channels: Spelling fixes

Correct typos of the following word families:

appease
permanently
overriding
residue
silliness
extension
channels
globally
reference
japanese
group
coordinate
registry
information
inconvenience
attempts
cadence
payloads
presence
provisioning
mimics
behavior
width
natively
syslabel
not owning
unquelch
mostly
constants
interesting
active
unequipped
brodmann
commanding
backlogged
without
bitstream
firmware
maintain
exclusive
practically
structs
appearance
range
retransmission
indication
provisional
associating
always
whether
cyrillic
distinctive
components
reinitialized
initialized
capability
switches
occurring
happened
outbound

ASTERISK-29714

Change-Id: Ife52ee89cd2170b684fa651ca72b1cb911a57339
This commit is contained in:
Josh Soref
2021-10-30 21:04:31 -04:00
committed by Joshua Colp
parent e54a9d31f1
commit d46ba42910
24 changed files with 75 additions and 75 deletions

View File

@@ -54,12 +54,12 @@ handled differently according to their location:
enable/disable Picture-in-Picture, freeze the incoming video,
dial numbers, pick up or hang up a call, ...)
Configuration options control the appeareance of the gui:
Configuration options control the appearance of the gui:
keypad = /tmp/kpad2.jpg ; the skin
keypad_font = /tmp/font.png ; the font to use for output
For future implementation, intresting features can be the following:
For future implementation, interesting features can be the following:
- save of the whole SDL window as a picture
- audio output device switching
@@ -231,7 +231,7 @@ static struct gui_info *cleanup_sdl(struct gui_info *gui, int device_num)
* below the source windows
*/
/* costants defined to describe status of devices */
/* constants defined to describe status of devices */
#define IS_PRIMARY 1
#define IS_SECONDARY 2
#define IS_ON 4
@@ -781,13 +781,13 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
button.x < x0+gui->keypad->w/2+BORDER+pip_loc_x+env->loc_dpy.w/3 &&
button.y >= BORDER+pip_loc_y &&
button.y < BORDER+pip_loc_y+env->loc_dpy.h/3) {
/* set the y cordinate to his previous value */
/* set the y coordinate to his previous value */
button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
/* starts dragging the picture inside the picture */
set_drag(&gui->drag, button.x, button.y, DRAG_PIP);
}
else if (index == KEY_LOC_DPY) {
/* set the y cordinate to his previous value */
/* set the y coordinate to his previous value */
button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
/* click in the local display, but not on the PiP */
set_drag(&gui->drag, button.x, button.y, DRAG_LOCAL);
@@ -1057,7 +1057,7 @@ static SDL_Surface *load_image(const char *file)
static void keypad_setup(struct gui_info *gui, const char *kp_file);
/* TODO: consistency checks, check for bpp, widht and height */
/* TODO: consistency checks, check for bpp, width and height */
/* Init the mask image used to grab the action. */
static struct gui_info *gui_init(const char *keypad_file, const char *font)
{