Fix needless queue breakage for 2.95 (bug #3993) but this DOES NOT MEAN WE WILL WORK TOWARDS 2.95 IN THE FUTURE!

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@5439 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Mark Spencer
2005-04-09 18:43:04 +00:00
parent d0bca8cd77
commit a0fdba74dc

View File

@@ -265,7 +265,6 @@ struct ast_call_queue {
char moh[80]; /* Music On Hold class to be used */
char announce[80]; /* Announcement to play when call is answered */
char context[80]; /* Exit context */
struct {
unsigned int monjoin:1;
unsigned int dead:1;
unsigned int joinempty:2;
@@ -276,7 +275,6 @@ struct ast_call_queue {
unsigned int timeoutrestart:1;
unsigned int announceholdtime:2;
unsigned int strategy:3;
};
int announcefrequency; /* How often to announce their position */
int roundingseconds; /* How many seconds do we round to? */
int holdtime; /* Current avg holdtime, based on recursive boxcar filter */