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res_sorcery_memory_cache: Implement expire_on_reload option.
This change implements the expire_on_reload option for memory caches. If enabled and a reload is performed all objects within the cache will be expired and the cache emptied. ASTERISK-25067 Reported by: Matt Jordan Change-Id: Id46aa1957d660556700e689e195eed57c989b85e
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@@ -888,6 +888,15 @@ static void sorcery_memory_cache_load(void *data, const struct ast_sorcery *sorc
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*/
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static void sorcery_memory_cache_reload(void *data, const struct ast_sorcery *sorcery, const char *type)
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{
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struct sorcery_memory_cache *cache = data;
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if (!cache->expire_on_reload) {
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return;
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}
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ao2_wrlock(cache->objects);
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remove_all_from_cache(cache);
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ao2_unlock(cache->objects);
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}
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/*!
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