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Refactored the rest of the message types to use the STASIS_MESSAGE_TYPE_*
macros. git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@388751 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -53,7 +53,7 @@ static const struct {
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{ "dnd", AST_PRESENCE_DND},
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};
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struct stasis_message_type *presence_state_type;
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STASIS_MESSAGE_TYPE_DEFN(ast_presence_state_message_type);
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struct stasis_topic *presence_state_topic_all;
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struct stasis_caching_topic *presence_state_topic_cached;
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@@ -289,11 +289,6 @@ int ast_presence_state_changed(enum ast_presence_state state,
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return ast_presence_state_changed_literal(state, subtype, message, buf);
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}
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struct stasis_message_type *ast_presence_state_message_type(void)
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{
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return presence_state_type;
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}
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struct stasis_topic *ast_presence_state_topic_all(void)
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{
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return presence_state_topic_all;
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@@ -321,14 +316,12 @@ static void presence_state_engine_cleanup(void)
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presence_state_topic_all = NULL;
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ao2_cleanup(presence_state_topic_cached);
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presence_state_topic_cached = NULL;
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ao2_cleanup(presence_state_type);
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presence_state_type = NULL;
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STASIS_MESSAGE_TYPE_CLEANUP(ast_presence_state_message_type);
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}
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int ast_presence_state_engine_init(void)
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{
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presence_state_type = stasis_message_type_create("ast_presence_state_message");
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if (!presence_state_type) {
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if (STASIS_MESSAGE_TYPE_INIT(ast_presence_state_message_type) != 0) {
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return -1;
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}
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