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audiohooks: Remove redundant codec translations when using audiohooks
The main frame read and write handlers in main/channel.c don't use the optimum placement in the processing flow for calling audiohooks callbacks, as far as codec translation is concerned. This change places the audiohooks callback code: * After the channel read translation if the frame is not linear before the translation, thereby increasing the chance that the frame is linear as required by audiohooks * Before the channel write translation if the frame is linear at this point This prevents the audiohooks code from instantiating additional translation paths to/from linear where a linear frame format is already available, saving valuable CPU cycles ASTERISK-26419 Change-Id: I6edd5771f0740e758e7eb42558b953f046c01f8f
This commit is contained in:
committed by
Joshua Colp
parent
7126194187
commit
7af7490e42
@@ -3914,6 +3914,7 @@ static struct ast_frame *__ast_read(struct ast_channel *chan, int dropaudio)
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struct ast_frame *readq_tail = AST_LIST_LAST(ast_channel_readq(chan));
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struct ast_control_read_action_payload *read_action_payload;
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struct ast_party_connected_line connected;
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int hooked = 0;
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/* if the channel driver returned more than one frame, stuff the excess
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into the readq for the next ast_read call
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@@ -4191,15 +4192,22 @@ static struct ast_frame *__ast_read(struct ast_channel *chan, int dropaudio)
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break;
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}
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}
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/* Send frame to audiohooks if present */
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if (ast_channel_audiohooks(chan)) {
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/*
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* Send frame to audiohooks if present, if frametype is linear, to preserve
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* functional compatibility with previous behavior. If not linear, hold off
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* until transcoding is done where we are more likely to have a linear frame
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*/
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if (ast_channel_audiohooks(chan) && ast_format_cache_is_slinear(f->subclass.format)) {
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/* Place hooked after declaration */
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struct ast_frame *old_frame = f;
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hooked = 1;
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f = ast_audiohook_write_list(chan, ast_channel_audiohooks(chan), AST_AUDIOHOOK_DIRECTION_READ, f);
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if (old_frame != f) {
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ast_frfree(old_frame);
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}
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}
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if (ast_channel_monitor(chan) && ast_channel_monitor(chan)->read_stream) {
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/* XXX what does this do ? */
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#ifndef MONITOR_CONSTANT_DELAY
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@@ -4242,6 +4250,16 @@ static struct ast_frame *__ast_read(struct ast_channel *chan, int dropaudio)
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}
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}
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/* Second chance at hooking a linear frame, also the last chance */
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if (ast_channel_audiohooks(chan) && !hooked) {
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struct ast_frame *old_frame = f;
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f = ast_audiohook_write_list(chan, ast_channel_audiohooks(chan), AST_AUDIOHOOK_DIRECTION_READ, f);
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if (old_frame != f) {
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ast_frfree(old_frame);
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}
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}
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/*
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* It is possible for the translation process on the channel to have
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* produced multiple frames from the single input frame we passed it; if
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@@ -5032,6 +5050,7 @@ int ast_write(struct ast_channel *chan, struct ast_frame *fr)
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int res = -1;
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struct ast_frame *f = NULL;
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int count = 0;
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int hooked = 0;
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/*Deadlock avoidance*/
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while(ast_channel_trylock(chan)) {
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@@ -5149,6 +5168,22 @@ int ast_write(struct ast_channel *chan, struct ast_frame *fr)
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apply_plc(chan, fr);
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}
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/*
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* Send frame to audiohooks if present, if frametype is linear (else, later as per
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* previous behavior)
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*/
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if (ast_channel_audiohooks(chan)) {
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if (ast_format_cache_is_slinear(fr->subclass.format)) {
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struct ast_frame *old_frame;
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hooked = 1;
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old_frame = fr;
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fr = ast_audiohook_write_list(chan, ast_channel_audiohooks(chan), AST_AUDIOHOOK_DIRECTION_WRITE, fr);
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if (old_frame != fr) {
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ast_frfree(old_frame);
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}
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}
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}
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/* If the frame is in the raw write format, then it's easy... just use the frame - otherwise we will have to translate */
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if (ast_format_cmp(fr->subclass.format, ast_channel_rawwriteformat(chan)) == AST_FORMAT_CMP_EQUAL) {
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f = fr;
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@@ -5186,7 +5221,7 @@ int ast_write(struct ast_channel *chan, struct ast_frame *fr)
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break;
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}
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if (ast_channel_audiohooks(chan)) {
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if (ast_channel_audiohooks(chan) && !hooked) {
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struct ast_frame *prev = NULL, *new_frame, *cur, *dup;
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int freeoldlist = 0;
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