'queue reset stats' erroneously clears wrapuptime configuration.

Resets each member's lastcall to 0 now.

(closes issue #17262)
Reported by: rain
Patches:
      wrapuptime_reset_fix.diff uploaded by rain (license 327)
Tested by: rain


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@261232 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Paul Belanger
2010-05-05 15:42:07 +00:00
parent b2f59bea24
commit d7ff67179d

View File

@@ -1543,7 +1543,6 @@ static void clear_queue(struct call_queue *q)
q->callscompleted = 0;
q->callsabandoned = 0;
q->callscompletedinsl = 0;
q->wrapuptime = 0;
q->talktime = 0;
if (q->members) {
@@ -1551,6 +1550,7 @@ static void clear_queue(struct call_queue *q)
struct ao2_iterator mem_iter = ao2_iterator_init(q->members, 0);
while ((mem = ao2_iterator_next(&mem_iter))) {
mem->calls = 0;
mem->lastcall = 0;
ao2_ref(mem, -1);
}
ao2_iterator_destroy(&mem_iter);