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Fix needless queue breakage for 2.95 (bug #3993) but this DOES NOT MEAN WE WILL WORK TOWARDS 2.95 IN THE FUTURE!
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@5439 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -265,7 +265,6 @@ struct ast_call_queue {
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char moh[80]; /* Music On Hold class to be used */
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char moh[80]; /* Music On Hold class to be used */
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char announce[80]; /* Announcement to play when call is answered */
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char announce[80]; /* Announcement to play when call is answered */
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char context[80]; /* Exit context */
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char context[80]; /* Exit context */
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struct {
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unsigned int monjoin:1;
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unsigned int monjoin:1;
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unsigned int dead:1;
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unsigned int dead:1;
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unsigned int joinempty:2;
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unsigned int joinempty:2;
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@@ -276,7 +275,6 @@ struct ast_call_queue {
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unsigned int timeoutrestart:1;
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unsigned int timeoutrestart:1;
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unsigned int announceholdtime:2;
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unsigned int announceholdtime:2;
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unsigned int strategy:3;
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unsigned int strategy:3;
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};
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int announcefrequency; /* How often to announce their position */
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int announcefrequency; /* How often to announce their position */
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int roundingseconds; /* How many seconds do we round to? */
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int roundingseconds; /* How many seconds do we round to? */
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int holdtime; /* Current avg holdtime, based on recursive boxcar filter */
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int holdtime; /* Current avg holdtime, based on recursive boxcar filter */
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