app_followme: Add a prompt to be read when a call is connected

This patch adds the ability to configure a prompt which will be read
to the "winner" who pressed 1 (or the configured value) and received
the call.

ASTERISK-24372 #close

Change-Id: I6ec1c6c883347f7d1e1f597189544993c8d65272
This commit is contained in:
ghjm
2017-12-27 18:44:31 -05:00
committed by Richard Mudgett
parent ee893774c0
commit 86b484dec7
3 changed files with 39 additions and 2 deletions

View File

@@ -39,7 +39,11 @@ status_prompt=>followme/status
sorry_prompt=>followme/sorry
; The global default for 'I'm sorry, but we were unable to locate your party' message.
;
;
connecting_prompt=>
; The global default sound file name for 'Please say hello to the caller' message.
; Setting to an empty string skips playing the prompt. The default is no prompt
; file name.
[default]
musicclass=>default
; The moh class that should be used for the caller while they are waiting to be connected.
@@ -95,3 +99,9 @@ status_prompt=>followme/status
sorry_prompt=>followme/sorry
; The 'I'm sorry, but we were unable to locate your party' message prompt. Default
; is the global default.
;
connecting_prompt=>
; The sound file name for 'Please say hello to the caller' message. Default is the
; global default.
;