Remove as much trailing whitespace as possible.

Change-Id: I873c1c6d00f447269bd841494459efccdd2c19c0
This commit is contained in:
Sean Bright
2017-12-22 09:23:22 -05:00
parent 9ef97b5a91
commit fd0ca1c3f9
700 changed files with 9249 additions and 9661 deletions

View File

@@ -6,7 +6,7 @@
/*
* GUI layout, structure and management
For the GUI we use SDL to create a large surface (gui->screen) with 4 areas:
remote video on the left, local video on the right, keypad with all controls
and text windows in the center, and source device thumbnails on the top.
@@ -148,7 +148,7 @@ struct gui_info {
int outfd; /* fd for output */
SDL_Surface *keypad; /* the skin for the keypad */
SDL_Rect kp_rect; /* portion of the skin to display - default all */
SDL_Surface *font; /* font to be used */
SDL_Surface *font; /* font to be used */
SDL_Rect font_rects[96]; /* only printable chars */
/* each of the following board has two rectangles,
@@ -189,10 +189,10 @@ static struct gui_info *cleanup_sdl(struct gui_info *gui, int device_num)
if (gui == NULL)
return NULL;
/* unload font file */
/* unload font file */
if (gui->font) {
SDL_FreeSurface(gui->font);
gui->font = NULL;
gui->font = NULL;
}
if (gui->outfd > -1)
@@ -221,7 +221,7 @@ static struct gui_info *cleanup_sdl(struct gui_info *gui, int device_num)
if (gui->thumb_bd_array[i].board) /* may be useless */
delete_board(gui->thumb_bd_array[i].board);
}
ast_free(gui);
SDL_Quit();
return NULL;
@@ -290,7 +290,7 @@ static void show_frame(struct video_desc *env, int out)
return;
p_in = NULL;
b_out = &env->src_dpy[i];
}
}
bmp = gui->win[out].bmp;
SDL_LockYUVOverlay(bmp);
/* output picture info - this is sdl, YUV420P */
@@ -372,7 +372,7 @@ enum skin_area {
/* accumulate digits, possibly call dial if in connected mode */
static void keypad_digit(struct video_desc *env, int digit)
{
{
if (env->owner) { /* we have a call, send the digit */
struct ast_frame f = { AST_FRAME_DTMF, 0 };
@@ -457,7 +457,7 @@ static void keypad_pick_up(struct video_desc *env)
*
* To generate a font we can use the 'fly' command with the
* following script (3 lines with 32 chars each)
size 320,64
name font.png
transparent 0,0,0
@@ -473,7 +473,7 @@ static int gui_output(struct video_desc *env, const char *text)
{
return 1; /* error, not supported */
}
#endif
#endif
static int video_geom(struct fbuf_t *b, const char *s);
static void sdl_setup(struct video_desc *env);
@@ -495,23 +495,23 @@ static int update_device_info(struct video_desc *env, int i)
}
/*! \brief Changes the video output (local video) source, controlling if
* it is already using that video device,
* it is already using that video device,
* and switching the correct fields of env->out.
* grabbers are always open and saved in the device table.
* The secondary or the primary device can be changed,
* according to the "button" parameter:
* the primary device is changed if button = SDL_BUTTON_LEFT;
* the secondary device is changed if button = not SDL_BUTTON_LEFT;
*
*
* the correct message boards of the sources are also updated
* with the new status
*
*
* \param env = pointer to the video environment descriptor
* \param index = index of the device the caller wants to use are primary or secondary device
* \param button = button clicked on the mouse
*
* returns 0 on success,
* returns 1 on error
* returns 1 on error
*/
static int switch_video_out(struct video_desc *env, int index, Uint8 button)
{
@@ -532,7 +532,7 @@ static int switch_video_out(struct video_desc *env, int index, Uint8 button)
ast_log(LOG_WARNING, "switching to %s...\n", env->out.devices[index].name);
/* already open */
if (env->out.devices[index].grabber) {
/* we also have to update the messages in the source
/* we also have to update the messages in the source
message boards below the source windows */
/* first we update the board of the previous source */
if (p == &env->out.device_primary)
@@ -607,7 +607,7 @@ static int turn_on_off(int index, struct video_desc *env)
/* print the new message in the message board */
update_device_info(env, index);
return 2; /* closed */
}
}
}
/*
@@ -620,24 +620,24 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
{
uint8_t index = KEY_OUT_OF_KEYPAD; /* the key or region of the display we clicked on */
struct gui_info *gui = env->gui;
int i; /* integer variable used as iterator */
int x; /* integer variable usable as a container */
/* total width of source device thumbnails */
int src_wins_tot_w = env->out.device_num*(SRC_WIN_W+BORDER)+BORDER;
/* x coordinate of the center of the keypad */
int x0 = MAX(env->rem_dpy.w+gui->keypad->w/2+2*BORDER, src_wins_tot_w/2);
#if 0
ast_log(LOG_WARNING, "event %d %d have %d/%d regions at %p\n",
button.x, button.y, gui->kp_used, gui->kp_size, gui->kp);
#endif
/* for each mousedown we end previous drag */
gui->drag.drag_window = DRAG_NONE;
/* define keypad boundary */
/* XXX this should be extended for clicks on different audio device markers */
if (button.y >= (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0)) {
@@ -662,7 +662,7 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
else if (button.x >= x0 + gui->keypad->w/2)
index = KEY_OUT_OF_KEYPAD;
else if (gui->kp) {
/* we have to calculate the first coordinate
/* we have to calculate the first coordinate
inside the keypad before calling the kp_match_area*/
int x_keypad = button.x - (x0 - gui->keypad->w/2);
/* find the key clicked (if one was clicked) */
@@ -682,7 +682,7 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
else if (button.x < x)
index = KEY_OUT_OF_KEYPAD;
else if (button.x < x + src_wins_tot_w - BORDER) {
/* note that the additional device windows
/* note that the additional device windows
are numbered from left to right
starting from 0, with a maximum of 8, the index associated on a click is:
KEY_SRCS_WIN + number_of_the_window */
@@ -779,7 +779,7 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
if (index == KEY_LOC_DPY && env->out.picture_in_picture &&
button.x >= x0+gui->keypad->w/2+BORDER+pip_loc_x &&
button.x < x0+gui->keypad->w/2+BORDER+pip_loc_x+env->loc_dpy.w/3 &&
button.y >= BORDER+pip_loc_y &&
button.y >= BORDER+pip_loc_y &&
button.y < BORDER+pip_loc_y+env->loc_dpy.h/3) {
/* set the y cordinate to his previous value */
button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
@@ -800,14 +800,14 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
fb->w, fb->h);
video_geom(fb, buf);
sdl_setup(env);
/* writes messages in the source boards, those can be
modified during the execution, because of the events
/* writes messages in the source boards, those can be
modified during the execution, because of the events
this must be done here, otherwise the status of sources will not be
shown after sdl_setup */
for (i = 0; i < env->out.device_num; i++) {
update_device_info(env, i);
}
/* we also have to refresh other boards,
/* we also have to refresh other boards,
to avoid messages to disappear after video resize */
print_message(gui->bd_msg, " \b");
print_message(gui->bd_dialed, " \b");
@@ -1043,7 +1043,7 @@ static void eventhandler(struct video_desc *env, const char *caption)
static SDL_Surface *load_image(const char *file)
{
SDL_Surface *temp;
#ifdef HAVE_SDL_IMAGE
temp = IMG_Load(file);
#else
@@ -1223,7 +1223,7 @@ static void sdl_setup(struct video_desc *env)
const SDL_VideoInfo *info;
int kp_w = 0, kp_h = 0; /* keypad width and height */
struct gui_info *gui = env->gui;
/* Some helper variables used for filling the SDL window */
int x0; /* the x coordinate of the center of the keypad */
int x1; /* userful for calculating of the size of the parent window */
@@ -1231,7 +1231,7 @@ static void sdl_setup(struct video_desc *env)
int src_wins_tot_w; /* total width of the source windows */
int i;
int x; /* useful for the creation of the source windows; */
#ifdef HAVE_X11
const char *e = getenv("SDL_WINDOWID");
@@ -1247,7 +1247,7 @@ static void sdl_setup(struct video_desc *env)
ast_log(LOG_WARNING, "%s error in window\n", __FUNCTION__);
return;
}
}
}
#endif
/*
* initialize the SDL environment. We have one large window
@@ -1294,23 +1294,23 @@ static void sdl_setup(struct video_desc *env)
kp_h = gui->keypad->h;
}
}
/* total width of the thumbnails */
src_wins_tot_w = env->out.device_num*(SRC_WIN_W+BORDER)+BORDER;
/* x coordinate of the center of the keypad */
x0 = MAX(env->rem_dpy.w+kp_w/2+2*BORDER, src_wins_tot_w/2);
/* from center of the keypad to right border */
x1 = MAX(env->loc_dpy.w+kp_w/2+2*BORDER, src_wins_tot_w/2);
/* total width of the SDL window to create */
maxw = x0+x1;
/* total height of the mother window to create */
maxh = MAX( MAX(env->rem_dpy.h, env->loc_dpy.h), kp_h)+2*BORDER;
maxh += env->out.device_num ? (2*BORDER+SRC_WIN_H+SRC_MSG_BD_H) : 0;
gui->screen = SDL_SetVideoMode(maxw, maxh, depth, 0);
if (!gui->screen) {
ast_log(LOG_ERROR, "SDL: could not set video mode - exiting\n");
@@ -1411,9 +1411,9 @@ static void sdl_setup(struct video_desc *env)
#endif /* HAVE_X11 */
y0 = env->out.device_num ? (3*BORDER+SRC_WIN_H+SRC_MSG_BD_H) : BORDER;
SDL_WM_SetCaption("Asterisk console Video Output", NULL);
/* intialize the windows for local and remote video */
if (set_win(gui->screen, &gui->win[WIN_REMOTE], dpy_fmt,
env->rem_dpy.w, env->rem_dpy.h, x0-kp_w/2-BORDER-env->rem_dpy.w, y0))
@@ -1425,7 +1425,7 @@ static void sdl_setup(struct video_desc *env)
env->loc_dpy.w, env->loc_dpy.h,
x0+kp_w/2+BORDER, y0))
goto no_sdl;
/* initialize device_num source windows (thumbnails) and boards
(for a maximum of 9 additional windows and boards) */
x = x0 - src_wins_tot_w/2 + BORDER;