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Sorcery: Create human friendly serializer names.
Sorcery name formats: sorcery/<type>-<seq> -- Sorcery thread pool serializer Change-Id: Idc2e5d3dbab15c825b97c38c028319a0d2315c47
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@@ -820,7 +820,7 @@ static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *typ
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{
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#define INITIAL_WIZARD_VECTOR_SIZE 5
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struct ast_sorcery_object_type *object_type;
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char uuid[AST_UUID_STR_LEN];
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char tps_name[AST_TASKPROCESSOR_MAX_NAME + 1];
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if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
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return NULL;
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@@ -853,12 +853,10 @@ static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *typ
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return NULL;
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}
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if (!ast_uuid_generate_str(uuid, sizeof(uuid))) {
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ao2_ref(object_type, -1);
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return NULL;
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}
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/* Create name with seq number appended. */
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ast_taskprocessor_build_name(tps_name, sizeof(tps_name), "sorcery/%s", type);
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if (!(object_type->serializer = ast_threadpool_serializer(uuid, threadpool))) {
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if (!(object_type->serializer = ast_threadpool_serializer(tps_name, threadpool))) {
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ao2_ref(object_type, -1);
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return NULL;
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}
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