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app_followme: Add a prompt to be read when a call is connected
This patch adds the ability to configure a prompt which will be read to the "winner" who pressed 1 (or the configured value) and received the call. ASTERISK-24372 #close Change-Id: I6ec1c6c883347f7d1e1f597189544993c8d65272
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@@ -39,7 +39,11 @@ status_prompt=>followme/status
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sorry_prompt=>followme/sorry
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; The global default for 'I'm sorry, but we were unable to locate your party' message.
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;
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;
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connecting_prompt=>
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; The global default sound file name for 'Please say hello to the caller' message.
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; Setting to an empty string skips playing the prompt. The default is no prompt
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; file name.
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[default]
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musicclass=>default
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; The moh class that should be used for the caller while they are waiting to be connected.
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@@ -95,3 +99,9 @@ status_prompt=>followme/status
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sorry_prompt=>followme/sorry
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; The 'I'm sorry, but we were unable to locate your party' message prompt. Default
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; is the global default.
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;
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connecting_prompt=>
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; The sound file name for 'Please say hello to the caller' message. Default is the
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; global default.
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;
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