mirror of
https://github.com/asterisk/asterisk.git
synced 2025-09-03 11:25:35 +00:00
more localization of sdl stuff
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@94813 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -46,6 +46,9 @@ struct gui_info {
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#ifdef HAVE_SDL_TTF
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TTF_Font *font; /* font to be used */
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#endif
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/* support for display. */
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SDL_Surface *screen; /* the main window */
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int outfd; /* fd for output */
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SDL_Surface *keypad; /* the pixmap for the keypad */
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int kp_size, kp_used;
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@@ -82,13 +85,12 @@ static void cleanup_sdl(struct video_desc *env)
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}
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bzero(gui->win, sizeof(gui->win));
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/* XXX free the keys entries */
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gui->screen = NULL; /* XXX check reference */
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ast_mutex_destroy(&(env->in.dec_in_lock));
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ast_free(gui);
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env->gui = NULL;
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}
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SDL_Quit();
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env->screen = NULL; /* XXX check reference */
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if (env->sdl_ok)
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ast_mutex_destroy(&(env->in.dec_in_lock));
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}
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/*
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@@ -108,7 +110,7 @@ static void show_frame(struct video_desc *env, int out)
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SDL_Overlay *bmp;
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struct gui_info *gui = env->gui;
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if (!env->sdl_ok)
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if (!gui)
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return;
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if (out == WIN_LOCAL) { /* webcam/x11 to sdl */
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@@ -329,7 +331,7 @@ static int gui_output(struct video_desc *env, const char *text)
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SDL_Rect dest = {gui->win[WIN_KEYPAD].rect.x + x, y};
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/* clean surface each rewrite */
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SDL_BlitSurface(gui->keypad, NULL, env->screen, &gui->win[WIN_KEYPAD].rect);
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SDL_BlitSurface(gui->keypad, NULL, gui->screen, &gui->win[WIN_KEYPAD].rect);
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output = TTF_RenderText_Solid(gui->font, text, color);
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if (output == NULL) {
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@@ -337,7 +339,7 @@ static int gui_output(struct video_desc *env, const char *text)
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return 1;
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}
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SDL_BlitSurface(output, NULL, env->screen, &dest);
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SDL_BlitSurface(output, NULL, gui->screen, &dest);
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SDL_UpdateRects(gui->keypad, 1, &gui->win[WIN_KEYPAD].rect);
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SDL_FreeSurface(output);
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@@ -742,6 +744,7 @@ static void sdl_setup(struct video_desc *env)
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int depth, maxw, maxh;
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const SDL_VideoInfo *info = SDL_GetVideoInfo();
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int kp_w = 0, kp_h = 0; /* keypad width and height */
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int sdl_ok = 0;
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/* We want at least 16bpp to support YUV overlays.
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* E.g with SDL_VIDEODRIVER = aalib the default is 8
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@@ -762,31 +765,31 @@ static void sdl_setup(struct video_desc *env)
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env->gui = gui_init(env);
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ast_log(LOG_WARNING, "gui_init returned %p\n", env->gui);
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if (env->gui) {
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keypad_setup(env);
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ast_log(LOG_WARNING, "keypad_setup returned %p %d\n",
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env->gui->keypad, env->gui->kp_used);
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if (env->gui->keypad) {
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kp_w = env->gui->keypad->w;
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kp_h = env->gui->keypad->h;
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}
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if (!env->gui)
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goto no_sdl;
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keypad_setup(env);
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ast_log(LOG_WARNING, "keypad_setup returned %p %d\n",
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env->gui->keypad, env->gui->kp_used);
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if (env->gui->keypad) {
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kp_w = env->gui->keypad->w;
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kp_h = env->gui->keypad->h;
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}
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#define BORDER 5 /* border around our windows */
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maxw = env->in.rem_dpy.w + env->out.loc_dpy.w + kp_w;
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maxh = MAX( MAX(env->in.rem_dpy.h, env->out.loc_dpy.h), kp_h);
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maxw += 4 * BORDER;
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maxh += 2 * BORDER;
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env->screen = SDL_SetVideoMode(maxw, maxh, depth, 0);
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if (!env->screen) {
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env->gui->screen = SDL_SetVideoMode(maxw, maxh, depth, 0);
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if (!env->gui->screen) {
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ast_log(LOG_ERROR, "SDL: could not set video mode - exiting\n");
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goto no_sdl;
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}
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SDL_WM_SetCaption("Asterisk console Video Output", NULL);
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if (set_win(env->screen, &env->gui->win[WIN_REMOTE], dpy_fmt,
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if (set_win(env->gui->screen, &env->gui->win[WIN_REMOTE], dpy_fmt,
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env->in.rem_dpy.w, env->in.rem_dpy.h, BORDER, BORDER))
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goto no_sdl;
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if (set_win(env->screen, &env->gui->win[WIN_LOCAL], dpy_fmt,
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if (set_win(env->gui->screen, &env->gui->win[WIN_LOCAL], dpy_fmt,
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env->out.loc_dpy.w, env->out.loc_dpy.h,
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3*BORDER+env->in.rem_dpy.w + kp_w, BORDER))
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goto no_sdl;
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@@ -800,15 +803,15 @@ static void sdl_setup(struct video_desc *env)
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dest->y = BORDER;
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dest->w = env->gui->keypad->w;
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dest->h = env->gui->keypad->h;
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SDL_BlitSurface(env->gui->keypad, NULL, env->screen, dest);
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SDL_UpdateRects(env->screen, 1, dest);
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SDL_BlitSurface(env->gui->keypad, NULL, env->gui->screen, dest);
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SDL_UpdateRects(env->gui->screen, 1, dest);
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}
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env->in.dec_in_cur = &env->in.dec_in[0];
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env->in.dec_in_dpy = NULL; /* nothing to display */
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env->sdl_ok = 1;
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sdl_ok = 1;
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no_sdl:
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if (env->sdl_ok == 0) /* free resources in case of errors */
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if (!sdl_ok) /* free resources in case of errors */
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cleanup_sdl(env);
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}
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