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Tidy up precipitation (#3023)
Fixes #2953 This is an attempt to fix the issue with precipitation amount and percentage mixup. I have created a separate `precipitationPercentage`-variable where the probability of rain can be stored. The config options now has the old `showPrecipitationAmount` in addition to a new setting: `showPrecipitationProbability` (shows the likelihood of rain). <details> <summary>Examples</summary> ### Yr I tested the Yr weather provider for a Norwegian city Bergen that has a lot of rain. I have removed properties that are irrelevant for this demo from the config-samples below. Config: ```js { module: "weather", config: { weatherProvider: "yr", type: "current", showPrecipitationAmount: true, showPrecipitationProbability: true } }, { module: "weather", config: { weatherProvider: "yr", type: "hourly", showPrecipitationAmount: true, showPrecipitationProbability: true } }, { module: "weather", config: { weatherProvider: "yr", type: "daily", showPrecipitationAmount: true, showPrecipitationProbability: true } } ``` Result:<br/> <img width="444" alt="screenshot" src="https://user-images.githubusercontent.com/34011212/216775423-4e37345c-f915-47e5-8551-7c544ebd24b1.png"> </details> --------- Co-authored-by: Magnus Marthinsen <magmar@online.no> Co-authored-by: Veeck <github@veeck.de>
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@@ -186,7 +186,7 @@ WeatherProvider.register("openweathermap", {
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weather.maxTemperature = Math.max.apply(null, maxTemp);
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weather.rain = rain;
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weather.snow = snow;
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weather.precipitation = weather.rain + weather.snow;
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weather.precipitationAmount = (weather.rain ?? 0) + (weather.snow ?? 0);
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// push weather information to days array
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days.push(weather);
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// create new weather-object
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@@ -216,20 +216,12 @@ WeatherProvider.register("openweathermap", {
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minTemp.push(forecast.main.temp_min);
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maxTemp.push(forecast.main.temp_max);
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if (forecast.hasOwnProperty("rain")) {
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if (this.config.units === "imperial" && !isNaN(forecast.rain["3h"])) {
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rain += forecast.rain["3h"] / 25.4;
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} else if (!isNaN(forecast.rain["3h"])) {
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rain += forecast.rain["3h"];
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}
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if (forecast.hasOwnProperty("rain") && !isNaN(forecast.rain["3h"])) {
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rain += forecast.rain["3h"];
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}
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if (forecast.hasOwnProperty("snow")) {
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if (this.config.units === "imperial" && !isNaN(forecast.snow["3h"])) {
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snow += forecast.snow["3h"] / 25.4;
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} else if (!isNaN(forecast.snow["3h"])) {
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snow += forecast.snow["3h"];
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}
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if (forecast.hasOwnProperty("snow") && !isNaN(forecast.snow["3h"])) {
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snow += forecast.snow["3h"];
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}
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}
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@@ -239,7 +231,7 @@ WeatherProvider.register("openweathermap", {
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weather.maxTemperature = Math.max.apply(null, maxTemp);
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weather.rain = rain;
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weather.snow = snow;
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weather.precipitation = weather.rain + weather.snow;
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weather.precipitationAmount = (weather.rain ?? 0) + (weather.snow ?? 0);
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// push weather information to days array
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days.push(weather);
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return days.slice(1);
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@@ -264,25 +256,18 @@ WeatherProvider.register("openweathermap", {
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// forecast.rain not available if amount is zero
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// The API always returns in millimeters
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if (forecast.hasOwnProperty("rain")) {
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if (this.config.units === "imperial" && !isNaN(forecast.rain)) {
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weather.rain = forecast.rain / 25.4;
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} else if (!isNaN(forecast.rain)) {
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weather.rain = forecast.rain;
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}
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if (forecast.hasOwnProperty("rain") && !isNaN(forecast.rain)) {
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weather.rain = forecast.rain;
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}
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// forecast.snow not available if amount is zero
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// The API always returns in millimeters
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if (forecast.hasOwnProperty("snow")) {
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if (this.config.units === "imperial" && !isNaN(forecast.snow)) {
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weather.snow = forecast.snow / 25.4;
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} else if (!isNaN(forecast.snow)) {
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weather.snow = forecast.snow;
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}
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if (forecast.hasOwnProperty("snow") && !isNaN(forecast.snow)) {
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weather.snow = forecast.snow;
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}
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weather.precipitation = weather.rain + weather.snow;
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weather.precipitationAmount = weather.rain + weather.snow;
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weather.precipitationProbability = forecast.pop ? forecast.pop * 100 : undefined;
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days.push(weather);
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}
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@@ -310,23 +295,15 @@ WeatherProvider.register("openweathermap", {
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current.weatherType = this.convertWeatherType(data.current.weather[0].icon);
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current.humidity = data.current.humidity;
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if (data.current.hasOwnProperty("rain") && !isNaN(data.current["rain"]["1h"])) {
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if (this.config.units === "imperial") {
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current.rain = data.current["rain"]["1h"] / 25.4;
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} else {
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current.rain = data.current["rain"]["1h"];
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}
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current.rain = data.current["rain"]["1h"];
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precip = true;
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}
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if (data.current.hasOwnProperty("snow") && !isNaN(data.current["snow"]["1h"])) {
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if (this.config.units === "imperial") {
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current.snow = data.current["snow"]["1h"] / 25.4;
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} else {
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current.snow = data.current["snow"]["1h"];
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}
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current.snow = data.current["snow"]["1h"];
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precip = true;
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}
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if (precip) {
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current.precipitation = current.rain + current.snow;
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current.precipitationAmount = (current.rain ?? 0) + (current.snow ?? 0);
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}
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current.feelsLikeTemp = data.current.feels_like;
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}
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@@ -344,25 +321,18 @@ WeatherProvider.register("openweathermap", {
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weather.windSpeed = hour.wind_speed;
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weather.windFromDirection = hour.wind_deg;
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weather.weatherType = this.convertWeatherType(hour.weather[0].icon);
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weather.precipitationProbability = hour.pop ? hour.pop * 100 : undefined;
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precip = false;
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if (hour.hasOwnProperty("rain") && !isNaN(hour.rain["1h"])) {
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if (this.config.units === "imperial") {
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weather.rain = hour.rain["1h"] / 25.4;
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} else {
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weather.rain = hour.rain["1h"];
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}
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weather.rain = hour.rain["1h"];
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precip = true;
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}
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if (hour.hasOwnProperty("snow") && !isNaN(hour.snow["1h"])) {
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if (this.config.units === "imperial") {
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weather.snow = hour.snow["1h"] / 25.4;
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} else {
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weather.snow = hour.snow["1h"];
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}
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weather.snow = hour.snow["1h"];
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precip = true;
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}
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if (precip) {
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weather.precipitation = weather.rain + weather.snow;
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weather.precipitationAmount = (weather.rain ?? 0) + (weather.snow ?? 0);
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}
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hours.push(weather);
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@@ -383,25 +353,18 @@ WeatherProvider.register("openweathermap", {
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weather.windSpeed = day.wind_speed;
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weather.windFromDirection = day.wind_deg;
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weather.weatherType = this.convertWeatherType(day.weather[0].icon);
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weather.precipitationProbability = day.pop ? day.pop * 100 : undefined;
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precip = false;
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if (!isNaN(day.rain)) {
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if (this.config.units === "imperial") {
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weather.rain = day.rain / 25.4;
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} else {
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weather.rain = day.rain;
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}
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weather.rain = day.rain;
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precip = true;
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}
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if (!isNaN(day.snow)) {
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if (this.config.units === "imperial") {
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weather.snow = day.snow / 25.4;
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} else {
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weather.snow = day.snow;
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}
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weather.snow = day.snow;
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precip = true;
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}
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if (precip) {
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weather.precipitation = weather.rain + weather.snow;
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weather.precipitationAmount = (weather.rain ?? 0) + (weather.snow ?? 0);
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}
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days.push(weather);
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