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channels: Spelling fixes
Correct typos of the following word families: appease permanently overriding residue silliness extension channels globally reference japanese group coordinate registry information inconvenience attempts cadence payloads presence provisioning mimics behavior width natively syslabel not owning unquelch mostly constants interesting active unequipped brodmann commanding backlogged without bitstream firmware maintain exclusive practically structs appearance range retransmission indication provisional associating always whether cyrillic distinctive components reinitialized initialized capability switches occurring happened outbound ASTERISK-29714 Change-Id: Ife52ee89cd2170b684fa651ca72b1cb911a57339
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@@ -54,12 +54,12 @@ handled differently according to their location:
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enable/disable Picture-in-Picture, freeze the incoming video,
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dial numbers, pick up or hang up a call, ...)
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Configuration options control the appeareance of the gui:
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Configuration options control the appearance of the gui:
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keypad = /tmp/kpad2.jpg ; the skin
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keypad_font = /tmp/font.png ; the font to use for output
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For future implementation, intresting features can be the following:
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For future implementation, interesting features can be the following:
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- save of the whole SDL window as a picture
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- audio output device switching
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@@ -231,7 +231,7 @@ static struct gui_info *cleanup_sdl(struct gui_info *gui, int device_num)
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* below the source windows
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*/
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/* costants defined to describe status of devices */
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/* constants defined to describe status of devices */
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#define IS_PRIMARY 1
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#define IS_SECONDARY 2
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#define IS_ON 4
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@@ -781,13 +781,13 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
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button.x < x0+gui->keypad->w/2+BORDER+pip_loc_x+env->loc_dpy.w/3 &&
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button.y >= BORDER+pip_loc_y &&
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button.y < BORDER+pip_loc_y+env->loc_dpy.h/3) {
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/* set the y cordinate to his previous value */
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/* set the y coordinate to his previous value */
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button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
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/* starts dragging the picture inside the picture */
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set_drag(&gui->drag, button.x, button.y, DRAG_PIP);
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}
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else if (index == KEY_LOC_DPY) {
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/* set the y cordinate to his previous value */
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/* set the y coordinate to his previous value */
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button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
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/* click in the local display, but not on the PiP */
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set_drag(&gui->drag, button.x, button.y, DRAG_LOCAL);
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@@ -1057,7 +1057,7 @@ static SDL_Surface *load_image(const char *file)
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static void keypad_setup(struct gui_info *gui, const char *kp_file);
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/* TODO: consistency checks, check for bpp, widht and height */
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/* TODO: consistency checks, check for bpp, width and height */
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/* Init the mask image used to grab the action. */
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static struct gui_info *gui_init(const char *keypad_file, const char *font)
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{
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