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Prevent duplicate sorcery wizards from being applied to sorcery object types.
This commit contains several changes to sorcery: 1) Application of sorcery configuration based on module name is automatically performed when sorcery is opened for a module. 2) Sorcery will not attempt to apply the same wizard to an object type more than once. 3) Sorcery gives more exact results when attempting to apply a wizard, whether as the default or based on configuration. Sorcery unit tests still pass for me after making these changes. Review: https://reviewboard.asterisk.org/r/3326 ........ Merged revisions 411159 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@411656 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -212,7 +212,7 @@ static struct ast_sorcery *alloc_and_initialize_sorcery(void)
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return NULL;
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}
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if (ast_sorcery_apply_default(sorcery, "test", "realtime", "sorcery_realtime_test") ||
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if ((ast_sorcery_apply_default(sorcery, "test", "realtime", "sorcery_realtime_test") != AST_SORCERY_APPLY_SUCCESS) ||
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ast_sorcery_internal_object_register(sorcery, "test", test_sorcery_object_alloc, NULL, NULL) ||
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!(realtime_objects = ast_config_new())) {
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ast_sorcery_unref(sorcery);
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