12, the situation has improved somewhat so
peeraccount support can be made to work. Using the indicated example, the
the accountcode values become as follows when the peeraccount is set on
SIP/100 before calling SIP/200:
SIP/100 ---> Local;1 ---- Local;2 ---> SIP/200
acct: 100 \/ acct: 200 \/ acct: 100 \/ acct: 200
peer: 200 /\ peer: 100 /\ peer: 200 /\ peer: 100
If a channel already has an accountcode it can only change by the
following explicit user actions:
1) A channel originate method that can specify an accountcode to use.
2) The calling channel propagating its non-empty peeraccount or its
non-empty accountcode if the peeraccount was empty to the outgoing
channel's accountcode before initiating the dial. e.g., Dial and
FollowMe. The exception to this propagation method is Queue. Queue will
only propagate peeraccounts this way only if the outgoing channel does not
have an accountcode.
3) Dialplan using CHANNEL(accountcode).
4) Dialplan using CHANNEL(peeraccount) on the other end of a local
channel pair.
If a channel does not have an accountcode it can get one from the
following places:
1) The channel driver's configuration at channel creation.
2) Explicit user action as already indicated.
3) Entering a basic or stasis-mixing bridge from a peer channel's
peeraccount value.
You can specify the accountcode for an outgoing channel by setting the
CHANNEL(peeraccount) before using the Dial, FollowMe, and Queue
applications. Queue adds the wrinkle that it will not overwrite an
existing accountcode on the outgoing channel with the calling channels
values.
Accountcode and peeraccount values propagate to an outgoing channel before
dialing. Accountcodes also propagate when channels enter or leave a basic
or stasis-mixing bridge. The peeraccount value only makes sense for
mixing bridges with two channels; it is meaningless otherwise.
* Made peeraccount functional by changing accountcode propagation as
described above.
* Fixed CEL extracting the wrong ie value for the peeraccount. This was
done intentionally in Asterisk v1.8 when that version had to punt on
peeraccount.
* Fixed a few places dealing with accountcodes that were reading from
channels without the lock held.
AFS-65 #close
Review: https://reviewboard.asterisk.org/r/3601/
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@419520 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Appending the ;2 to the user supplied ;1 uniqueid to create the ;2 version
if the user did not also supply an extra uniqueid for the ;2 channel
resulted in allocating a buffer that was one byte too small.
* Fix off by one error in ast_unreal_new_channels() when generating the ;2
uniqueid from the user suppled ;1 version.
* Pulled some long assignment lines from if tests to improve line break
readability in ast_unreal_new_channels().
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@417120 65c4cc65-6c06-0410-ace0-fbb531ad65f3
When a channel is destroyed (such as via ast_channel_release in off nominal
paths in core_unreal), it will attempt to free (via ast_free) the channel tech
pvt. This is problematic for a few reasons:
1. The channel tech pvt is an ao2 object in core_unreal. Free'ing the pvt
directly is no good.
2. The channel tech pvt's reference count is dropped just prior to calling
ast_channel_release, resulting in the pvt's destruction. Hence, the
channel destructor is free'ing an invalid pointer.
This patch keeps the dropping of the reference count, but sets the pvt to
NULL on the channel prior to releasing it. This models what would occur if the
channel was hung up directly.
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@414543 65c4cc65-6c06-0410-ace0-fbb531ad65f3
* Fix memory leak in ast_unreal_new_channels(). Made it generate the ;2
uniqueid on a stack variable instead of mallocing it.
* Made send error response to ARI and AMI requests instead of just logging
excessive uniqueid length and allowing truncation. action_originate() and
ari_channels_handle_originate_with_id().
* Fixed minor truncating uniqueid hole when generating the ;2 uniqueid
string length. Created public and internal lengths of uniqueid. The
internal length can handle a max public uniqueid plus an appended ;2.
* free() and ast_free() are NULL tolerant so they don't need a NULL test
before calling.
* Made use better struct initialization format instead of the position
dependent initialization format. Also anything not explicitly initialized
in the struct is initialized to zero by the compiler.
* Made ast_channel_internal_set_fake_ids() use the safer
ast_copy_string() instead of strncpy().
Review: https://reviewboard.asterisk.org/r/3371/
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410950 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Much needed was a way to assign id to objects on creation, and
much change was necessary to accomplish it. Channel uniqueids
and linkedids are split into separate string and creation time
components without breaking linkedid propgation. This allowed
the uniqueid to be specified by the user interface - and those
values are now carried through to channel creation, adding the
assignedids value to every function in the chain including the
channel drivers. For local channels, the second channel can be
specified or left to default to a ;2 suffix of first. In ARI,
bridge, playback, and snoop objects can also be created with a
specified uniqueid.
Along the way, the args order to allocating channels was fixed
in chan_mgcp and chan_gtalk, and linkedid is no longer lost as
masquerade occurs.
(closes issue ASTERISK-23120)
Review: https://reviewboard.asterisk.org/r/3191/
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410158 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This adds channel locks around calls to create channel snapshots as well
as other functions which operate on a channel and then end up
creating a channel snapshot. Functions that expect the channel to be
locked prior to being called have had their documentation updated to
indicate such.
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@403314 65c4cc65-6c06-0410-ace0-fbb531ad65f3
The Dial, Queue, and FollowMe applications need to inhibit the bridging
initial connected line exchange in order to support the 'I' option.
* Replaced the pass_reference flag on ast_bridge_join() with a flags
parameter to pass other flags defined by enum ast_bridge_join_flags.
* Replaced the independent flag on ast_bridge_impart() with a flags
parameter to pass other flags defined by enum ast_bridge_impart_flags.
* Since the Dial, Queue, and FollowMe applications are now the only
callers of ast_bridge_call() and ast_bridge_call_with_flags(), changed the
calling contract to require the initial COLP exchange to already have been
done by the caller.
* Made all callers of ast_bridge_impart() check the return value. It is
important. As a precaution, I also made the compiler complain now if it
is not checked.
* Did some cleanup in parking_tests.c as a result of checking the
ast_bridge_impart() return value.
An independent, but associated change is:
* Reduce stack usage in ast_indicate_data() and add a dropping redundant
connected line verbose message.
(closes issue ASTERISK-22072)
Reported by: Joshua Colp
Review: https://reviewboard.asterisk.org/r/2845/
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The masquerade super test is failing on v12 with high fence violations and
crashing. The fence violations are showing that party id allocated memory
strings are somehow getting corrupted in the
bridge_reconfigured_connected_line_update() function. The invalid string
values happen to be the freed memory fill pattern.
After much puzzling, I deduced that the
bridge_reconfigured_connected_line_update() is copying a string out of the
source channel's caller party id struct just as another thread is updating
it with a new value. The copying thread is using the old string pointer
being freed by the updating thread. A search of the code found the
unreal_colp_redirect_indicate() routine updating the caller party id's
without holding the channel lock.
A latent bug in v1.8 and v11 hatched in v12 because of the bridging and
connected line changes. :)
(issue ASTERISK-22221)
Reported by: Matt Jordan
Review: https://reviewboard.asterisk.org/r/2839/
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The lonely flag is an optional flag for bridge channels that will
make them leave a bridge when a channel leaves if only lonely
channels are in the bridge at that point. This is useful for things
like ending recording and playback channels when they cease to be
interacting with other channels in the bridge.
(closes issue ASTERISK-22117)
Reported by: Matt Jordan
Review: https://reviewboard.asterisk.org/r/2721/
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@396497 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This patch renames the bridging* files to bridge*. This may seem pedantic
and silly, but it fits better in line with current Asterisk naming conventions:
* channel is not "channeling"
* monitor is not "monitoring"
etc.
A bridge is an object. It is a first class citizen in Asterisk. "Bridging" is
the act of using a bridge on a set of channels - and the API that fulfills that
role is more than just the action.
(closes issue ASTERISK-22130)
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@395378 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Adds a new channel driver for creating channels for specific purposes
in bridges, primarily to act as either recorders or announcers. Adds
ARI commands for playing announcements to ever participant in a bridge
as well as for recording a bridge. This patch also includes some
documentation/reponse fixes to related ARI models such as playback
controls.
(closes issue ASTERISK-21592)
Reported by: Matt Jordan
(closes issue ASTERISK-21593)
Reported by: Matt Jordan
Review: https://reviewboard.asterisk.org/r/2670/
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@394809 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This patch does the following:
* It adds a virtual table of callbacks to core_unreal. These callbacks can be
supplied by concrete implementations of "unreal" channel drivers, which lets
the unreal channel driver call specific functionality when it performs some
action. Currently, this is done to notify implementations when an
optimization operation has begun, and when an optimization operation has
succeeded.
* It adds Stasis-Core messages for Local channel bridging and Local channel
optimization. Local channel optimization is now two events: a Begin and an
End. Some consumers of Stasis-Core may want to know when an operation is
beginning so that they can 'prepare' their information; others will be more
concerned about when the operation has completed, so that they can 'fix up'
information. Stasis-Core allows for both, as does AMI.
Review: https://reviewboard.asterisk.org/r/2552
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@393801 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Breaks many things until they can be reworked. A partial list:
chan_agent
chan_dahdi, chan_misdn, chan_iax2 native bridging
app_queue
COLP updates
DTMF attended transfers
Protocol attended transfers
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@389378 65c4cc65-6c06-0410-ace0-fbb531ad65f3