add support for textareas, used for various dialog windows on the gui.

The main code to implement the textarea is in console_board.c,
and uses a simple png image with the font, blitting characters
on the designated areas of the main screen.
Additionally we provide some annotations in the image used
as a skin to indicate which areas are used for text messages.
(images will be committed separately).
At the moment the dialog area is only used to display a running
counter, just as a proof of concept.



git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@97280 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Luigi Rizzo
2008-01-08 23:09:44 +00:00
parent 12964661f2
commit 11c492aaec
4 changed files with 402 additions and 58 deletions

View File

@@ -659,6 +659,8 @@ static struct ast_frame *get_video_frames(struct video_desc *env, struct ast_fra
return v->enc->enc_encap(&v->enc_out, v->mtu, tail);
}
int print_message(struct board *b, const char *s);
/*
* Helper thread to periodically poll the video source and enqueue the
* generated frames to the channel's queue.
@@ -715,6 +717,10 @@ static void *video_thread(void *arg)
int fd = chan->alertpipe[1];
char *caption = NULL, buf[160];
sprintf(buf, "%d \r", count);
if (env->gui)
print_message(env->gui->bd_msg, buf);
/* determine if video format changed */
if (count++ % 10 == 0) {
if (env->out.sendvideo)