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sorcery: Create sorcery instance registry.
In order to retrieve an arbitrary sorcery instance from a dialplan function (or any place else) there needs to be a registry of sorcery instances. ast_sorcery_init now creates a hashtab as a registry. ast_sorcery_open now checks the hashtab for an existing sorcery instance matching the caller's module name. If it finds one, it bumps the refcount and returns it. If not, it creates a new sorcery instance, adds it to the hashtab, then returns it. ast_sorcery_retrieve_by_module_name is a new function that does a hashtab lookup by module name. It can be called by the future dialplan function. res_pjsip/config_system needed a small change to share the main res_pjsip sorcery instance. tests/test_sorcery was updated to include a test for the registry. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3184/ ........ Merged revisions 408518 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@408519 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -120,7 +120,7 @@ int ast_sip_initialize_system(void)
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ast_sorcery_apply_default(system_sorcery, "system", "config", "pjsip.conf,criteria=type=system");
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if (ast_sorcery_object_register(system_sorcery, "system", system_alloc, NULL, system_apply)) {
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if (ast_sorcery_object_register_no_reload(system_sorcery, "system", system_alloc, NULL, system_apply)) {
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ast_log(LOG_ERROR, "Failed to register with sorcery (is res_sorcery_config loaded?)\n");
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ast_sorcery_unref(system_sorcery);
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system_sorcery = NULL;
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@@ -156,13 +156,21 @@ int ast_sip_initialize_system(void)
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system = ast_sorcery_alloc(system_sorcery, "system", NULL);
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if (!system) {
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ast_log(LOG_ERROR, "Unable to allocate default system config.\n");
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ast_sorcery_unref(system_sorcery);
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return -1;
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}
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if (system_apply(system_sorcery, system)) {
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ast_log(LOG_ERROR, "Failed to apply default system config.\n");
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ast_sorcery_unref(system_sorcery);
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return -1;
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}
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return 0;
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}
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void ast_sip_destroy_system(void)
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{
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ast_sorcery_unref(system_sorcery);
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}
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