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Update weather tests (#3008)
Added a few tests for sunset/sunrise and feelsLike Lets see if they run through first... Co-authored-by: veeck <michael@veeck.de>
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@@ -11,6 +11,10 @@
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* Currently this is focused on the information which is necessary for the current weather.
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* As soon as we start implementing the forecast, mode properties will be added.
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*/
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/**
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* @external Moment
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*/
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class WeatherObject {
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/**
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* Constructor for a WeatherObject
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@@ -69,34 +73,23 @@ class WeatherObject {
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}
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}
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nextSunAction() {
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return moment().isBetween(this.sunrise, this.sunset) ? "sunset" : "sunrise";
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/**
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* Determines if the sun sets or rises next. Uses the current time and not
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* the date from the weather-forecast.
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*
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* @param {Moment} date an optional date where you want to get the next
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* action for. Useful only in tests, defaults to the current time.
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* @returns {string} "sunset" or "sunrise"
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*/
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nextSunAction(date = moment()) {
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return date.isBetween(this.sunrise, this.sunset) ? "sunset" : "sunrise";
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}
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feelsLike() {
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if (this.feelsLikeTemp) {
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return this.feelsLikeTemp;
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}
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const windInMph = WeatherUtils.convertWind(this.windSpeed, "imperial");
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const tempInF = WeatherUtils.convertTemp(this.temperature, "imperial");
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let feelsLike = tempInF;
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if (windInMph > 3 && tempInF < 50) {
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feelsLike = Math.round(35.74 + 0.6215 * tempInF - 35.75 * Math.pow(windInMph, 0.16) + 0.4275 * tempInF * Math.pow(windInMph, 0.16));
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} else if (tempInF > 80 && this.humidity > 40) {
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feelsLike =
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-42.379 +
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2.04901523 * tempInF +
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10.14333127 * this.humidity -
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0.22475541 * tempInF * this.humidity -
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6.83783 * Math.pow(10, -3) * tempInF * tempInF -
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5.481717 * Math.pow(10, -2) * this.humidity * this.humidity +
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1.22874 * Math.pow(10, -3) * tempInF * tempInF * this.humidity +
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8.5282 * Math.pow(10, -4) * tempInF * this.humidity * this.humidity -
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1.99 * Math.pow(10, -6) * tempInF * tempInF * this.humidity * this.humidity;
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}
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return ((feelsLike - 32) * 5) / 9;
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return WeatherUtils.calculateFeelsLike(this.temperature, this.windSpeed, this.humidity);
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}
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/**
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@@ -105,7 +98,8 @@ class WeatherObject {
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* @returns {boolean} true if it is at dayTime
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*/
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isDayTime() {
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return this.date.isBetween(this.sunrise, this.sunset, undefined, "[]");
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const now = !this.date ? moment() : this.date;
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return now.isBetween(this.sunrise, this.sunset, undefined, "[]");
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}
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/**
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@@ -90,6 +90,29 @@ const WeatherUtils = {
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convertWindToMs(kmh) {
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return kmh * 0.27777777777778;
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},
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calculateFeelsLike(temperature, windSpeed, humidity) {
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const windInMph = this.convertWind(windSpeed, "imperial");
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const tempInF = this.convertTemp(temperature, "imperial");
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let feelsLike = tempInF;
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if (windInMph > 3 && tempInF < 50) {
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feelsLike = Math.round(35.74 + 0.6215 * tempInF - 35.75 * Math.pow(windInMph, 0.16) + 0.4275 * tempInF * Math.pow(windInMph, 0.16));
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} else if (tempInF > 80 && humidity > 40) {
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feelsLike =
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-42.379 +
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2.04901523 * tempInF +
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10.14333127 * humidity -
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0.22475541 * tempInF * humidity -
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6.83783 * Math.pow(10, -3) * tempInF * tempInF -
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5.481717 * Math.pow(10, -2) * humidity * humidity +
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1.22874 * Math.pow(10, -3) * tempInF * tempInF * humidity +
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8.5282 * Math.pow(10, -4) * tempInF * humidity * humidity -
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1.99 * Math.pow(10, -6) * tempInF * tempInF * humidity * humidity;
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}
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return ((feelsLike - 32) * 5) / 9;
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}
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};
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