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Fix Common Typo's.
Fix instances of:
* Retreive
* Recieve
* other then
* different then
* Repeated words ("the the", "an an", "and and", etc).
* othterwise, teh
ASTERISK-24198 #close
Change-Id: I3809a9c113b92fd9d0d9f9bac98e9c66dc8b2d31
This commit is contained in:
@@ -319,7 +319,7 @@ static int goto_line(char *buf, char *name, int id, char *args, struct adsi_scri
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else if (!strcasecmp(page, "COMM"))
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cmd = 0x80;
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else {
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ast_log(LOG_WARNING, "Expecting either 'INFO' or 'COMM' page, got got '%s' at line %d of %s\n", page, lineno, script);
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ast_log(LOG_WARNING, "Expecting either 'INFO' or 'COMM' page, got '%s' at line %d of %s\n", page, lineno, script);
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return 0;
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}
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@@ -1352,7 +1352,7 @@ static int sendmail(struct minivm_template *template, struct minivm_account *vmu
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prep_email_sub_vars(chan, vmu, cidnum, cidname, dur, date, counter);
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/* Find email address to use */
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/* If there's a server e-mail address in the account, use that, othterwise template */
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/* If there's a server e-mail address in the account, use that, otherwise template */
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fromemail = ast_strlen_zero(vmu->serveremail) ? template->serveremail : vmu->serveremail;
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/* Find name to user for server e-mail */
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@@ -39,7 +39,7 @@
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<para>The number of things</para>
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</parameter>
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<parameter name="filename" required="true">
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<para>File name stem for the noun that is the the name of the things</para>
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<para>File name stem for the noun that is the name of the things</para>
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</parameter>
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</syntax>
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<description>
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@@ -171,7 +171,7 @@ struct skel_level_state {
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};
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/*! \brief Object to hold level config information.
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* \note This object should hold a reference to an an object that holds state across reloads.
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* \note This object should hold a reference to an object that holds state across reloads.
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* The other fields are just examples of the kind of data that might be stored in an level.
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*/
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struct skel_level {
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@@ -191,7 +191,7 @@ struct skel_level {
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* the running game.
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*/
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struct skel_current_game {
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uint32_t total_games; /*! The total number of games for this call to to the app */
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uint32_t total_games; /*! The total number of games for this call to the app */
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uint32_t games_left; /*! How many games are left to play in this set */
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uint32_t cheat; /*! Whether or not cheating was enabled for the game */
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struct skel_level *level_info; /*! The level information for the running game */
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@@ -1315,7 +1315,7 @@ static void populate_defaults(struct ast_vm_user *vmu)
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}
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/*!
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* \brief Sets a a specific property value.
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* \brief Sets a specific property value.
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* \param vmu The voicemail user object to work with.
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* \param var The name of the property to be set.
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* \param value The value to be set to the property.
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@@ -4746,7 +4746,7 @@ static void copy_plain_file(char *frompath, char *topath)
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/*!
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* \brief Removes the voicemail sound and information file.
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* \param file The path to the sound file. This will be the the folder and message index, without the extension.
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* \param file The path to the sound file. This will be the folder and message index, without the extension.
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*
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* This is used by the DELETE macro when voicemails are stored on the file system.
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*
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@@ -8168,7 +8168,7 @@ static int notify_new_message(struct ast_channel *chan, struct ast_vm_user *vmu,
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*
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* When in the leave message mode (is_new_message == 1):
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* - allow the leaving of a message for ourselves. (Will not allow us to forward a message to ourselves, when is_new_message == 0).
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* - attempt to determine the context and and mailbox, and then invoke leave_message() function to record and store the message.
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* - attempt to determine the context and mailbox, and then invoke leave_message() function to record and store the message.
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*
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* When in the forward message mode (is_new_message == 0):
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* - retrieves the current message to be forwarded
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@@ -8269,7 +8269,7 @@ static int forward_message(struct ast_channel *chan, char *context, struct vm_st
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old_exten = ast_strdupa(ast_channel_exten(chan));
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old_priority = ast_channel_priority(chan);
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/* call the the Directory, changes the channel */
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/* call the Directory, changes the channel */
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snprintf(vmcontext, sizeof(vmcontext), "%s,,v", context ? context : "default");
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res = pbx_exec(chan, directory_app, vmcontext);
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