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sorcery: Add API to insert/remove a wizard to/from an object type's list
Currently you can 'apply' a wizard to an object type but the wizard always goes at the end of the object type's wizard list. This patch adds a new ast_sorcery_insert_wizard_mapping function that allows you to insert a wizard anyplace in the list. I.E. You could add a caching wizard to an object type and place it before all wizards. ast_sorcery_get_wizard_mapping_count and ast_sorcery_get_wizard_mapping were added to allow examination of the mapping list. ast_sorcery_remove_mapping was added to remove a mapping by name. As part of this patch, the object type's wizard list was converted from an ao2_container to an AST_VECTOR_RW. A new test was added to test_sorcery for this capability. ASTERISK-25044 #close Change-Id: I9d2469a9296b2698082c0989e25e6848dc403b57
This commit is contained in:
273
main/sorcery.c
273
main/sorcery.c
@@ -43,6 +43,7 @@ ASTERISK_REGISTER_FILE()
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#include "asterisk/taskprocessor.h"
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#include "asterisk/threadpool.h"
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#include "asterisk/json.h"
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#include "asterisk/vector.h"
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/* To prevent DEBUG_FD_LEAKS from interfering with things we undef open and close */
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#undef open
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@@ -86,6 +87,35 @@ ASTERISK_REGISTER_FILE()
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/*! \brief Thread pool for observers */
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static struct ast_threadpool *threadpool;
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/*! \brief Structure for an internal wizard instance */
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struct ast_sorcery_internal_wizard {
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/*!
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* \brief Wizard interface itself
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* \warning Callbacks must always be declared first in this structure
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* so an ao2_ref on &callbacks will adjust the ref count on
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* internal_wizard.
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*/
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struct ast_sorcery_wizard callbacks;
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/*! \brief Observers */
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struct ao2_container *observers;
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};
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/*! \brief Structure for a wizard instance which operates on objects */
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struct ast_sorcery_object_wizard {
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/*! \brief Wizard interface itself */
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struct ast_sorcery_internal_wizard *wizard;
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/*! \brief Unique data for the wizard */
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void *data;
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/*! \brief Wizard is acting as an object cache */
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unsigned int caching:1;
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};
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/*! \brief Interface for a sorcery object type wizards */
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AST_VECTOR_RW(ast_sorcery_object_wizards, struct ast_sorcery_object_wizard *);
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/*! \brief Structure for internal sorcery object information */
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struct ast_sorcery_object {
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/*! \brief Unique identifier of this object */
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@@ -119,7 +149,7 @@ struct ast_sorcery_object_type {
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sorcery_diff_handler diff;
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/*! \brief Wizard instances */
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struct ao2_container *wizards;
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struct ast_sorcery_object_wizards wizards;
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/*! \brief Object fields */
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struct ao2_container *fields;
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@@ -176,27 +206,6 @@ struct ast_sorcery_object_field {
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intptr_t args[];
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};
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/*! \brief Structure for an internal wizard instance */
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struct ast_sorcery_internal_wizard {
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/*! \brief Wizard interface itself */
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struct ast_sorcery_wizard callbacks;
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/*! \brief Observers */
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struct ao2_container *observers;
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};
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/*! \brief Structure for a wizard instance which operates on objects */
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struct ast_sorcery_object_wizard {
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/*! \brief Wizard interface itself */
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struct ast_sorcery_internal_wizard *wizard;
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/*! \brief Unique data for the wizard */
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void *data;
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/*! \brief Wizard is acting as an object cache */
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unsigned int caching:1;
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};
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/*! \brief Full structure for sorcery */
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struct ast_sorcery {
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/*! \brief Container for known object types */
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@@ -789,7 +798,10 @@ static void sorcery_object_type_destructor(void *obj)
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{
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struct ast_sorcery_object_type *object_type = obj;
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ao2_cleanup(object_type->wizards);
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AST_VECTOR_RW_WRLOCK(&object_type->wizards);
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AST_VECTOR_CALLBACK_VOID(&object_type->wizards, ao2_cleanup);
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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AST_VECTOR_RW_FREE(&object_type->wizards);
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ao2_cleanup(object_type->fields);
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ao2_cleanup(object_type->observers);
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@@ -806,6 +818,7 @@ static void sorcery_object_type_destructor(void *obj)
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/*! \brief Internal function which allocates an object type structure */
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static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *type, const char *module)
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{
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#define INITIAL_WIZARD_VECTOR_SIZE 5
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struct ast_sorcery_object_type *object_type;
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char uuid[AST_UUID_STR_LEN];
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@@ -814,7 +827,7 @@ static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *typ
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}
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/* Order matters for object wizards */
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if (!(object_type->wizards = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, sorcery_wizard_cmp))) {
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if (AST_VECTOR_RW_INIT(&object_type->wizards, INITIAL_WIZARD_VECTOR_SIZE) != 0) {
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ao2_ref(object_type, -1);
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return NULL;
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}
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@@ -864,7 +877,7 @@ static void sorcery_object_wizard_destructor(void *obj)
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{
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struct ast_sorcery_object_wizard *object_wizard = obj;
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if (object_wizard->data) {
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if (object_wizard->data && object_wizard->wizard->callbacks.close) {
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object_wizard->wizard->callbacks.close(object_wizard->data);
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}
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@@ -875,9 +888,73 @@ static void sorcery_object_wizard_destructor(void *obj)
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ao2_cleanup(object_wizard->wizard);
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}
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/*! \brief Internal function which creates an object type and adds a wizard mapping */
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enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery,
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const char *type, const char *module, const char *name, const char *data, unsigned int caching)
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/*! \brief Return the number of wizards mapped to an object type */
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int ast_sorcery_get_wizard_mapping_count(struct ast_sorcery *sorcery,
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const char *type)
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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if (!object_type) {
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return -1;
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}
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return AST_VECTOR_SIZE(&object_type->wizards);
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}
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int ast_sorcery_get_wizard_mapping(struct ast_sorcery *sorcery,
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const char *type, int index, struct ast_sorcery_wizard **wizard, void **data)
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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struct ast_sorcery_object_wizard *owizard;
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if (!object_type) {
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return -1;
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}
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if (index < 0 || index >= AST_VECTOR_SIZE(&object_type->wizards)) {
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return -1;
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}
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owizard = AST_VECTOR_GET(&object_type->wizards, index);
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if (wizard != NULL) {
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*wizard = &(owizard->wizard->callbacks);
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ao2_bump(owizard->wizard);
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} else {
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return -1;
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}
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if (data != NULL) {
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*data = owizard->data;
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}
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return 0;
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}
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/*! \brief Internal function removes a wizard mapping */
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int __ast_sorcery_remove_wizard_mapping(struct ast_sorcery *sorcery,
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const char *type, const char *module, const char *name)
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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int res;
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if (!object_type) {
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return -1;
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}
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AST_VECTOR_RW_WRLOCK(&object_type->wizards);
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#define WIZARD_NAME_COMPARE(a, b) (strcmp((a)->wizard->callbacks.name, (b)) == 0)
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res = AST_VECTOR_REMOVE_CMP_ORDERED(&object_type->wizards, name, WIZARD_NAME_COMPARE, ao2_cleanup);
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#undef WIZARD_NAME_COMPARE
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return res;
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}
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/*! \brief Internal function which creates an object type and inserts a wizard mapping */
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enum ast_sorcery_apply_result __ast_sorcery_insert_wizard_mapping(struct ast_sorcery *sorcery,
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const char *type, const char *module, const char *name, const char *data,
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unsigned int caching, int position)
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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RAII_VAR(struct ast_sorcery_internal_wizard *, wizard, ao2_find(wizards, name, OBJ_KEY), ao2_cleanup);
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@@ -899,19 +976,23 @@ enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorc
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created = 1;
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}
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AST_VECTOR_RW_WRLOCK(&object_type->wizards);
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if (!created) {
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struct ast_sorcery_wizard *found;
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struct ast_sorcery_object_wizard *found;
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found = ao2_find(object_type->wizards, wizard, OBJ_SEARCH_OBJECT);
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#define WIZARD_COMPARE(a, b) ((a)->wizard == (b))
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found = AST_VECTOR_GET_CMP(&object_type->wizards, wizard, WIZARD_COMPARE);
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#undef WIZARD_COMPARE
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if (found) {
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ast_debug(1, "Wizard %s already applied to object type %s\n",
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wizard->callbacks.name, object_type->name);
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ao2_cleanup(found);
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return AST_SORCERY_APPLY_DUPLICATE;
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}
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}
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if (wizard->callbacks.open && !(object_wizard->data = wizard->callbacks.open(data))) {
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return AST_SORCERY_APPLY_FAIL;
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}
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@@ -920,7 +1001,16 @@ enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorc
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object_wizard->wizard = ao2_bump(wizard);
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object_wizard->caching = caching;
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ao2_link(object_type->wizards, object_wizard);
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if (position == AST_SORCERY_WIZARD_POSITION_LAST) {
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position = AST_VECTOR_SIZE(&object_type->wizards);
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}
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if (AST_VECTOR_INSERT_AT(&object_type->wizards, position, object_wizard) != 0) {
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return AST_SORCERY_APPLY_FAIL;
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}
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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ao2_bump(object_wizard);
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if (created) {
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ao2_link(sorcery->types, object_type);
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@@ -932,6 +1022,14 @@ enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorc
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return AST_SORCERY_APPLY_SUCCESS;
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}
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/*! \brief Internal function which creates an object type and adds a wizard mapping */
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enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery,
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const char *type, const char *module, const char *name, const char *data, unsigned int caching)
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{
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return __ast_sorcery_insert_wizard_mapping(sorcery, type, module, name, data,
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caching, AST_SORCERY_WIZARD_POSITION_LAST);
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}
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enum ast_sorcery_apply_result __ast_sorcery_apply_config(struct ast_sorcery *sorcery, const char *name, const char *module)
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{
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struct ast_flags flags = { 0 };
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@@ -1260,7 +1358,9 @@ static int sorcery_object_load(void *obj, void *arg, int flags)
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NOTIFY_INSTANCE_OBSERVERS(details->sorcery->observers, object_type_loading,
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details->sorcery->module_name, details->sorcery, type->name, details->reload);
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ao2_callback(type->wizards, OBJ_NODATA, sorcery_wizard_load, details);
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AST_VECTOR_RW_RDLOCK(&type->wizards);
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AST_VECTOR_CALLBACK(&type->wizards, sorcery_wizard_load, NULL, details, 0);
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AST_VECTOR_RW_UNLOCK(&type->wizards);
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NOTIFY_INSTANCE_OBSERVERS(details->sorcery->observers, object_type_loaded,
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details->sorcery->module_name, details->sorcery, type->name, details->reload);
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@@ -1700,31 +1800,31 @@ void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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void *object = NULL;
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struct ao2_iterator i;
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struct ast_sorcery_object_wizard *wizard;
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int i;
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unsigned int cached = 0;
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if (!object_type || ast_strlen_zero(id)) {
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return NULL;
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}
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i = ao2_iterator_init(object_type->wizards, 0);
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for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
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AST_VECTOR_RW_RDLOCK(&object_type->wizards);
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for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
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struct ast_sorcery_object_wizard *wizard =
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AST_VECTOR_GET(&object_type->wizards, i);
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if (wizard->wizard->callbacks.retrieve_id &&
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!(object = wizard->wizard->callbacks.retrieve_id(sorcery, wizard->data, object_type->name, id))) {
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continue;
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}
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cached = wizard->caching;
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ao2_ref(wizard, -1);
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break;
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}
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ao2_iterator_destroy(&i);
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if (!cached && object) {
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ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
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AST_VECTOR_CALLBACK(&object_type->wizards, sorcery_cache_create, NULL, object, 0);
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}
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return object;
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}
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@@ -1733,8 +1833,7 @@ void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const ch
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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void *object = NULL;
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struct ao2_iterator i;
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struct ast_sorcery_object_wizard *wizard;
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int i;
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unsigned int cached = 0;
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if (!object_type) {
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@@ -1748,9 +1847,11 @@ void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const ch
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}
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}
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/* Inquire with the available wizards for retrieval */
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i = ao2_iterator_init(object_type->wizards, 0);
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for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
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AST_VECTOR_RW_RDLOCK(&object_type->wizards);
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for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
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struct ast_sorcery_object_wizard *wizard =
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AST_VECTOR_GET(&object_type->wizards, i);
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if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
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if (wizard->wizard->callbacks.retrieve_multiple) {
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wizard->wizard->callbacks.retrieve_multiple(sorcery, wizard->data, object_type->name, object, fields);
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@@ -1767,15 +1868,14 @@ void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const ch
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cached = wizard->caching;
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ao2_ref(wizard, -1);
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break;
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}
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ao2_iterator_destroy(&i);
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/* If we are returning a single object and it came from a non-cache source create it in any caches */
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if (!(flags & AST_RETRIEVE_FLAG_MULTIPLE) && !cached && object) {
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ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
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AST_VECTOR_CALLBACK(&object_type->wizards, sorcery_cache_create, NULL, object, 0);
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}
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return object;
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}
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@@ -1784,22 +1884,24 @@ struct ao2_container *ast_sorcery_retrieve_by_regex(const struct ast_sorcery *so
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{
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
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struct ao2_container *objects;
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struct ao2_iterator i;
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struct ast_sorcery_object_wizard *wizard;
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int i;
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if (!object_type || !(objects = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
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return NULL;
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}
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i = ao2_iterator_init(object_type->wizards, 0);
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for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
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AST_VECTOR_RW_RDLOCK(&object_type->wizards);
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for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
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struct ast_sorcery_object_wizard *wizard =
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AST_VECTOR_GET(&object_type->wizards, i);
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if (!wizard->wizard->callbacks.retrieve_regex) {
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continue;
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}
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wizard->wizard->callbacks.retrieve_regex(sorcery, wizard->data, object_type->name, objects, regex);
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}
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ao2_iterator_destroy(&i);
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AST_VECTOR_RW_UNLOCK(&object_type->wizards);
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return objects;
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}
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@@ -1846,7 +1948,9 @@ int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
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{
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const struct ast_sorcery_object_details *details = object;
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
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RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
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struct ast_sorcery_object_wizard *object_wizard = NULL;
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struct ast_sorcery_object_wizard *found_wizard;
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int i;
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struct sorcery_details sdetails = {
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.sorcery = sorcery,
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.obj = object,
|
||||
@@ -1856,14 +1960,21 @@ int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, &sdetails)) &&
|
||||
ao2_container_count(object_type->observers)) {
|
||||
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
|
||||
AST_VECTOR_RW_RDLOCK(&object_type->wizards);
|
||||
for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
|
||||
found_wizard = AST_VECTOR_GET(&object_type->wizards, i);
|
||||
if (sorcery_wizard_create(found_wizard, &sdetails, 0) == (CMP_MATCH | CMP_STOP)) {
|
||||
object_wizard = found_wizard;
|
||||
if(ao2_container_count(object_type->observers)) {
|
||||
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
|
||||
|
||||
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_create, invocation)) {
|
||||
ao2_cleanup(invocation);
|
||||
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_create, invocation)) {
|
||||
ao2_cleanup(invocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AST_VECTOR_RW_UNLOCK(&object_type->wizards);
|
||||
|
||||
return object_wizard ? 0 : -1;
|
||||
}
|
||||
@@ -1905,7 +2016,9 @@ int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
|
||||
{
|
||||
const struct ast_sorcery_object_details *details = object;
|
||||
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
|
||||
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
|
||||
struct ast_sorcery_object_wizard *object_wizard = NULL;
|
||||
struct ast_sorcery_object_wizard *found_wizard;
|
||||
int i;
|
||||
struct sorcery_details sdetails = {
|
||||
.sorcery = sorcery,
|
||||
.obj = object,
|
||||
@@ -1915,14 +2028,21 @@ int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, &sdetails)) &&
|
||||
ao2_container_count(object_type->observers)) {
|
||||
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
|
||||
AST_VECTOR_RW_RDLOCK(&object_type->wizards);
|
||||
for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
|
||||
found_wizard = AST_VECTOR_GET(&object_type->wizards, i);
|
||||
if (sorcery_wizard_update(found_wizard, &sdetails, 0) == (CMP_MATCH | CMP_STOP)) {
|
||||
object_wizard = found_wizard;
|
||||
if (ao2_container_count(object_type->observers)) {
|
||||
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
|
||||
|
||||
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_update, invocation)) {
|
||||
ao2_cleanup(invocation);
|
||||
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_update, invocation)) {
|
||||
ao2_cleanup(invocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AST_VECTOR_RW_UNLOCK(&object_type->wizards);
|
||||
|
||||
return object_wizard ? 0 : -1;
|
||||
}
|
||||
@@ -1964,7 +2084,9 @@ int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
|
||||
{
|
||||
const struct ast_sorcery_object_details *details = object;
|
||||
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
|
||||
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
|
||||
struct ast_sorcery_object_wizard *object_wizard = NULL;
|
||||
struct ast_sorcery_object_wizard *found_wizard;
|
||||
int i;
|
||||
struct sorcery_details sdetails = {
|
||||
.sorcery = sorcery,
|
||||
.obj = object,
|
||||
@@ -1974,14 +2096,21 @@ int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, &sdetails)) &&
|
||||
ao2_container_count(object_type->observers)) {
|
||||
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
|
||||
AST_VECTOR_RW_RDLOCK(&object_type->wizards);
|
||||
for (i = 0; i < AST_VECTOR_SIZE(&object_type->wizards); i++) {
|
||||
found_wizard = AST_VECTOR_GET(&object_type->wizards, i);
|
||||
if (sorcery_wizard_delete(found_wizard, &sdetails, 0) == (CMP_MATCH | CMP_STOP)) {
|
||||
object_wizard = found_wizard;
|
||||
if (ao2_container_count(object_type->observers)) {
|
||||
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
|
||||
|
||||
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_delete, invocation)) {
|
||||
ao2_cleanup(invocation);
|
||||
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_delete, invocation)) {
|
||||
ao2_cleanup(invocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AST_VECTOR_RW_UNLOCK(&object_type->wizards);
|
||||
|
||||
return object_wizard ? 0 : -1;
|
||||
}
|
||||
|
Reference in New Issue
Block a user