core_unreal.c: Fix memory leak in ast_unreal_new_channels()

When the channel tech is multistream capable, the reference to
chan_topology was passed to the new channel.  When the channel tech
isn't multistream capable, the reference to chan_topology was never
released.  "Local" channels are multistream capable so it didn't
affect them but the confbridge "CBAnn" and the bridge_media
"Recorder" channels are not so they caused a leak every time one
of them was created.

Also added tracing to ast_stream_topology_alloc() and
stream_topology_destroy() to assist with debugging.

Resolves: #938
(cherry picked from commit e434203810)
This commit is contained in:
George Joseph
2024-10-15 11:11:28 -06:00
committed by Asterisk Development Team
parent b104c5837d
commit 5989b1ea02
2 changed files with 8 additions and 6 deletions

View File

@@ -641,27 +641,30 @@ struct ast_stream *ast_stream_create_resolved(struct ast_stream *pending_stream,
static void stream_topology_destroy(void *data)
{
struct ast_stream_topology *topology = data;
SCOPE_ENTER(4, "Topology: %p: %s\n", topology, ast_str_tmp(128, ast_stream_topology_to_str(topology, &STR_TMP)));
AST_VECTOR_CALLBACK_VOID(&topology->streams, ast_stream_free);
AST_VECTOR_FREE(&topology->streams);
SCOPE_EXIT_RTN("Destroyed: %p\n", topology);
}
#define TOPOLOGY_INITIAL_STREAM_COUNT 2
struct ast_stream_topology *ast_stream_topology_alloc(void)
{
struct ast_stream_topology *topology;
SCOPE_ENTER(4, "Topology Create\n");
topology = ao2_alloc_options(sizeof(*topology), stream_topology_destroy, AO2_ALLOC_OPT_LOCK_NOLOCK);
if (!topology) {
return NULL;
SCOPE_EXIT_RTN_VALUE(NULL, "Allocation failed\n");
}
if (AST_VECTOR_INIT(&topology->streams, TOPOLOGY_INITIAL_STREAM_COUNT)) {
ao2_ref(topology, -1);
topology = NULL;
SCOPE_EXIT_RTN_VALUE(NULL, "Vector init failed\n");
}
return topology;
SCOPE_EXIT_RTN_VALUE(topology, "Created: %p\n", topology);
}
struct ast_stream_topology *ast_stream_topology_clone(