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Clarify which part of OBJ_MULTIPLE is not implemented, and under what case it
is perfectly fine to use. (Inspired by a question I received about my last commit.) git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@155244 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -511,7 +511,7 @@ Operations on container include:
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can be:
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can be:
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OBJ_UNLINK - to remove the object, once found, from the container.
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OBJ_UNLINK - to remove the object, once found, from the container.
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OBJ_NODATA - don't return the object if found (no ref count change)
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OBJ_NODATA - don't return the object if found (no ref count change)
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OBJ_MULTIPLE - don't stop at first match (not implemented)
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OBJ_MULTIPLE - don't stop at first match (not fully implemented)
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OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
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OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
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search will be done. If not, a traversal is done.
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search will be done. If not, a traversal is done.
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@@ -523,7 +523,7 @@ Operations on container include:
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- flags can be
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- flags can be
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OBJ_UNLINK - to remove the object, once found, from the container.
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OBJ_UNLINK - to remove the object, once found, from the container.
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OBJ_NODATA - don't return the object if found (no ref count change)
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OBJ_NODATA - don't return the object if found (no ref count change)
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OBJ_MULTIPLE - don't stop at first match (not implemented)
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OBJ_MULTIPLE - don't stop at first match (not fully implemented)
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OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
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OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
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search will be done. If not, a traversal is done through
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search will be done. If not, a traversal is done through
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all the hashtable 'buckets'..
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all the hashtable 'buckets'..
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@@ -615,7 +615,10 @@ enum search_flags {
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* its refcount. */
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* its refcount. */
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OBJ_NODATA = (1 << 1),
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OBJ_NODATA = (1 << 1),
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/*! Don't stop at the first match in ao2_callback()
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/*! Don't stop at the first match in ao2_callback()
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* \note This is not fully implemented. */
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* \note This is not fully implemented. Using OBJ_MULTIME with OBJ_NODATA
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* is perfectly fine. The part that is not implemented is the case where
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* multiple objects should be returned by ao2_callback().
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*/
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OBJ_MULTIPLE = (1 << 2),
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OBJ_MULTIPLE = (1 << 2),
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/*! obj is an object of the same type as the one being searched for,
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/*! obj is an object of the same type as the one being searched for,
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* so use the object's hash function for optimized searching.
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* so use the object's hash function for optimized searching.
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