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https://github.com/asterisk/asterisk.git
synced 2025-09-03 03:20:57 +00:00
Remove zombie state from threadpool altogether.
After giving it some consideration, there's no real use for zombie threads. Listeners can't really use the current number of zombie threads as a way of gauging activity, zombifying threads is just an extra step before they die that really serves no purpose, and since there's no way to re-animate zombies, the operation does not need to be around. I also fixed up some miscellaneous compilation errors that were lingering from some past revisions. git-svn-id: https://origsvn.digium.com/svn/asterisk/team/mmichelson/threadpool@377211 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -45,11 +45,6 @@ struct ast_threadpool {
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* Idle threads are those that are currenly waiting to run tasks
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*/
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struct ao2_container *idle_threads;
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/*!
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* \brief The container of zombie threads.
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* Zombie threads may be running tasks, but they are scheduled to die soon
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*/
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struct ao2_container *zombie_threads;
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/*!
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* \brief The main taskprocessor
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*
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@@ -84,7 +79,7 @@ struct ast_threadpool {
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* This is done for three main reasons
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* 1) It ensures that listeners are given an accurate portrayal
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* of the threadpool's current state. In other words, when a listener
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* gets told a count of active, idle and zombie threads, it does not
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* gets told a count of active and idle threads, it does not
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* need to worry that internal state of the threadpool might be different
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* from what it has been told.
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* 2) It minimizes the locking required in both the threadpool and in
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@@ -101,20 +96,7 @@ struct ast_threadpool {
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enum worker_state {
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/*! The worker is either active or idle */
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ALIVE,
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/*!
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* The worker has been asked to shut down but
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* may still be in the process of executing tasks.
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* This transition happens when the threadpool needs
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* to shrink and needs to kill active threads in order
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* to do so.
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*/
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ZOMBIE,
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/*!
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* The worker has been asked to shut down. Typically
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* only idle threads go to this state directly, but
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* active threads may go straight to this state when
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* the threadpool is shut down.
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*/
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/*! The worker has been asked to shut down. */
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DEAD,
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};
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@@ -128,7 +110,7 @@ static void *worker_start(void *arg);
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static struct worker_thread *worker_thread_alloc(struct ast_threadpool *pool);
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static int worker_idle(struct worker_thread *worker);
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static void worker_set_state(struct worker_thread *worker, enum worker_state state);
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static int worker_shutdown(void *obj, void *arg, int flags);
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static void worker_shutdown(struct worker_thread *worker);
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/*!
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* \brief Notify the threadpool listener that the state has changed.
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@@ -140,9 +122,8 @@ static void threadpool_send_state_changed(struct ast_threadpool *pool)
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{
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int active_size = ao2_container_count(pool->active_threads);
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int idle_size = ao2_container_count(pool->idle_threads);
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int zombie_size = ao2_container_count(pool->zombie_threads);
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pool->listener->callbacks->state_changed(pool->listener, active_size, idle_size, zombie_size);
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pool->listener->callbacks->state_changed(pool->listener, active_size, idle_size);
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}
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/*!
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@@ -220,41 +201,6 @@ static void threadpool_active_thread_idle(struct ast_threadpool *pool,
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ast_taskprocessor_push(pool->control_tps, queued_active_thread_idle, pair);
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}
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/*!
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* \brief Kill a zombie thread
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*
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* This runs from the threadpool's control taskprocessor thread.
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*
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* \param data A thread_worker_pair containing the threadpool and the zombie thread
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* \return 0
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*/
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static int queued_zombie_thread_dead(void *data)
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{
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struct thread_worker_pair *pair = data;
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ao2_unlink(pair->pool, pair->worker);
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threadpool_send_state_changed(pair->pool);
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ao2_ref(pair, -1);
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return 0;
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}
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/*!
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* \brief Queue a task to kill a zombie thread
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*
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* This is called by a worker thread when it acknowledges that it is time for
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* it to die.
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*/
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static void threadpool_zombie_thread_dead(struct ast_threadpool *pool,
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struct worker_thread *worker)
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{
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struct thread_worker_pair *pair = thread_worker_pair_alloc(pool, worker);
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if (!pair) {
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return;
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}
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ast_taskprocessor_push(pool->control_tps, queued_zombie_thread_dead, pair);
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}
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/*!
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* \brief Execute a task in the threadpool
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*
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@@ -322,10 +268,6 @@ static void *threadpool_alloc(struct ast_taskprocessor_listener *listener)
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if (!pool->idle_threads) {
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return NULL;
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}
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pool->zombie_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
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if (!pool->zombie_threads) {
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return NULL;
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}
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pool->tps = listener->tps;
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@@ -470,11 +412,9 @@ static void threadpool_tps_emptied(struct ast_taskprocessor_listener *listener)
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static void threadpool_tps_shutdown(struct ast_taskprocessor_listener *listener)
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{
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struct ast_threadpool *pool = listener->private_data;
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int flags = (OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA | OBJ_MULTIPLE);
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ao2_cleanup(pool->active_threads);
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ao2_cleanup(pool->idle_threads);
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ao2_cleanup(pool->zombie_threads);
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}
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/*!
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@@ -537,7 +477,6 @@ static void grow(struct ast_threadpool *pool, int delta)
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*/
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static int kill_threads(void *obj, void *arg, int flags)
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{
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struct worker_thread *worker = obj;
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int *num_to_kill = arg;
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if ((*num_to_kill)-- > 0) {
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@@ -547,46 +486,12 @@ static int kill_threads(void *obj, void *arg, int flags)
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}
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}
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/*!
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* \brief ao2 callback to zombify a set number of threads.
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*
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* Threads will be zombified as long as as the counter has not reached
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* zero. The counter is decremented with each thread that is zombified.
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*
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* Zombifying a thread involves removing it from its current container,
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* adding it to the zombie container, and changing the state of the
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* worker to a zombie
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*
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* This callback is called from the threadpool control taskprocessor thread.
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*
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* \param obj The worker thread that may be zombified
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* \param arg The pool to which the worker belongs
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* \param data The counter
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* \param flags Unused
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* \retval CMP_MATCH The zombified thread should be removed from its current container
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* \retval CMP_STOP Stop attempting to zombify threads
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*/
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static int zombify_threads(void *obj, void *arg, void *data, int flags)
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{
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struct worker_thread *worker = obj;
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struct ast_threadpool *pool = arg;
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int *num_to_zombify = data;
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if ((*num_to_zombify)-- > 0) {
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ao2_link(pool->zombie_threads, worker);
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worker_set_state(worker, ZOMBIE);
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return CMP_MATCH;
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} else {
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return CMP_STOP;
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}
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}
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/*!
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* \brief Remove threads from the threadpool
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*
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* The preference is to kill idle threads. However, if there are
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* more threads to remove than there are idle threads, then active
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* threads will be zombified instead.
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* threads will be removed too.
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*
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* This function is called from the threadpool control taskprocessor thread.
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*
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@@ -595,20 +500,15 @@ static int zombify_threads(void *obj, void *arg, void *data, int flags)
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*/
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static void shrink(struct ast_threadpool *pool, int delta)
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{
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/*
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* Preference is to kill idle threads, but
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* we'll move on to deactivating active threads
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* if we have to
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*/
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int idle_threads = ao2_container_count(pool->idle_threads);
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int idle_threads_to_kill = MIN(delta, idle_threads);
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int active_threads_to_zombify = delta - idle_threads_to_kill;
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int active_threads_to_kill = delta - idle_threads_to_kill;
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ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NOLOCK,
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kill_threads, &idle_threads_to_kill);
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ao2_callback_data(pool->active_threads, OBJ_UNLINK | OBJ_NOLOCK,
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zombify_threads, pool, &active_threads_to_zombify);
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ao2_callback(pool->active_threads, OBJ_UNLINK | OBJ_NOLOCK,
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kill_threads, &active_threads_to_kill);
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}
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/*!
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@@ -629,7 +529,7 @@ struct set_size_data {
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static struct set_size_data *set_size_data_alloc(struct ast_threadpool *pool,
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unsigned int size)
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{
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struct set_size_data *ssd = ao2_alloc(sizeof(*ssd), set_size_data_destroy);
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struct set_size_data *ssd = ao2_alloc(sizeof(*ssd), NULL);
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if (!ssd) {
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return NULL;
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}
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@@ -654,22 +554,20 @@ static int queued_set_size(void *data)
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{
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struct set_size_data *ssd = data;
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struct ast_threadpool *pool = ssd->pool;
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unsigned int num_threads = ssd->size;
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/* We don't count zombie threads as being "live when potentially resizing */
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unsigned int new_size = ssd->size;
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unsigned int current_size = ao2_container_count(pool->active_threads) +
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ao2_container_count(pool->idle_threads);
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if (current_size == num_threads) {
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if (current_size == new_size) {
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ast_log(LOG_NOTICE, "Not changing threadpool size since new size %u is the same as current %u\n",
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num_threads, current_size);
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new_size, current_size);
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return 0;
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}
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if (current_size < num_threads) {
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grow(pool, num_threads - current_size);
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if (current_size < new_size) {
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grow(pool, new_size - current_size);
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} else {
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shrink(pool, current_size - num_threads);
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shrink(pool, current_size - new_size);
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}
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threadpool_send_state_changed(pool);
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@@ -777,8 +675,6 @@ static int worker_thread_cmp(void *obj, void *arg, int flags)
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*/
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static void worker_shutdown(struct worker_thread *worker)
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{
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struct worker_thread *worker = obj;
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worker_set_state(worker, DEAD);
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if (worker->thread != AST_PTHREADT_NULL) {
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pthread_join(worker->thread, NULL);
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@@ -866,18 +762,6 @@ static void worker_active(struct worker_thread *worker)
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alive = worker_idle(worker);
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}
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}
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/* Reaching this portion means the thread is
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* on death's door. It may have been killed while
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* it was idle, in which case it can just die
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* peacefully. If it's a zombie, though, then
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* it needs to let the pool know so
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* that the thread can be removed from the
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* list of zombie threads.
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*/
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if (worker->state == ZOMBIE) {
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threadpool_zombie_thread_dead(worker->pool, worker);
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}
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}
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/*!
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