Prevent duplicate sorcery wizards from being applied to sorcery object types.

This commit contains several changes to sorcery:

1) Application of sorcery configuration based on module name is automatically performed
when sorcery is opened for a module.
2) Sorcery will not attempt to apply the same wizard to an object type more than once.
3) Sorcery gives more exact results when attempting to apply a wizard, whether as the
default or based on configuration.

Sorcery unit tests still pass for me after making these changes.

Review: https://reviewboard.asterisk.org/r/3326
........

Merged revisions 411159 from http://svn.asterisk.org/svn/asterisk/branches/12


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@411656 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Mark Michelson
2014-04-02 18:57:29 +00:00
parent c704795dcb
commit eefcb79bfb
10 changed files with 100 additions and 54 deletions

View File

@@ -212,7 +212,7 @@ static struct ast_sorcery *alloc_and_initialize_sorcery(void)
return NULL;
}
if (ast_sorcery_apply_default(sorcery, "test", "realtime", "sorcery_realtime_test") ||
if ((ast_sorcery_apply_default(sorcery, "test", "realtime", "sorcery_realtime_test") != AST_SORCERY_APPLY_SUCCESS) ||
ast_sorcery_internal_object_register(sorcery, "test", test_sorcery_object_alloc, NULL, NULL) ||
!(realtime_objects = ast_config_new())) {
ast_sorcery_unref(sorcery);