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sorcery: Add support for object staleness
This patch enhances the sorcery API to allow for sorcery wizards to determine if an object is stale. This includes the following: * Sorcery objects now have a timestamp that is set on creation. Since sorcery objects are immutable, this can be used by sorcery wizards to determine if an object is stale. * A new API call has been added, ast_sorcery_is_stale. This API call queries the wizards associated with the object, calling a new callback function 'is_stale'. Note that if a wizard does not support the new callback, objects are always assumed to not be stale. * Unit tests have been added that cover the new API call. Change-Id: Ica93c6a4e8a06c0376ea43e00cf702920b806064
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@@ -312,6 +312,9 @@ struct ast_sorcery_wizard {
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/*! \brief Callback for closing a wizard */
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void (*close)(void *data);
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/* \brief Callback for whether or not the wizard believes the object is stale */
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int (*is_stale)(const struct ast_sorcery *sorcery, void *data, void *object);
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};
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/*! \brief Interface for a sorcery object type observer */
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@@ -1201,6 +1204,20 @@ int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object);
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*/
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int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object);
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/*!
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* \brief Determine if a sorcery object is stale with respect to its backing datastore
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* \since 14.0.0
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*
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* This function will query the wizard(s) backing the particular sorcery object to
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* determine if the in-memory object is now stale. No action is taken to update
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* the object. Callers of this function may use one of the ast_sorcery_retrieve
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* functions to obtain a new instance of the object if desired.
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*
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* \retval 0 the object is not stale
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* \retval 1 the object is stale
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*/
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int ast_sorcery_is_stale(const struct ast_sorcery *sorcery, void *object);
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/*!
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* \brief Decrease the reference count of a sorcery structure
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*
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@@ -1217,6 +1234,16 @@ void ast_sorcery_unref(struct ast_sorcery *sorcery);
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*/
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const char *ast_sorcery_object_get_id(const void *object);
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/*!
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* \since 14.0.0
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* \brief Get when the socery object was created
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*
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* \param object Pointer to a sorcery object
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*
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* \retval The time when the object was created
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*/
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const struct timeval ast_sorcery_object_get_created(const void *object);
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/*!
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* \brief Get the type of a sorcery object
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*
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@@ -129,6 +129,9 @@ struct ast_sorcery_object {
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/*! \brief Extended object fields */
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struct ast_variable *extended;
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/*! \brief Time that the object was created */
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struct timeval created;
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};
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/*! \brief Structure for registered object type */
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@@ -1734,6 +1737,7 @@ void *ast_sorcery_alloc(const struct ast_sorcery *sorcery, const char *type, con
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details->object->id = ast_strdup(id);
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}
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details->object->created = ast_tvnow();
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ast_copy_string(details->object->type, type, sizeof(details->object->type));
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if (aco_set_defaults(&object_type->type, id, details)) {
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@@ -2143,6 +2147,35 @@ int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
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return object_wizard ? 0 : -1;
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}
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int ast_sorcery_is_stale(const struct ast_sorcery *sorcery, void *object)
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{
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const struct ast_sorcery_object_details *details = object;
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
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struct ast_sorcery_object_wizard *found_wizard;
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int res = 0;
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int i;
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if (!object_type) {
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return -1;
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}
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AST_VECTOR_RW_RDLOCK(&object_type->wizards);
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for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
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found_wizard = AST_VECTOR_GET(&object_type->wizards, i);
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if (found_wizard->wizard->callbacks.is_stale) {
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res |= found_wizard->wizard->callbacks.is_stale(sorcery, found_wizard->data, object);
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ast_debug(5, "After calling wizard '%s', object '%s' is %s\n",
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found_wizard->wizard->callbacks.name,
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ast_sorcery_object_get_id(object),
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res ? "stale" : "not stale");
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}
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}
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return res;
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}
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void ast_sorcery_unref(struct ast_sorcery *sorcery)
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{
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if (sorcery) {
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@@ -2161,6 +2194,12 @@ const char *ast_sorcery_object_get_id(const void *object)
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return details->object->id;
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}
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const struct timeval ast_sorcery_object_get_created(const void *object)
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{
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const struct ast_sorcery_object_details *details = object;
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return details->object->created;
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}
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const char *ast_sorcery_object_get_type(const void *object)
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{
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const struct ast_sorcery_object_details *details = object;
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@@ -138,6 +138,9 @@ struct sorcery_test_caching {
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/*! \brief Whether the object has been deleted from the cache or not */
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unsigned int deleted:1;
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/*! \brief Whether the object is stale or not */
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unsigned int is_stale:1;
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/*! \brief Object to return when asked */
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struct test_sorcery_object object;
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};
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@@ -217,6 +220,12 @@ static int sorcery_test_delete(const struct ast_sorcery *sorcery, void *data, vo
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return 0;
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}
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static int sorcery_test_is_stale(const struct ast_sorcery *sorcery, void *data, void *object)
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{
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cache.is_stale = 1;
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return 1;
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}
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/*! \brief Dummy sorcery wizards, not actually used so we only populate the name and nothing else */
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static struct ast_sorcery_wizard test_wizard = {
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.name = "test",
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@@ -234,6 +243,7 @@ static struct ast_sorcery_wizard test_wizard2 = {
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.retrieve_id = sorcery_test_retrieve_id,
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.update = sorcery_test_update,
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.delete = sorcery_test_delete,
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.is_stale = sorcery_test_is_stale,
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};
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static void sorcery_observer_created(const void *object)
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@@ -2223,6 +2233,84 @@ AST_TEST_DEFINE(object_delete_uncreated)
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return AST_TEST_PASS;
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}
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AST_TEST_DEFINE(object_is_stale)
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{
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RAII_VAR(struct ast_sorcery *, sorcery, NULL, ast_sorcery_unref);
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RAII_VAR(struct ast_sorcery_wizard *, wizard1, &test_wizard, ast_sorcery_wizard_unregister);
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RAII_VAR(struct ast_sorcery_wizard *, wizard2, &test_wizard2, ast_sorcery_wizard_unregister);
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RAII_VAR(struct test_sorcery_object *, obj1, NULL, ao2_cleanup);
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RAII_VAR(struct test_sorcery_object *, obj2, NULL, ao2_cleanup);
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switch (cmd) {
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case TEST_INIT:
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info->name = "object_is_stale";
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info->category = "/main/sorcery/";
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info->summary = "sorcery object staleness unit test";
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info->description =
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"Test whether sorcery will query a wizard correctly if asked\n"
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"if an object is stale.";
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return AST_TEST_NOT_RUN;
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case TEST_EXECUTE:
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break;
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}
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if (ast_sorcery_wizard_register(&test_wizard)) {
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ast_test_status_update(test, "Failed to register a perfectly valid sorcery wizard\n");
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return AST_TEST_FAIL;
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}
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if (ast_sorcery_wizard_register(&test_wizard2)) {
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ast_test_status_update(test, "Failed to register a perfectly valid sorcery wizard\n");
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return AST_TEST_FAIL;
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}
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if (!(sorcery = ast_sorcery_open())) {
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ast_test_status_update(test, "Failed to open sorcery structure\n");
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return AST_TEST_FAIL;
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}
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if ((ast_sorcery_apply_default(sorcery, "test", "test", NULL) != AST_SORCERY_APPLY_SUCCESS) ||
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ast_sorcery_internal_object_register(sorcery, "test", test_sorcery_object_alloc, NULL, NULL)) {
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return AST_TEST_FAIL;
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}
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ast_sorcery_object_field_register_nodoc(sorcery, "test", "bob", "5", OPT_UINT_T, 0, FLDSET(struct test_sorcery_object, bob));
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ast_sorcery_object_field_register_nodoc(sorcery, "test", "joe", "10", OPT_UINT_T, 0, FLDSET(struct test_sorcery_object, joe));
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ast_sorcery_object_field_register_custom_nodoc(sorcery, "test", "jim", "444", jim_handler, NULL, jim_vl, 0, 0);
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ast_sorcery_object_field_register_custom_nodoc(sorcery, "test", "jack", "888,999", jack_handler, jack_str, NULL, 0, 0);
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if ((ast_sorcery_apply_default(sorcery, "test2", "test2", "test2data") != AST_SORCERY_APPLY_SUCCESS) ||
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ast_sorcery_internal_object_register(sorcery, "test2", test_sorcery_object_alloc, NULL, NULL)) {
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return AST_TEST_FAIL;
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}
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ast_sorcery_object_field_register_nodoc(sorcery, "test2", "bob", "5", OPT_UINT_T, 0, FLDSET(struct test_sorcery_object, bob));
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ast_sorcery_object_field_register_nodoc(sorcery, "test2", "joe", "10", OPT_UINT_T, 0, FLDSET(struct test_sorcery_object, joe));
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ast_sorcery_object_field_register_custom_nodoc(sorcery, "test2", "jim", "444", jim_handler, NULL, jim_vl, 0, 0);
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ast_sorcery_object_field_register_custom_nodoc(sorcery, "test2", "jack", "888,999", jack_handler, jack_str, NULL, 0, 0);
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if (!(obj1 = ast_sorcery_alloc(sorcery, "test", "blah"))) {
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ast_test_status_update(test, "Failed to allocate a known object type\n");
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return AST_TEST_FAIL;
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}
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if (!(obj2 = ast_sorcery_alloc(sorcery, "test2", "blah"))) {
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ast_test_status_update(test, "Failed to allocate a known object type\n");
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return AST_TEST_FAIL;
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}
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/* The 'test' wizard has no is_stale callback */
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ast_test_validate(test, ast_sorcery_is_stale(sorcery, obj1) == 0);
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/* The 'test2' wizard should return stale */
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ast_test_validate(test, ast_sorcery_is_stale(sorcery, obj2) == 1);
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ast_test_validate(test, cache.is_stale == 1);
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return AST_TEST_PASS;
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}
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AST_TEST_DEFINE(caching_wizard_behavior)
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{
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struct ast_flags flags = { CONFIG_FLAG_NOCACHE };
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@@ -3505,6 +3593,7 @@ static int unload_module(void)
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AST_TEST_UNREGISTER(object_update_uncreated);
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AST_TEST_UNREGISTER(object_delete);
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AST_TEST_UNREGISTER(object_delete_uncreated);
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AST_TEST_UNREGISTER(object_is_stale);
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AST_TEST_UNREGISTER(caching_wizard_behavior);
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AST_TEST_UNREGISTER(object_type_observer);
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AST_TEST_UNREGISTER(configuration_file_wizard);
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@@ -3561,6 +3650,7 @@ static int load_module(void)
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AST_TEST_REGISTER(object_update_uncreated);
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AST_TEST_REGISTER(object_delete);
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AST_TEST_REGISTER(object_delete_uncreated);
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AST_TEST_REGISTER(object_is_stale);
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AST_TEST_REGISTER(caching_wizard_behavior);
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AST_TEST_REGISTER(object_type_observer);
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AST_TEST_REGISTER(configuration_file_wizard);
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